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Development Updates #19

🧙‍♂️ Development Updates #19


In the last 2 weeks we were mainly working on finishing the Ancient Desert boss, new QOL and balance changes.

[h2]✅ Added:[/h2]
  • [Bosses] Finished Ancient Desert boss.
  • [Main Menu] Added Splash Screen with studio logo (named Tiny Goblins).
  • [Bestiary] Added extra information about enemies in the Bestiary (base health, experience, resistances, biomes, etc).
  • [Emotes] Added 3 new emotes to the quest NPC so the dialogues will feel more alive now.
  • [Emotes] Added 1 new emote to the Spellweaver NPC.
  • [Leveling Up] Basic Spell damage is now increased by 0.65 for each gained level.
  • [Leveling Up] Stomp max damage is now increased by 2.8 for each gained level.
  • [Settings] Added Story Mode setting allowing you to disable all dialogues (enabled by default).
  • [Loading Screen] Added tooltip informing about new Story Mode setting.


[h2]🔄 Changed:[/h2]
  • [Spells] Increased mana cost of summoning spells by 20%
  • [Enemies] Rebalanced all enemies health.
  • [Base Stats] Increased wizard's base maximum health 375 => 430
  • [UI] Improved Bestiary, Challenges, Artifact Smelter, Spellcrafter and Weaponsmith UI.
  • [Inventory] Made player statistics more readable by adding more colors to the text.


Stay tuned for the next updates!