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An Amazing Wizard News

Steam Scream Fest - Goblins, Dragons, and where it is going

An Amazing Wizard is accepted to the Steam Scream Fest: Revenge! Demo Update SOON!
~Check more Spooky games here~

Spooktoper was a month of the scary QoL improvements and bugfixes. But the good news is, that Ding, a new artist, has temporarily joined the team.
[h3]Here is a preview on his Work In Progress:[/h3]

[h3]Perks NEW Windows[/h3]
Now the Perks/Spell Upgrades are divided into:
  • 7 Elements

πŸ’¨Wind | ⚑ Thunder | 🌿 Earth | 🌌 Chaos | πŸ”₯ Fire | 🧊 Ice | πŸ’Ž Normal
  • 4 Rarities

⬜ Common | 🟩 Uncommon | 🟧 Rare | ❓ Legendary
Psst. Could you guess the color of Legendary Rarity?

[h3]Kickstarter Preparations[/h3]
An Amazing Wizard would be released anyway, but Kickstarter could help the game have funds to be a better game. Everything that could be gained from it will go into game development, like keeping the artist for a longer time. Nothing will go into marketing. Also, backers could request enemies, decorations, and bosses that will be implemented in the game. Making the game that people would love playing is each indie developer's main inspiration driving us to keep working on the game after a full-time job.

Have a good Trick-or-Treating!

Development Updates #6

πŸ§™β€β™‚οΈ Development Updates #6


In the last 2 weeks we were adding new enemies, QOL / bugfix changes and improving camera movement.

[h2]βœ… Added:[/h2]
[Enemies] Added Goblin Gladiator enemy.
[Enemies] Added Goblin Shaman enemy.
[Camera] Camera speed now scales with player's speed.
[Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
[Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.
[Chests] Chests now can be randomly spawned everywhere.
[Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.

[h2]πŸ”„ Changed:[/h2]
[Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
[Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
[Curses] Buffed Curse of Mana Absence (mana regeneration reduced by 25% => 32%).

[h2]βš™οΈFixed:[/h2]
[Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.

[h2]❌Removed:[/h2]
[Enemies] Removed outlines from bosses and minibosses.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.40 DEMO

Update 0.3.40 DEMO


[h2]βœ… Added:[/h2]
[Camera] Camera speed now scales with player's speed.
[Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
[Input] After clicking any keyboard key, all tooltips are now automatically changed to the keyboard ones. The same applies for controllers.
[Settings] It's now possible to change Inventory key and Controller Aiming Speed in the settings.
[Inventory] Items rarity background is now shown in the inventory's spells bar.
[Crosshair] Added small purple triangle to show aiming location when crosshair is enabled.
[Chests] Chests now can be randomly spawned everywhere.
[Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
[Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.

[h2]πŸ”„ Changed:[/h2]
[Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
[Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.

[h2]βš™οΈ Fixed:[/h2]
[Controllers] Cursor is no longer shown in any window when using a controller.
[Input] When action and jump buttons are the same then player will no longer jump after interacting with the object (unless you hold the jump button).
[Tooltips] Tooltips are now instantly hidden when disabling Tips in the settings.
[Power Ups] Fixed a bug where sometimes Perks and Artifacts were loading in wrong order.
[Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.

[h2]❌ Removed:[/h2]
[Enemies] Removed outlines from bosses and minibosses.

Development Updates #5

πŸ§™β€β™‚οΈ Development Updates #5


In the last 2 weeks we were reworking Astral Altars (meta progression), adding enemies for level 2 Earth biome and working on many QOL features / bugfixes.

[h2]βœ… Added:[/h2]
[Biomes] Added Goblin Houses in Earth biome(decorations for new enemy type).
[Enemies] Added Goblin Assassin.
[Languages] Added Simplified Chinese and Traditional Chinese translations.
[Input] After clicking any keyboard key, all tooltips are now automatically changed to the keyboard ones. The same applies for controllers.
[Inventory] Items rarity background is now shown in the inventory's spells bar.
[Settings] It's now possible to change Inventory key and Controller Aiming Speed in the settings.
[Crosshair] Added small purple triangle to show aiming location when crosshair is enabled.

[h2]πŸ”„ Changed:[/h2]
[Astral Altars] Reworked Astral Altars to mainly unlock new Perks instead of giving boring raw powers. These powers were problematic because they were causing "balance nightmare" and were literally forcing players to unlock almost everything to stand any chance on highest difficulty level which we find a bad game design. That's why it was changed to more healthy approach.
[Enemies] Lowered health of all enemies on higher difficulty levels to match reworked Astral Altars.
[Elemental Wizards] Changed all base values of Elemental Wizards starting powers to match meta progression rework.
[Base Stats] Increased starting maximum health 250 => 375 (to match lack of upgrades increasing it).

[h2]βš™οΈ Fixed:[/h2]
[Controllers] Cursor is no longer shown in any window when using a controller.
[Enemies] Hell Boss will no longer slide outside the boss room when hit with gravity spells before the fight.
[Input] When action and jump buttons are the same then player will no longer jump after interacting with the object (unless he holds the jump button).
[Power Ups] Fixed a bug where sometimes Perks and Artifacts were loading in wrong order.
[Saving] Shop Restock and Super Teleporter Switch prices are now properly saved.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.39 DEMO

Update 0.3.39 DEMO


Very quick update with 2 new languages!

[h2]βœ… Added:[/h2]
[Languages] Added Simplified Chinese and Traditional Chinese translations.