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Development Updates #10

🧙‍♂️ Development Updates #10


In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.

[h2]✅ Added:[/h2]
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room. [NPCs] Added initial dialogues with all remaining NPCs.
[Biomes] Added many decorations to the new biome (Ancient Desert).
[Enemies] Added Hemlock Dragon enemy.
[Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.

[h2]🔄 Changed:[/h2]
[UI] Reworked Inventory and Spells Merging windows UI.
[Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
[Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
[Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
[Spells Merging] Slightly increased chance for success when merging spells.
[Items] Items are now always shown behind player and enemies.
[Environment] Destructive objects health now scales with current level.

[h2]⚙️Fixed:[/h2]
[Audio] Improved performance of looped audio.
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
[Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.

Stay tuned for the next updates!