[Demo Patch Notes] Update 0.3.41 DEMO
Update 0.3.41 DEMO
[h2]✅ Added:[/h2]
[Items] It's now possible to pick up spell or magic weapon directly to the inventory after holding the button for 0,75 seconds.
[Enemies] Added small random delay before enemies jump while you are in air to make them feel less robotic.
[Debuffs] Added system to prevent enemies to get permanently slowed, frozen, feared, charmed, confused, petrified or snared. Now when you apply one of these debuffs on enemies you need to wait 2.25x of debuff's time to be able to apply it again. For example after applying fear debuff lasting 1 second you will need to wait for 1,25 seconds after the effect ends to be able to apply fear debuff on the same enemy again. It had to be added because with certain spells you could remove all challenge (and fun) by permanently stunning all enemies. You can still do permanent stunning, but there is some skill and spell combo required to do so now. It also encourage to use spells of few different elements at the same time rather than sticking to a single element only.
[Enemies] Added anticipation effect for all enemies (shiny eyes before attacking).
[Sounds] Added ladder climbing, shatter and respawn audio.
[h2]🔄 Changed:[/h2]
[UI] Changed design of Perks cards. They now show all elements and rarities.
[UI] Reworked enchanting window UI.
[UI] Reworked changing special spell UI.
[UI] Reworked Astral Altars (meta progression) UI.
[UI] Reworked dialog window UI.
[Sounds] Changed UI click and hover sounds.
[Sounds] Improved footstep audio.
[Chests] Normal Chests can no longer drop 2 artifacts (they still can drop 2 items though).
[h2]⚙️ Fixed:[/h2]
[UI] Fixed stretching of item tooltip window.
[Projectiles] Projectiles now rotate properly while flying.
[Performance] Improved game performance when a lot of items were spawned and collected by player.