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[Patch Notes] Update 0.3.25 DEMO

Update 0.3.25 DEMO


[h2]✅ Added:[/h2]
[Permanent Upgrades] There is now a 0,5sec pause after leveling up upgrade in Astral Altars to avoid losing currency.
[Enemy Projectiles] Enemies arrow projectiles are now more visible. (Added outline to them)
[Astral World] Added 3 Astral Altars with "Work in progress" text when approaching them

[h2]🔄 Changed:[/h2]
[Difficulties] Significantly lowered Health Points of all mobs on second difficulty. +(300% - 500%) => +(120% - 200%)
[Difficulties] All normal enemies are now weaker on first difficulty and stronger on second difficulty.
[Difficulties] Increased chance of double spawning enemies on second difficulty (25% => 37%).
[Difficulties] Enemies will no longer flee when on low health on difficulty level higher than 1.

[Minibosses] Fight with Ghost Warriors is now more fair.
[Chests] Replaced sprite of a certain chest and a certain door that people had problems with "Finding a way to open".
[Dash] Removed camera shake effect while dashing.
[Dash] Increased immortality time while dashing by 0,02 seconds.
[Artifacts] Changed Laser Beam sprite.
[Event Bubble] Changed sprite of Event Bubble (question mark when you for example open the door using a switch)

[h2]⚙️ Fixed:[/h2]
[Pause Menu] Dialog Boxes are no longer displayed when Pause Menu is open.
[Taking Damage] Improved visual clarity when hit