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Development Updates #15

🧙‍♂️ Development Updates #15


In the last 2 weeks we were mainly working on new enemies, new boss, adding more room layouts and changing sprites of few existing spells(making them pixelated).

[h2]✅ Added:[/h2]
  • [Player] Made player more visible (by making him visible on top of all effects).
  • [Enemies] Added Ancient Desert boss (only first phase for now and without proper background).
  • [Enemies] Added Void Worm enemy.
  • [Rooms] Added 40 new room layouts.


[h2]🔄 Changed:[/h2]
  • [Spells] Changed Demonic Burst projectile sprite.
  • [Spells] Changed Gravity Ball projectile sprite.
  • [Spells] Changed Volley of Ice Shards projectile sprite and added destroy effect to it.
  • [Music] Lowered Boss Battle music volume.


[h2]⚙️ Fixed:[/h2]
  • [Perks] Time Clock perk is now working correctly.


Stay tuned for the next updates!

Development Updates #14

🧙‍♂️ Development Updates #14


In the last 2 weeks we were mainly working on new rooms (so they won't repeat so quickly). It takes a lot of time and that's why the list is so short.

[h2]✅ Added:[/h2]
  • [Rooms] Added 120+ new room layouts.


Yup, that's all :(

Stay tuned for the next updates!

Development Updates #13

🧙‍♂️ Development Updates #13


In the last 2 weeks we were mainly working on adding new quests, enemies and steam achievements.

[h2]✅ Added:[/h2]
  • [Levels] Added final level background.
  • [Enemies] Added new enemy called Sparking Slime.
  • [Enemies] Added new enemy called Walking Thunder.
  • [Enemies] Added new enemy called Bloodthirsty Ogre.
  • [Achievements] Added 12 new Steam Achievements.
  • [Quests] Added 13 new quests.


[h2]🔄 Changed:[/h2]
  • [Music] Changed temporary background music of Shop and Battles.
  • [Music] Background music is now slightly louder when battle music is playing.
  • [Enemies] Reduced maximum health of all enemies on level 2.
  • [Spells] Changed Fire Wall spell sprite.
  • [Achievements] Changed all Steam Achievements icons.


Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.46 DEMO

Update 0.3.46 DEMO


Very small update with background music change.

[h2]🔄 Changed:[/h2]
  • [Music] Changed temporary background music of Shop and Battles.
  • [Music] Background music is now slightly louder when battle music is playing.


Stay tuned for the next updates!

Development Updates #12

🧙‍♂️ Development Updates #12


In the last 2 weeks we were mainly working on Quests System, changing how spells projectiles travel and making enemies a little bit smarter.

[h2]✅ Added:[/h2]
  • [New System] Added Quests System. From now on special NPC appears in every level giving quests with great rewards to make every run even more unique!
  • [Optimization] Reduced game's size by a little bit more than 50% (2,1GB => 0,9GB) at the cost of unnoticeable reduction of art's quality. Memory usage has also been drastically reduced.
  • [Spells] Many projectiles now accelerate / decelerate while flying (for example Gravity Ball projectile stops mid-air after flying for short duration to it's destination).
  • [Spells] Some projectiles now wiggle while traveling.
  • [Leveling up] You now heal 40 health and regenerate 75 mana after leveling up (which can be increased by buffs).
  • [Perks] Added 3 new Perks.
  • [Enchantments] Added 2 new Enchantments.
  • [Achievements] Added 3 new Steam Achievements.


[h2]🔄 Changed:[/h2]
  • [Enemies] Enemies now search for player in a smarter way.
  • [Enemies] Elite enemies now have increased level, meaning that most of them will start acting differently on top of having better stats.
  • [Enemies] Reduced amount of enemies spawning on higher difficulty levels.
  • [Curses] Curse of Eternal Battle now spawn enemies less often.
  • [Chests] Improved chests descriptions (for example Spiked Chest says that it deals X damage).


[h2]⚙️Fixed:[/h2]
  • [Magic Weapons] Fixed aiming of Magic Weapons. They now also always reappear when they are ready to use.
  • [Spells] Fixed a bug where Time Travel shadow was moonwalking.
  • [Progression] Fixed a bug where it was possible to use some of not unlocked yet items.
  • [Enemies] Fixed a bug where Toxic Slime was able to jump in some cases


Stay tuned for the next updates!