KICKSTARTER - MARCH 8th!
Kickstarter Preview
The idea to run a Kickstarter campaign has been with me for a long time. I know we can finish the game, but how long it will take on my means? My disposable income is not enough to make the game I want to create.
Partially, the art was provided by the publisher, Erabit. But I do not want to dive into "funding" and share rights for our game, so we had a mostly marketing deal. Only in case something unfortunate happens to me or Ivan, Erabit would follow our designs to complete the game.
Wants vs. Needs
According to the current plan, before the Early Access this year we need to do the following:
- 26 mobs, 3 minibosses, 2 bosses in all 5 biomes
- Final boss
- Void Level (final one) tiles & decorations
- Languages: English, Chinese (Simpl. & Trad.), Polish, Spanish, Italian
- Basic Dialogues
What we would love to have:
- 20+ more enemies, including 4 extra minibosses on higher difficulty levels
- At least 2 more final bosses and more normal bosses
- Secret Bosses
- 10 more Spells & 20+ more Weapons
- More skins for MC (currently it is one in different colors)
- More animations for MC (special animations when you are on low health, having magic hands always visible and animated better, etc)
- Showing picked up Artifacts on MC
- Manga-like cutscenes
- Lots of secrets
- Romance/Hidden Story
- More NPC dialogues (generated based on your progress like in Hades 🤩)
- More Languages Supported
- Console porting
- Commission soundtracks
- More Trap Levels
- More Interactable Objects inside levels
€10,000 will be enough to make the game x2 better!
Another reason is, I want more people to leave a handprint in the game. After the Kickstarter, I will focus on creating the content that will be voted the most. This way it will not just be my game, but a journey shared with more people.
Disclaimer 95% of the Kickstarter revenue will go to the content creation, and 5% will be Kickstarter fees. The publisher will not receive anything from this campaign.
-Gobo
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