Development Updates #22
🧙♂️ Development Updates #22
In the last 2 weeks we were mainly working on adding spoken dialogues, replacing soundtracks with real ones, balancing and bug fixes.
[h2]✅ Added:[/h2]
- [Dialogs] Added spoken dialogues (experimental).
- [Dialogs] Player now speaks after collecting any item (experimental).
- [Enemies] Added new enemy called Ancient Scarab.
- [Music] Added real Ancient Desert level track.
- [Music] Replaced Shop track with real one.
- [Meta Progression] Unlocked items now spawn near NPCs locations so you can test them right away after unlocking.
- [Starting Room] Teleporting Altar now always spawns very close to the Spellweaver location.
[h2]🔄 Changed:[/h2]
- [Localization] Shortened all items and perks descriptions.
- [Audio] Reduced Shop, Quest and Spellweaver NPCs music change range.
- [Settings] Adjusted default audio settings.
- [Enemies] Flying enemies are now unable to spawn in Challenge Rooms because they could fly away from it, making it impossible to finish them.
- [Challenges] Changed Lucky Survivor challenge: Now it required to kill the boss with 35 or less HP instead of the need of finishing a level with 35 or less HP.
- [Level Generation] Reduced length of higher levels.
- [Level Generation] Changed how levels are generated in the Void.
- [Spells] Changed Energy Ball sprite to pixel art.
- [UI] Improved visuals of Cooldown Icons (made them a little bit transparent).
- [Enemies] Reduced Void Worm's Gravity Zone duration 3.5 => 2.25
- [Enemies] Reduced Hemlock Dragon's Thorn Spikes attack range 20 => 15
- [Enemies] Reduced enemies health and damage on highest difficulty levels.
[h2]⚙️ Fixed:[/h2]
- [Curses] Enemies from Curse of the Eternal Battle will no longer spawn when dialog or minimap window is active.
- [Curses] Fixed a bug where cursor was really hard to see when Curse of the Darkness was active.
- [End Screen] Fixed a bug where enemies could spawn and attack you while End Screen with run stats was visible (they couldn't damage you anyway so it was just a visual thing).
- [Inventory] Fixed a bug where when playing using Chinese language then the Inventory Items were overlapping each other (because of translation issues).
Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv
Stay tuned for the next updates!