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[Demo Patch Notes] Update 0.3.38 DEMO

Update 0.3.38 DEMO


[h2]βœ… Added:[/h2]
[Perks] Reworked All Perks. [Perks] Increased number of Perks from 85 to 133 and all of them are now unlocked right from the beginning. [Perks] All Perks now have 4 tiers (Normal, Rare, Very Rare and Legendary). The higher your level is, the higher is the chance for getting stronger Perks. [Perks] Perks now have 15+ hidden classes assigned to them and your initial Perks choices modify available perks pool. Finally there will be more control over your runs.
[Perks] All Perks powers are now affected by the wizard you're playing.
[Items] Added Item Collect effect.
[Chests] Added Chest Open effect.

[h2]πŸ”„ Changed:[/h2]
[Chests] Greatly increased Artifacts drop chance from chests.
[Astral Altars] Added animation to the Earth Altar.

[Artifacts] Buffed Big Hand (damage increase 14 => 30%, attack speed reduction 35 => 10%)
[Artifacts] Buffed Black Hole artifact. Pull radius 3 => 4.75, Pull power 65 => 60.
[Artifacts] Buffed Cheering Gloves (damage reduction 2.25 => 1.6 flat)
[Artifacts] Buffed Counter (damage increase per 4th shot 120 => 225%)
[Artifacts] Buffed Devil's Hand (attack speed reduction 50 => 25%)
[Artifacts] Buffed Hallucinatory Amulet (attack speed reduction 40 => 15%)
[Artifacts] Buffed Neptune's Water Ball (effect chance 12,5 => 22.5%)
[Artifacts] Buffed Flaming Shield (damage 21 => 27)
[Artifacts] Buffed Spiked Armor (damage 26 => 29)
[Artifacts] Buffed Toxic Worm (damage 14 => 18)
[Artifacts] Buffed Heart Stone (heal amount 10 => 12, damage to block 1000 => 200)
[Artifacts] Buffed TNT (damage 36 => 46, respawn time 5.25 => 4.5 seconds)
[Artifacts] Buffed Amulet of Risk (damage increase 40 => 50%)
[Artifacts] Buffed Blood Pact (healing 7 => 15)
[Artifacts] Buffed Holy Blessing (all healing increase 19 => 39%)
[Artifacts] Buffed Magic Root (wait time before healing starts 3 => 2.25 seconds, health regen 3.2 => 3.3 per second)

[Artifacts] Nerfed Midas' Gloves (damage increase per crystal 0.025 => 0.02)
[Artifacts] Nerfed Crystal Armor (resistance per crystal 0.03 => 0.02, crystals cap 800 => 1000)

[Artifacts] Adjusted Armor of Greed (total damage reduction 20 => 22%, crystals lost after hit 15 => 33)

[h2]βš™οΈ Fixed:[/h2]
[Basic Spell] Fixed firing multiple Basic Spell projectiles at once.
[Magic Weapons] Fixed applying Magic Weapons debuffs.
[Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.
[Input] Improved stomping. It is way easier to perform the stomp now.

[h2]❌ Removed:[/h2]
[Level Generation] Trap Rooms has been removed. They now exist only in the challenge "Challenger II".
[Artifacts] Removed limit of having only 3 objects rotating around player.

Development Updates #4

πŸ§™β€β™‚οΈ Development Updates #4


In the last 2 weeks we were finishing the Perks rework and updating some of existing items effects and spells sprites.

[h2]βœ… Added:[/h2]
[Perks] Added 137 new Perks. [Perks] Perks now have 20+ hidden classes assigned to them and your initial Perks choices modify available perks pool. Finally there will be more control over runs.
[Artifacts] Added animation for Magic Root artifact.
[Spells] Added new spell called Explosion.

[h2]πŸ”„ Changed:[/h2]
[Artifacts] Improved descriptions of many items (mainly these rotating around player).
[Artifacts] Updated effects of Zeus Armor, Hellfire Armor, Frog's King Armor, Necromancer Armor, Ice Armor, Clear Mind, Implosion, Frost Implosion and Poison Implosion.
[Spells] Changed (pixelated) sprites of Ice Meteor, Fire Meteor, Dark Puppy, Electric Blades, Ent's Touch, Demon's Finger and Friendly Fire spells.
[Spells] Changed how Massive Earth Fist spell works and it's sprite.
[Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)

[h2]βš™οΈ Fixed:[/h2]
[Input] Improved stomping. It is way easier to perform the stomp now.
[Basic Spell] Fixed firing multiple Basic Spell projectiles at once.

[h2]❌ Removed:[/h2]
[Artifacts] Removed limit of having only 3 objects rotating around player.

Stay tuned for the next updates!

Development Updates #3

πŸ§™β€β™‚οΈ Development Updates #3


In the last 2 weeks we were reworking perks and permanent upgrades. Besides that we want to encourage exploring by buffing artifacts effects and buffing artifacts drop chance from chests.

[h2]βœ… Added:[/h2]
[Perks] Reworked most of existing Perks. [Perks] Added 80 new Perks. [Perks] All Perks now have 4 tiers (Normal, Rare, Very Rare and Legendary). The higher your level is, the higher is the chance for getting stronger Perks.

[h2]πŸ”„ Changed:[/h2]
[Chests] Increased chance of getting Artifacts from chests.
[Chests] Normal chest now has 25% to drop Normal or Rare Artifact instead of only Disposable items.
[Items] Increased chance of finding keys.
[Artifacts] Updated Aqua Vortex projectile, Banshee Head Orb, Dark Stone Orb, Electric Orb, Heart Stone Orb, Ice Orb, Magic Stone Orb, TNT Orb and Hermes Armor sprites.
[Artifacts] Renamed Pride Planet to Animal Planet and changed it's sprite.
[Artifacts] Improved descriptions of many items

[Artifacts] Buffed Big Hand (damage increase 14 => 30%, attack speed reduction 35 => 10%)
[Artifacts] Buffed Cheering Gloves (damage reduction 2.25 => 1.6 flat)
[Artifacts] Buffed Counter (damage increase per 4th shot 120 => 225%)
[Artifacts] Buffed Hallucinatory Amulet (attack speed reduction 40 => 15%)
[Artifacts] Buffed Neptune's Water Ball (effect chance 12,5 => 22.5%)
[Artifacts] Buffed Perfect Timing (wait time 1.75 => 1.1 seconds, damage increase 55 => 60%)
[Artifacts] Buffed TNT (damage 36 => 46, respawn time 5.25 => 4.5 seconds)
[Artifacts] Buffed Amulet of Risk (damage increase 40 => 50%)
[Artifacts] Buffed Blood Pact (healing 7 => 15)
[Artifacts] Buffed Holy Blessing (all healing increase 19 => 39%)
[Artifacts] Buffed Magic Root (wait time before healing starts 3 => 2.25 seconds, health regen 3.2 => 3.3 per second)
[Artifacts] Buffed Wizard's King Amulet(cooldown reduction after critical strike 0.5 => 0.75 seconds)

[Artifacts] Nerfed Midas' Gloves (damage increase per crystal 0.025 => 0.02)
[Artifacts] Nerfed Crystal Armor (resistance per crystal 0.03 => 0.02, crystals cap 800 => 1200)

[Artifacts] Adjusted Armor of Greed (total damage reduction 20 => 22%, crystals lost after hit 15 => 33)

Stay tuned for the next updates!

MIX EVENT BROADCAST


[h2]Hiya~ Check the gameplay broadcast on the MIX Next[/h2]
There will also be many fun upcoming indie games. πŸ’― worth your time.

[h2]Check MIX YouTube video where Gobo talks about a new boss[/h2]
[previewyoutube][/previewyoutube]
It is always awkward to listen to the recording of your voice. Please support dev's self-esteem with some nice comments here on Steam or on Discord ːsteamthumbsupː

Timing: 1: 29: 10

Liya~

Development Updates #2

πŸ§™β€β™‚οΈ Development Updates #2


In the last 2 weeks we were focusing on finishing sounds performance, adding mana system and updating some of the existing outdates sprites & sounds.

[h2]βœ… Added:[/h2]
[Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (finished)
[General] Added Mana System. All spells now require mana to cast. Player gained base mana regeneration and on top of that mana is restored after landing Basic Spell on enemies.
[Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
[Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.
[Enemies] Added new attack to the Hell Boss.
[Items] Added item collect effect.
[Chests] Added chest open effect.
[Curses] Added Curse of Mana Absence. It reduces all mana regeneration by 25%
[Perks] Added Mana Flow, Inner Focus, Mana Drain, Magic Veins, Air Ruler, Earth Ruler, Fire Ruler, Ice Ruler, Lightning Ruler and Chaos Ruler perks. All of them are related to mana.
[Enchantments] Added Mana Cost Reduction and Mana Regeneration Per Second enchantments.

[h2]πŸ”„ Changed:[/h2]
[Artifacts] Changed Aqua Vortex sprite.
[Artifacts] Changed Magma Stone, Ice Orb, Magic Orb and Banshee Head projectiles.
[Artifacts] Electric Orb has been updated and animated.
[Enemies] Renamed Ghost Warrior to Undead Punisher and changes his sprite.
[Enemies] Renamed Fuzzy Skeleton to Undead Beast.
[Enemies] Adjusted enemies health in all levels and difficulty levels.
[Dash] Increased dash base cooldown 0.68 => 0.77
[Astral Altars] Tree of Life has been updated and animated.
[Shop] Shop Restock Lever has been updated and animated.
[Magic Weapons] Rainbow Scythe is no longer available from the beginning.
[Spells] Changed sounds of many spells.
[Perks] Extra Jump perk is no longer available from the beginning. Changed it's tier 1 => 2

[h2]βš™οΈ Fixed:[/h2]
[Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
[Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
[Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you were unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.
[Pause] Fixed a bug where Spell sound effects could still be heard while the game was paused.
[Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)
[Projectiles] Fixed firing multiple projectiles at once. They now fire in small shotgun style.
[Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.

[h2]❌ Removed:[/h2]
[Enemies] Removed dragons contact damage.

Stay tuned for the next updates!