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[Demo Patch Notes] Update 0.3.45 DEMO

Update 0.3.45 DEMO


New small update with bug fixes.

[h2]⚙️ Fixed:[/h2]
  • [Magic Weapons] Fixed aiming of Magic Weapons. They now also should always reappear when they are ready to use.
  • [Camera] Improved camera movement after crouching.
  • [Performance] Fixed a bug where players using Arabic system language had big performance problems.


Stay tuned for the next updates!

Development Updates #11

🧙‍♂️ Development Updates #11


In the last 2 weeks we were mainly working on new enemies and reworking Main Menu.

[h2]✅ Added:[/h2]
[Enemies] Added new enemy called Mummy.
[Enemies] Wraith can now spawn in the Ancient Desert.
[Curses] Added new curse called "Sad World".
[Spells Merging] Added new Spells Merging type (on summon deal damage).
[Main Menu] Added initial popup message that "For best experience we recommend playing with keyboard & mouse for more precise aiming.".
[Music] Added dynamic music to Trap Rooms.
[Trap Rooms] Added second reward after completing Trap Rooms. All Trap Rooms now have Very Rare or Legendary artifact as one of their rewards.
[Logo] Logo is now translated to Chinese.

[h2]🔄 Changed:[/h2]
[Main Menu] Changed main menu splash art, logo and font. [Levels] Adjusted level length in all biomes. They are mostly shorter now.
[Spells] Lightning Strike is now treated as an explosion.
[Spells] Lowered Fire Ball and Energy Ball projectiles speed.

[h2]⚙️Fixed:[/h2]
[Game-breaking] Fixed a game-breaking bug where some players were unable to jump (or rather that their jumps were very small, making the game unplayable for them).
[Camera] Improved camera movement after crouching.
[Spells Merging] Fixed interaction of Volley Spells with other spells after merging.
[Loading] Fixed a bug where it was possible to open Pause or Inventory menu during level loading and thus making it seem like it has never loaded (it was loaded, but just paused).
[Spells] Fixed interaction of all projectiles with the boomerang effect (now they always rotate properly towards flying position).
[Sounds] Fixed a bug where some sounds were playing again after unpausing the game.
[Performance] Fixed a bug where players using Arabic system language had performance issues.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.44 DEMO

Update 0.3.44 DEMO


New update with VERY important bug fix.

[h2]⚙️ Fixed:[/h2]
[Game-breaking] Fixed a game-breaking bug where some players were unable to jump (or rather that their jumps were very small, making the game unplayable).

I would like to thank for @botatomoyai from our Discord community for telling me about this bug and testing few versions until finally I was able to remove this bug!

Stay tuned for the next updates!

G.Round & Dreamhack Beyond

🎄OPEN ALPHA TEST @ G.Round🎄


Many things have improved since the previous test! Now a temporal artist OnedSoul created a completely new Desert biome! As well as completely updated game UI menus. We also got NPC dialogues!

[h2]🎮 You can test more here @ G.Round 🎮[/h2]
https://gameround.co/detail/436/info

[h3]Also, for G.Round Alpha testers there is a $5 Steam Wallet Code GIVEAWAY![/h3]
https://twitter.com/AnAmazingWizard/status/1735218109584433334

❤️Psst~ Please play & leave a review❤️

Development Updates #10

🧙‍♂️ Development Updates #10


In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.

[h2]✅ Added:[/h2]
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room. [NPCs] Added initial dialogues with all remaining NPCs.
[Biomes] Added many decorations to the new biome (Ancient Desert).
[Enemies] Added Hemlock Dragon enemy.
[Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.

[h2]🔄 Changed:[/h2]
[UI] Reworked Inventory and Spells Merging windows UI.
[Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
[Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
[Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
[Spells Merging] Slightly increased chance for success when merging spells.
[Items] Items are now always shown behind player and enemies.
[Environment] Destructive objects health now scales with current level.

[h2]⚙️Fixed:[/h2]
[Audio] Improved performance of looped audio.
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
[Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.

Stay tuned for the next updates!