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Development Updates #21

πŸ§™β€β™‚οΈ Development Updates #21


In the last 2 weeks we were mainly working on adding new enemies and QOL changes / bugfixes found when testing the Prologue version.

[h2]βœ… Added:[/h2]
  • [Spells] Added 6 new spells.
  • [Settings] Added option to show / hide percentage values of health, mana and XP (single setting called "Percentage Values").
  • [Bosses] Added special system to prevent stun-locking bosses with the same debuff for eternity (no longer perma-freezing the Hell Boss for example).
  • [Enemies] Added new enemy called Necromancer.
  • [Enemies] Added new enemy called Graveyard Keeper.
  • [Enemies] Level 1 and 2 minibosses now spawn as normal enemies inside the Void (until real enemies are made for it).
  • [Bestiary] Added 20+ missing bestiary rewards (all current entries now have their rewards finished).
  • [Traps] Environment traps now can spawn inside The Void on all difficulty levels.
  • [Traps] Amount of environment traps is now based on the difficulty level.
  • [Resolutions] Added resolutions 2560 x 1440 and 3440 x 1440.
  • [Resolutions] Default resolution is now based on your display resolution.


[h2]πŸ”„ Changed:[/h2]
  • [Meta Progression] It's now possible to unlock up to 2 => 4 upgrades for each elemental Astral Forge.
  • [Enemies] Slimes now spawn more mini slimes based on their level.
  • [Enemies] Buffed all bosses damage.
  • [Enemies] Buffed experience points gained after killing bosses.


[h2]βš™οΈ Fixed:[/h2]
  • [Enemies] Fixed a bug where some enemies were not showing exclamation mark before attacking.
  • [Enemies] Fixed a bug where some enemies were not loading correctly. Old friend, the Spaghetti Monster strikes again.
  • [Audio] Fixed a bug where some sounds were not always played after playing for too long.
  • [Audio] Fixed a bug where some environment sounds were not playing when player was near them.
  • [Death] Fixed a bug where if you clicked outside the game window while dying then the game would remain freezed forever.
  • [Settings] Made changing sliders value in the settings less annoying (by removing constant drag sound when the value was changed).
  • [End Screen] Fixed a bug where level up notification was displayed on top of end game screen.
  • [UI] Fixed a bug where it was impossible to navigate UI with DPad.
  • [Environment] Fixed a bug where destructive elements and enemies could spawn loot multiple times if they were attacked by multiple spells in the same frame.
  • [Time] Fixed a bug where the time was elapsing when in the Astral World and Interlevel.


[h2]❌ Removed:[/h2]
  • [Enemies] Removed all temporary minibosses.


Make sure to check out our official Discord Server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #20

πŸ§™β€β™‚οΈ Development Updates #20


In the last 2 weeks we were mainly working on creating the free Prologue version of the game and adding QOL changes around it. It may sound very simple, but we had to think about which items, spells, levels, dialogues, parts of content, etc should be available for you in the Prologue. We plan to run first playtests next month so go ahead and wishlist it on Steam if you want to get notified on it's launch! https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

[h2]βœ… Added:[/h2]
  • [Game] Separated the Prologue version from the main version of the game.
  • [Items] Added debuffs detailed description when hovering over items.
  • [Settings] Added option to enable / disable detailed debuffs descriptions.
  • [Shop] Added a warning when trying to sell currently equipped item.
  • [Game End] Added Game End screen (showing your time for currently selected wizard and difficulty level).


[h2]πŸ”„ Changed:[/h2]
  • [Items] Shortened few items descriptions. (slowly reducing walls of texts to contain minimum needed information)
  • [Inventory] Improved all stats information.
  • [Bestiary] Improved enemy statistics in the Bestiary window.
  • [Spells] Improved Curse Spells sprite.


[h2]βš™οΈ Fixed:[/h2]
  • [Meta Progression] Fixed a bug where it was possible to unlock locked Astral Upgrades before unlocking previous upgrades, yikes.
  • [Enemy Drop] Improved enemies currency drop multiplier logic so having increased currencies drop will be affected slightly more.


Stay tuned for the next updates!

Happy Labor Day!


[h3]Happy Holidays![/h3]
Hopefully, everyone is getting days off from work! For us, it means we can focus more on the gamedevπŸ₯³

[h3]Free Playtest Situation[/h3]
Prologue Playtest will be open during the holidays to those few who wanted to support us on Kickstarter and were with us during the last 3 years.

NEW Content in Prologue: Spell Merging System
- choose the main and the sacrifice
- merge order affects the final order
- different effect trigger conditions
- 100 Spells with 5 merges max
Ancient Desert and Hell maps
- New Desert biome not shown in demo
- Unique mobs, like mummies
- New boss, Mino
More Dialogues
- New Emotes for Kalila and Spellweaver
Trade System
- Shopkeeper now buys your stuff
- Grade affects the price
QOL
- Auto level up
- Extra info in the Bestiary
- Buff/Dubuff tooltips
- Final Score

An Amazing Wizard is on GOG!

Hello!
GOG was originally a Polish platform for DRM-free games. Because Jakub, the lead dev behind An Amazing Wizard, is from Poland, and because some Kickstarter players have requested to get the game from GOG:
[h3]An Amazing Wizard has an official page on GOG![/h3]
https://www.gog.com/game/an_amazing_wizard


It is in the "Coming Soon" state, so, you can wishlist the game there. The full game release would be on the same day as Steam, so nobody gets offended :)
Liya from Erabit

Free Prologue with the latest content!



[h3]To express our gratitude to everyone who has supported An Amazing Wizard, the FREE Prologue with everything currently in Alpha will be launched soon![/h3]

https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

As Kickstarter failed, people who wanted to join the Alpha and Beta tests could not do so. Also, there are many friends who supported AAW over the last 3 years of development. As a "Thank You", I want to invite you to the free Prologue.

The order will be:
  1. A closed Playtest for KS supporters first.
  2. Alienware Arena agreed to organize an open Playtest in their community.
  3. Open Playtest for ALL who would want to participate.
  4. When the Prologue is good enough, I will publish it here on Steam.


Hope to hear from you!