Development Updates #19
🧙♂️ Development Updates #19
In the last 2 weeks we were mainly working on finishing the Ancient Desert boss, new QOL and balance changes.
[h2]✅ Added:[/h2]
- [Bosses] Finished Ancient Desert boss.
- [Main Menu] Added Splash Screen with studio logo (named Tiny Goblins).
- [Bestiary] Added extra information about enemies in the Bestiary (base health, experience, resistances, biomes, etc).
- [Emotes] Added 3 new emotes to the quest NPC so the dialogues will feel more alive now.
- [Emotes] Added 1 new emote to the Spellweaver NPC.
- [Leveling Up] Basic Spell damage is now increased by 0.65 for each gained level.
- [Leveling Up] Stomp max damage is now increased by 2.8 for each gained level.
- [Settings] Added Story Mode setting allowing you to disable all dialogues (enabled by default).
- [Loading Screen] Added tooltip informing about new Story Mode setting.
[h2]🔄 Changed:[/h2]
- [Spells] Increased mana cost of summoning spells by 20%
- [Enemies] Rebalanced all enemies health.
- [Base Stats] Increased wizard's base maximum health 375 => 430
- [UI] Improved Bestiary, Challenges, Artifact Smelter, Spellcrafter and Weaponsmith UI.
- [Inventory] Made player statistics more readable by adding more colors to the text.
Stay tuned for the next updates!