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Development Updates #44

🧙‍♂️ Development Updates #44


Dear Wizards,

In the last 2 weeks we were working on Steam Leaderboard, started working on final boss of the Early Access(!), new summoning spells, reworking passive healing spells and doing many balance changes.

[h2]✅ Added:[/h2]
  • [Main Menu] Added Steam Leaderboard.
  • [Languages] Added Portuguese-Brazil language. Thank you Thitz for doing a great job with it!
  • [Spells] Added 6 new strong summoning spells.
  • [Systems] Added cheating detection preventing your time to be added to the Leaderboard if you have cheated.
  • [QOL] Added extra line in the Spellweaver's Soul description that it "Remains forever in the inventory".
  • [Astral World] Added random short welcome messages when interacting with NPCs in the Astral World.
  • [Level Generation] Flying enemies now can spawn in the small closed forced fight rooms.


[h2]🔄 Changed:[/h2]
  • [Meta Progression] Changed prices of all elemental upgrades so they now cost very similar amount. Before the differences were so big that some elements costed almost 35% less orbs than others. It's better balanced now with very minimal differences in total prices.
  • [Enemies] Increased bosses health on highest levels by up to 45%
  • [Enemies] Shopkeeper now can be enraged only using the Basic Spell. It was too annoying to accidentally trigger fight with him using spells.
  • [Bosses] Pyronis now deals contact damage in his "Lava Machine Gun" state.
  • [Bosses] Changed all bosses resistances.
  • [Resistances] Changed maximum elemental resistances from [-100%, +100%] to [-80%, +80%].
  • [Artifacts] Artifacts activating when taking damage no longer activate with each tick of the debuff. It was leading to hilarious situations where enemis were dying after dealing damage to you just once.
  • [Spells] Changed spell summoning a random Werewolf to a spell summoning a random Frog.
  • [Spells] All healing spells which are not based on lifesteal now can regenerate only up to 40% maximum health. Their mana cost has been reduced by 50%
  • [Spells] Lowered rarity and mana cost of most of the existing summoning spells. They were way too weak with their insane mana costs.
  • [Level Generation] Shortened level length on higher levels. Now the runs should last around 40-60 minutes.
  • [Languages] Updated Chinese translations.


[h2]⚙️ Fixed:[/h2]
  • [Enemies] Fixed a bug where enemies could be stuck inside walls. Now they are pushed upwards when inside walls.
  • [Enemies] Flying enemies are now always able to find the way back to their starting location after being pushed too far. Before they could refuse to cooperate and stay outside the map bounds forever making it impossible to kill them.
  • [Enemies] Shopkeeper's Poison Armor now shrinks when the Shopkeeper is shrunken.
  • [Bosses] Taurus' Air Tornadoes can no longer be destroyed by the player.
  • [Magic Weapons] It's now impossible to use Magic Weapon for the second time until it's previous attack animation finished. This bug was causing the on-going attack animation to be cancelled.
  • [Artifacts / Perks] Artifacts and Perks dealing damage to enemies after player got hit will no longer trigger when losing health due to poison, ignite or bleeding.


[h2]❌ Removed:[/h2]
  • [Boss] Removed information about the need of killing 1 enemy when getting close to the invisible door on the right side of the boss room.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!