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An Amazing Wizard News

Important Announcement‼️‼️"An Amazing Wizard" Demo Removal

Dear Wizards,

Thank you for your continued support and feedback on the An Amazing Wizard demo! We will officially take down the demo on Monday, May 19th, 2025.

[h3]Removal Time[/h3]

May 19th, 2025


[h3]Impact[/h3]

The demo version will be removed from Steam.
Any progress made in the demo will not carry over to the full game.


[h3]Next Steps[/h3]

1. Main Game Content Update
All core features, level designs, and mechanics tested in the demo will be fully integrated and enhanced in the Early Access (EA) version.

2. EA Launch Specials
From May 22nd to June 22nd, enjoy exclusive event and limited‑time discounts—enter for a chance to win Steam gift cards totaling $100! Keep an eye on our official announcements and social media for full details.

3. Wishlist & Community
Add An Amazing Wizard to your Steam wishlist today so you never miss an update!


Thank you again to every wizard who played the demo and shared your invaluable suggestions. We can’t wait to stand by your side in EA as we unlock an even grander, more mysterious magical world.

May magic be with you—and may your adventures never end!

"An Amazing Wizard" Early Access Coming to Steam on 22/05

[previewyoutube][/previewyoutube]



"An Amazing Wizard" Early Access Coming to Steam on 22/05!

🎮New Enemies
⚡New Void Boss
💬New Story and Comic!
📖New Journal feature - track your progress better

All these brand new content will coming in Early Access!
Add to your wishlist and do not miss out our launch——!

Development Updates #45

🧙‍♂️ Development Updates #45


Dear Wizards,

📜Important Note📜


This was the last Development Updates. That's because we are really close to the game's release and all future Development Updates will be replaced with the usual Patch Notes.

We would also like to let you know that 99,9% of the game for EA release is completed and that the next few weeks will be all around balance and bug fix changes only to make the best possible experience for you on launch.

In the last 2 weeks we were working on adding the final boss of Early Access, greatly improving the initial cutscene, adding Journal and rebalancing bosses.

[h2]✅ Added:[/h2]
  • [Bosses] Added the first Void Boss (who is also the final boss of the Early Access).
  • [Introduction] Changed the initial cutscene from having just simple images changing effect to a 2-minutes long well made video with subtitles.
  • [Progression] Added Journal where you can always check your Achievements, see ever collected Artifacts / Spells / Weapons, track the enemies you've slain or check their resistances and reread all important dialogues.
  • [Achievements] Finished 3 remaining achievements.


[h2]🔄 Changed:[/h2]
  • [Bosses] Buffed earth, fire and desert bosses.
  • [Bosses] Bosses now grant 250 => (150 + level
  • 75) experience. (150-600 based on their level)
  • [Bosses] Rebalanced bosses HP on all levels (once more).
  • [Dialogues] Dialogues no longer briefly stop when "reading" characters like ".", "!" or "?".


[h2]⚙️ Fixed:[/h2]
  • [Saves] Fixed a bug where the selected difficulty level was not saving if you have exited the game right after changing the difficulty without going to the actual level.
  • [Health Potions] It's no longer possible to click on Health Potions in the Inventory while resurrecting (leading to losing the Health Potion without it doing anything).
  • [Enemies] Spawned summons are no longer saved when saving the game. Before it could lead to a situation where a player summoned a lot of monsters then exited the game, then loaded it again and all his summons changed into the enemies.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

An Amazing Wizard now Runs great on the SteamDeck !🎮

An Amazing Wizard will be available for play on Steam Deck right from the EA launch!

We have already tested it, and the controls are fully optimized, so there’s no need to worry about any button layout issues!

We are planning for the official EA release in May!


Development Updates #44

🧙‍♂️ Development Updates #44


Dear Wizards,

In the last 2 weeks we were working on Steam Leaderboard, started working on final boss of the Early Access(!), new summoning spells, reworking passive healing spells and doing many balance changes.

[h2]✅ Added:[/h2]
  • [Main Menu] Added Steam Leaderboard.
  • [Languages] Added Portuguese-Brazil language. Thank you Thitz for doing a great job with it!
  • [Spells] Added 6 new strong summoning spells.
  • [Systems] Added cheating detection preventing your time to be added to the Leaderboard if you have cheated.
  • [QOL] Added extra line in the Spellweaver's Soul description that it "Remains forever in the inventory".
  • [Astral World] Added random short welcome messages when interacting with NPCs in the Astral World.
  • [Level Generation] Flying enemies now can spawn in the small closed forced fight rooms.


[h2]🔄 Changed:[/h2]
  • [Meta Progression] Changed prices of all elemental upgrades so they now cost very similar amount. Before the differences were so big that some elements costed almost 35% less orbs than others. It's better balanced now with very minimal differences in total prices.
  • [Enemies] Increased bosses health on highest levels by up to 45%
  • [Enemies] Shopkeeper now can be enraged only using the Basic Spell. It was too annoying to accidentally trigger fight with him using spells.
  • [Bosses] Pyronis now deals contact damage in his "Lava Machine Gun" state.
  • [Bosses] Changed all bosses resistances.
  • [Resistances] Changed maximum elemental resistances from [-100%, +100%] to [-80%, +80%].
  • [Artifacts] Artifacts activating when taking damage no longer activate with each tick of the debuff. It was leading to hilarious situations where enemis were dying after dealing damage to you just once.
  • [Spells] Changed spell summoning a random Werewolf to a spell summoning a random Frog.
  • [Spells] All healing spells which are not based on lifesteal now can regenerate only up to 40% maximum health. Their mana cost has been reduced by 50%
  • [Spells] Lowered rarity and mana cost of most of the existing summoning spells. They were way too weak with their insane mana costs.
  • [Level Generation] Shortened level length on higher levels. Now the runs should last around 40-60 minutes.
  • [Languages] Updated Chinese translations.


[h2]⚙️ Fixed:[/h2]
  • [Enemies] Fixed a bug where enemies could be stuck inside walls. Now they are pushed upwards when inside walls.
  • [Enemies] Flying enemies are now always able to find the way back to their starting location after being pushed too far. Before they could refuse to cooperate and stay outside the map bounds forever making it impossible to kill them.
  • [Enemies] Shopkeeper's Poison Armor now shrinks when the Shopkeeper is shrunken.
  • [Bosses] Taurus' Air Tornadoes can no longer be destroyed by the player.
  • [Magic Weapons] It's now impossible to use Magic Weapon for the second time until it's previous attack animation finished. This bug was causing the on-going attack animation to be cancelled.
  • [Artifacts / Perks] Artifacts and Perks dealing damage to enemies after player got hit will no longer trigger when losing health due to poison, ignite or bleeding.


[h2]❌ Removed:[/h2]
  • [Boss] Removed information about the need of killing 1 enemy when getting close to the invisible door on the right side of the boss room.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!