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Metroidvania-inspired action roguelike 'An Amazing Wizard' now on Kickstarter with a demo

One game you should keep an eye on that was briefly covered here recently is An Amazing Wizard, an upcoming action roguelike that looks pretty fun.

Read the full article here: https://www.gamingonlinux.com/2024/03/metroidvania-inspired-action-roguelike-an-amazing-wizard-now-on-kickstarter-with-a-demo

Development Updates #16

Kickstarter Preview


🧙‍♂️ Development Updates #16


In the last 2 weeks we were mainly working on new boss room, adding story behind quests, making initial runs way more fun, buffing summoning spells and spells merging.

[h2]✅ Added:[/h2]
  • [Rooms] Added new boss room background.
  • [First Run] Extra random spell now always spawn at the beginning of the first run. - so you can test spells merging way faster now.
  • [Spells Drop] There is now 70% increased chance to drop first 2-4 spells from destructive objects.
  • [Quests] Added initial randomized dialogues for quests.
  • [Quests] Changed initial dialogues and detailed descriptions in quests.
  • [Enemies] Added Chilly Imp enemy.


[h2]🔄 Changed:[/h2]
  • [Sprites] Reverted reducing quality of all sprites. - game size is back to more than 2GB because reducing the quality of art was causing some unacceptable issues.
  • [Spells Merging] Increase base change of successful spells merging.
  • [Spells Merging] When merging spells fails then only the worse spell will be lost instead of both spells.
  • [Enemies] Moved all temporary enemies from level 2 to level 3.
  • [NPCs] Spellweaver NPC now spawns way closer to the starting area.
  • [NPCs] Quest NPC now spawns further away from the starting area.
  • [FPS] Changed maximum FPS limit from 300 to 144 (default value of 144FPS limit is not changed).
  • [Spells] Nerfed Lesser Fireball base damage (23 => 18.5).
  • [Spells] Power of the Bones now summons 2 => 1 skeletons, it's mana cost and cooldown was reduced by 50% and now this spell has 1 => 2 charges.
  • [Spells] Ratatata now summons 3 => 1 rats, it's mana cost and cooldown was reduced by 66% and now this spell has 1 => 3 charges.
  • [Spells] Summon Dark Puppy now has 2 => 3 charges and the summon duration was increased to 4 => 5.25 seconds.
  • [Spells] Summon the Army now summons 2 => 1 enemies, it's mana cost and cooldown was reduced by 50%, cooldown changed to 21 => 16 seconds and now this spell has 1 => 3 charges.
  • [Spells] Summon Werewolf spell now has 1 => 2 charges.


[h2]⚙️ Fixed:[/h2]
  • [Dialogs] Both player and enemies are now immune to all effects during dialogues.
  • [Quick Travel] Both player and enemies are now immune to all effects while Teleporting Altar(quick travel window) is active.
  • [UI] Fixed a bug where sometimes some UI elements were flickering (it was related to reduced quality of sprites).
  • [Achievements] Master Class Spell is now working as intended.


Stay tuned for the next updates!

KICKSTARTER - MARCH 8th!

Kickstarter Preview


The idea to run a Kickstarter campaign has been with me for a long time. I know we can finish the game, but how long it will take on my means? My disposable income is not enough to make the game I want to create.

Partially, the art was provided by the publisher, Erabit. But I do not want to dive into "funding" and share rights for our game, so we had a mostly marketing deal. Only in case something unfortunate happens to me or Ivan, Erabit would follow our designs to complete the game.

Wants vs. Needs
According to the current plan, before the Early Access this year we need to do the following:
  • 26 mobs, 3 minibosses, 2 bosses in all 5 biomes
  • Final boss
  • Void Level (final one) tiles & decorations
  • Languages: English, Chinese (Simpl. & Trad.), Polish, Spanish, Italian
  • Basic Dialogues


What we would love to have:
  • 20+ more enemies, including 4 extra minibosses on higher difficulty levels
  • At least 2 more final bosses and more normal bosses
  • Secret Bosses
  • 10 more Spells & 20+ more Weapons
  • More skins for MC (currently it is one in different colors)
  • More animations for MC (special animations when you are on low health, having magic hands always visible and animated better, etc)
  • Showing picked up Artifacts on MC
  • Manga-like cutscenes
  • Lots of secrets
  • Romance/Hidden Story
  • More NPC dialogues (generated based on your progress like in Hades 🤩)
  • More Languages Supported
  • Console porting
  • Commission soundtracks
  • More Trap Levels
  • More Interactable Objects inside levels


€10,000 will be enough to make the game x2 better!

Another reason is, I want more people to leave a handprint in the game. After the Kickstarter, I will focus on creating the content that will be voted the most. This way it will not just be my game, but a journey shared with more people.

Disclaimer 95% of the Kickstarter revenue will go to the content creation, and 5% will be Kickstarter fees. The publisher will not receive anything from this campaign.

-Gobo
[previewyoutube][/previewyoutube]

Lets meet in person during Gdansk DevGramm event

On February 28th I will be in Gdansk.

If you attend the DevGramm event, meet me at A5 Indie Booth
📍AmberExpo: Żaglowa 11, 80-560 Gdańsk, Poland

Looking forward to meeting new people!
-Gobo

Development Updates #15

🧙‍♂️ Development Updates #15


In the last 2 weeks we were mainly working on new enemies, new boss, adding more room layouts and changing sprites of few existing spells(making them pixelated).

[h2]✅ Added:[/h2]
  • [Player] Made player more visible (by making him visible on top of all effects).
  • [Enemies] Added Ancient Desert boss (only first phase for now and without proper background).
  • [Enemies] Added Void Worm enemy.
  • [Rooms] Added 40 new room layouts.


[h2]🔄 Changed:[/h2]
  • [Spells] Changed Demonic Burst projectile sprite.
  • [Spells] Changed Gravity Ball projectile sprite.
  • [Spells] Changed Volley of Ice Shards projectile sprite and added destroy effect to it.
  • [Music] Lowered Boss Battle music volume.


[h2]⚙️ Fixed:[/h2]
  • [Perks] Time Clock perk is now working correctly.


Stay tuned for the next updates!