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Development Updates #21

🧙‍♂️ Development Updates #21


In the last 2 weeks we were mainly working on adding new enemies and QOL changes / bugfixes found when testing the Prologue version.

[h2]✅ Added:[/h2]
  • [Spells] Added 6 new spells.
  • [Settings] Added option to show / hide percentage values of health, mana and XP (single setting called "Percentage Values").
  • [Bosses] Added special system to prevent stun-locking bosses with the same debuff for eternity (no longer perma-freezing the Hell Boss for example).
  • [Enemies] Added new enemy called Necromancer.
  • [Enemies] Added new enemy called Graveyard Keeper.
  • [Enemies] Level 1 and 2 minibosses now spawn as normal enemies inside the Void (until real enemies are made for it).
  • [Bestiary] Added 20+ missing bestiary rewards (all current entries now have their rewards finished).
  • [Traps] Environment traps now can spawn inside The Void on all difficulty levels.
  • [Traps] Amount of environment traps is now based on the difficulty level.
  • [Resolutions] Added resolutions 2560 x 1440 and 3440 x 1440.
  • [Resolutions] Default resolution is now based on your display resolution.


[h2]🔄 Changed:[/h2]
  • [Meta Progression] It's now possible to unlock up to 2 => 4 upgrades for each elemental Astral Forge.
  • [Enemies] Slimes now spawn more mini slimes based on their level.
  • [Enemies] Buffed all bosses damage.
  • [Enemies] Buffed experience points gained after killing bosses.


[h2]⚙️ Fixed:[/h2]
  • [Enemies] Fixed a bug where some enemies were not showing exclamation mark before attacking.
  • [Enemies] Fixed a bug where some enemies were not loading correctly. Old friend, the Spaghetti Monster strikes again.
  • [Audio] Fixed a bug where some sounds were not always played after playing for too long.
  • [Audio] Fixed a bug where some environment sounds were not playing when player was near them.
  • [Death] Fixed a bug where if you clicked outside the game window while dying then the game would remain freezed forever.
  • [Settings] Made changing sliders value in the settings less annoying (by removing constant drag sound when the value was changed).
  • [End Screen] Fixed a bug where level up notification was displayed on top of end game screen.
  • [UI] Fixed a bug where it was impossible to navigate UI with DPad.
  • [Environment] Fixed a bug where destructive elements and enemies could spawn loot multiple times if they were attacked by multiple spells in the same frame.
  • [Time] Fixed a bug where the time was elapsing when in the Astral World and Interlevel.


[h2]❌ Removed:[/h2]
  • [Enemies] Removed all temporary minibosses.


Make sure to check out our official Discord Server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!