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Development Updates #2

🧙‍♂️ Development Updates #2


In the last 2 weeks we were focusing on finishing sounds performance, adding mana system and updating some of the existing outdates sprites & sounds.

[h2]✅ Added:[/h2]
[Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (finished)
[General] Added Mana System. All spells now require mana to cast. Player gained base mana regeneration and on top of that mana is restored after landing Basic Spell on enemies.
[Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
[Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.
[Enemies] Added new attack to the Hell Boss.
[Items] Added item collect effect.
[Chests] Added chest open effect.
[Curses] Added Curse of Mana Absence. It reduces all mana regeneration by 25%
[Perks] Added Mana Flow, Inner Focus, Mana Drain, Magic Veins, Air Ruler, Earth Ruler, Fire Ruler, Ice Ruler, Lightning Ruler and Chaos Ruler perks. All of them are related to mana.
[Enchantments] Added Mana Cost Reduction and Mana Regeneration Per Second enchantments.

[h2]🔄 Changed:[/h2]
[Artifacts] Changed Aqua Vortex sprite.
[Artifacts] Changed Magma Stone, Ice Orb, Magic Orb and Banshee Head projectiles.
[Artifacts] Electric Orb has been updated and animated.
[Enemies] Renamed Ghost Warrior to Undead Punisher and changes his sprite.
[Enemies] Renamed Fuzzy Skeleton to Undead Beast.
[Enemies] Adjusted enemies health in all levels and difficulty levels.
[Dash] Increased dash base cooldown 0.68 => 0.77
[Astral Altars] Tree of Life has been updated and animated.
[Shop] Shop Restock Lever has been updated and animated.
[Magic Weapons] Rainbow Scythe is no longer available from the beginning.
[Spells] Changed sounds of many spells.
[Perks] Extra Jump perk is no longer available from the beginning. Changed it's tier 1 => 2

[h2]⚙️ Fixed:[/h2]
[Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
[Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
[Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you were unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.
[Pause] Fixed a bug where Spell sound effects could still be heard while the game was paused.
[Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)
[Projectiles] Fixed firing multiple projectiles at once. They now fire in small shotgun style.
[Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.

[h2]❌ Removed:[/h2]
[Enemies] Removed dragons contact damage.

Stay tuned for the next updates!

Dreamhack Beyond Announcement

[h3]Today An Amazing Wizard has joined the Erabit publisher family[/h3]

The game was in development for over two years, and the release is still planned for Q4 2024. The publisher will ensure that there are no delays and the quality will be at a decent level. An Amazing Wizard is a game that is being developed by a solo dev in his spare time after a full-time job. It is a project of passion and dreams, and the publisher will assist with all non-development tasks so that dev could focus on what he can make the best — creating an amazing game.

[h3]An Amazing Wizard will be broadcasted during the Dreamhack[/h3]
Broadcast will stream how the game looks on 1 and 2 levels on different biomes - it is around 5hrs into the gameplay. With each level, enemies will learn new tricks. There are some changes coming that you will hear about next month.

To stay updated:
Join Discord
Follow on Kickstarter

[Demo Patch Notes] Update 0.3.37 DEMO

Update 0.3.37 DEMO


[h2]✅ Added:[/h2]
[Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
[Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.

[h2]🔄 Changed:[/h2]
[Dash] Increased dash base cooldown 0.68 => 0.77
[Enemies] Renamed Fuzzy Skeleton to Undead Beast.
[Astral World] Background eye is now always on the left side instead of the right in the Astral World, because it was making it harder to see damage dealt on the target dummy in the tutorial.

[h2]⚙️ Fixed:[/h2]
[Bosses] Fixed a bug where dragons were flying out of the fight when player was resurrecting.
[Tooltips] Fixed controller buttons tooltips.
[Damage/Debuff Texts] Damage & Debuff texts are now always properly displayed.
[Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
[Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
[Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you are unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.

[h2]❌ Removed:[/h2]
[Enemies] Removed dragons contact damage.

Development Updates #1

Starting today, we will be sharing Development Updates every 2 weeks so you can follow the entire development process of the main game!

🧙‍♀️ Development Updates #1 🧙‍♂️


In the last month main focus was on making first real boss and extra magic weapons with cool effects.

[h2]✅ Added:[/h2]
[Enemies] Replaced Hell Boss with a real one.
[Magic Weapons] Added Zeus Spear weapon.
[Magic Weapons] Added Divine Wand weapon.
[Magic Weapons] Added Time Wand weapon.
[Magic Weapons] Added Hard Bone weapon.
[Performance] Sounds don't play when their sources are too far away from the player.
[Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (still in progress)

[h2]⚙️ Fixed:[/h2]
[Bosses] Fixed a bug where bosses were going away out of the fight when player was resurrecting.
[Tooltips] Fixed controller buttons tooltips.
[Damage/Debuff Texts] Damage & Debuff texts are now always properly displayed.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.36 DEMO

Update 0.3.36 DEMO


[h2]✅ Added:[/h2]
[Enemies] Elite enemies now have red outline so they are easier to spot.
[Settings] Added option to change resolution and display mode in the Settings.
[Cursor] Cursor is now locked in screen space when the game is not paused.
[False God Statue] It's now possible to select wizard's element by hovering over it with mouse.
[Chaos Container] It's now possible to difficulty by hovering over it with mouse.

[h2]🔄 Changed:[/h2]
[UI] Improved Spell Change window visuals.
[UI] Improved Enchantment Select window visuals.
[UI] Improved Wizard Selection window visuals.
[UI] Improved Perk Selection window visuals.
[UI] Improved Speech Bubble visuals.
[UI] Improved Item Tooltip visuals.
[UI] Improved General Tooltips visuals.
[UI] Improved Pause Menu visuals.
[UI] Improved Chaos Container window visuals.
[Settings] Reorganized all elements in the Settings.
[Tutorial] Stomping in the tutorial no longer have any minimum damage requirement. You just need to stomp dealing any amount of damage.
[Tooltips] Improved all tooltip keys visuals so they are now way more readable.
[Fonts] Changed font in all UI elements to make it more readable.

[h2]⚙️ Fixed:[/h2]
[Shop] Shop prices can no longer go offscreen while playing on different aspect ratio than 16:9
[Cursor] Cursor is now always properly displayed when UI tooltip elements are enabled.

[h2]❌ Removed:[/h2]
[Curses] Removed Curse of the Short Vision. This curse made you unable to see the whole minimap. There was a small circle near the player showing only small part of the minimap. This was too annoying and confusing so it had to be removed.