The First Day of EA Release: A Developer's Note-Devlog
Dear Wizards,
As a main developer of An Amazing Wizard, from the bottom of my heart, I would like to thank every single one of you who have played the game and enjoy it despite its flaws. There are over 1000 of you already and it makes me insanely happy!
[h3]We need your feedback[/h3]
We are here to listen to all your feedback and feel free to share anything you like or don't like in Steam Discussions, Review or in our official Discord. I try to respond as quickly as possible and I'm making notes about what should be fixed ASAP.
Expect to see the first bug fixing / QOL patch later today!
This is just the beggining of our Early Access journey and we want to make the game as good as possible for you all.
[h3]How is that possible?[/h3]
For everyone interested, I would like you to know that this game is a result of me working in my spare time after daily job for over 6 years and over 9000 hours spent on it. That being said, we will do everything we can to improve the gaming experience.
[h3]Visual Issue[/h3]
Some of you have mentioned visibility problems or little cohesion between different biomes or enemies. The difference in quality between them is result of something very simple. All game art was made by just 1 pixel artist who didn't had as much experience 4 years ago, when he started making art for this game, as he has now. That's why some parts of the game look way better visually than others. We will be doing some improvements to it later during Early Access.
P.S. I love seeing the game being compared to Dead Cells or Noita and watching positive reaction from streamers. Thank you everyone who help the game being noticed by as many people as possible.
As a main developer of An Amazing Wizard, from the bottom of my heart, I would like to thank every single one of you who have played the game and enjoy it despite its flaws. There are over 1000 of you already and it makes me insanely happy!
[h3]We need your feedback[/h3]
We are here to listen to all your feedback and feel free to share anything you like or don't like in Steam Discussions, Review or in our official Discord. I try to respond as quickly as possible and I'm making notes about what should be fixed ASAP.
Expect to see the first bug fixing / QOL patch later today!
This is just the beggining of our Early Access journey and we want to make the game as good as possible for you all.
[h3]How is that possible?[/h3]
For everyone interested, I would like you to know that this game is a result of me working in my spare time after daily job for over 6 years and over 9000 hours spent on it. That being said, we will do everything we can to improve the gaming experience.
[h3]Visual Issue[/h3]
Some of you have mentioned visibility problems or little cohesion between different biomes or enemies. The difference in quality between them is result of something very simple. All game art was made by just 1 pixel artist who didn't had as much experience 4 years ago, when he started making art for this game, as he has now. That's why some parts of the game look way better visually than others. We will be doing some improvements to it later during Early Access.
P.S. I love seeing the game being compared to Dead Cells or Noita and watching positive reaction from streamers. Thank you everyone who help the game being noticed by as many people as possible.