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🧙‍♂️ Early Access Patch Notes 0.5.190

🧙‍♂️ Early Access Patch Notes 0.5.190


Dear Wizards,

Today's patch is mostly about QOL changes and bug fixes.

[h2]✅ Added:[/h2]
  • [QOL] Added option to skip Astral Forge upgrade.
  • [QOL] Added displaying currently selected difficulty level in the left panel of the inventory.


[h2]🔄 Changed:[/h2]
  • [Visibility] Danger Icon is now more visible.
  • [QOL] Increased duration of exclamation mark appearing above enemies before their attacks.
  • [QOL] When flying enemies get out of their patrol zone (close to their spawn point), they now return to it 5x => 10x faster. They now also start going back 20-150% sooner (based on enemy). Challenge Rooms should be more pleasant to do now.
  • [Artifacts] Reduced rotation of orbs granted by Magic Orbs Booster I artifact [54%] and increased time between firing projectiles by orbs [28%].
  • [Perks] Reduced rotation of orbs granted by Orb Speed Boost perk [30%] and increased time between firing projectiles by orbs [20%].


[h2]⚙️ Fixed:[/h2]
  • [Enchantments] Fixed a bug where if your basic spell could pierce walls thanks to the Ghost Projectile enchantment, the effect was removed after collecting power transforming basic spell into laser beam.
  • [Enchantments] Laser Beam now spawns all effects exactly in the aimed direction.
  • [Trap Room] Game should now always properly recognize when you have exited the Trap Room. This bug was causing you to sometimes lose all lifesteal powers after exiting the Trap Room.
  • [Minimap] Minimap should no longer be flickering after zooming out when using a widescreen monitor in the Astral World.
  • [Challenges] It's now impossible to manually change wizard element or difficulty level when Fiery World, Icy World, Earth World or Base Power challenge is selected. If you happen to have wrong wizard or difficulty selected with this challenge active, then the game will automatically select correct wizard and difficulty level.
  • [Challenges] Fixed a bug where Enchanted Orb of a wrong element could spawn with Fiery World, Icy World or Earth World challenge active. At least it didn't drop to me after the change anymore.


[h2]❌ Removed:[/h2]
  • [Chests] Removed Explosive Chests which could be destroyed only using any explosion. They were too confusing for most of the players.,
  • [Doors] Removed Explosive Doors which could be destroyed only using any explosion. They were too confusing for most of the players.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

P.S. If you have just 5 minutes of free time, please write a review about our game. It will cost you nothing and will help us greatly! 💜

Stay tuned for the next updates!

🧙‍♂️ Early Access Patch Notes 0.5.189

🧙‍♂️ Early Access Patch Notes 0.5.189


Dear Wizards,

Today's patch is mostly about darkening background, greatly reducing knockback and doing small balance of spells. We have heard your complaints about your spells doing a lot less damage than you would like to because enemies got knocked back too far after getting hit once and thus avoiding the rest of the damage from other spells. Oh, we have also slightly nerfed goblins.

[h2]✅ Added:[/h2]
  • [Visibility] Darkened background in all levels. We care about your eyes and expect to see more similar changes soon related to background decorations.


[h2]🔄 Changed:[/h2]
  • [Enemies] Reduced hitbox of Goblin Gladiator's shield by 16%. His helmet doesn't block projectiles anymore. Now it should be easier to deal damage to him.
  • [Enemies] Reduced base healing of Goblin Shaman [81].
  • [Artifacts] Reduced Magic Orbs Enlarger enlarging [50],
  • [Perks] Reduced Orb Size Boost enlarging [25, 30, 35, 45] => [15, 20, 25, 30]
  • [Balance] Changed tier of Phoenix Fury spell [Very] and increased it's base damage [37].
  • [Balance] Changed tier of Double Ice Wave spell [Rare] and increased it's base damage [13].
  • [Balance] Changed tier of Acid Cloud spell [Rare] and increased it's base damage [19].
  • [Balance] Changed tier of Demonic Burst spell [Rare] and increased it's base damage [24].
  • [Balance] Increased base damage of Massive Earth Fist spell [31] and reduced it's knockback [22].
  • [Balance] Increased base damage of Wind Burst spell [15] and reduced it's knockback [35].
  • [Balance] Increased base damage of Great Fireball spell [44] and reduced it's knockback [30].
  • [Balance] Increased base damage of Arcane Wave spell [14] and reduced it's knockback [34].
  • [Balance] Reduced base damage of Undead Flame spell [41].
  • [Balance] Reduced base damage of Explosion spell [73].
  • [Balance] Reduced max knockback of Arcane Bomb spell [55].
  • [Balance] Reduced knockback of Fireball spell [20].
  • [Balance] Reduced knockback of WInd Cutting Fist spell [17.5].
  • [Balance] Reduced knockback of Lava Machine Gun spell [5.75].
  • [Balance] Reduced knockback of Volley of Deadly Skull spell [4].
  • [Balance] Increased knockback of Volley of Homing Arrows spell [0].
  • [Balance] Reduced knockback of Volley of Ice Shards spell [4.5].
  • [Balance] Reduced knockback of Volley of Stones spell [5.75].
  • [Balance] Reduced knockback of Fire Rain spell [4].
  • [Balance] Reduced knockback of Ice Arrows Rain spell [6].
  • [Balance] Reduced knockback of Love Arrows Rain spell [4].
  • [Balance] Reduced knockback of Meteor Shower spell [13].


[h2]⚙️ Fixed:[/h2]
  • [Interactions] Removed performance issues occuring when interacting with objects. It was related to yesterday's patch and we are really sorry about the rage caused by it.
  • [Enemies] Enemies will no longer refuse to play their death animation if they have died in the same frame they got frozen or petrified. This should also fix the bug of bosses "freezing" after death sometimes.
  • [Saves] Fixed a bug where if you have managed to save the game while having 0 health, then you couldn't do anything after loading the save file.
  • [Meta Progression] Air Arcana upgrade now displays proper text when it's not upgraded yet.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

P.S. If you have just 5 minutes of free time, please write a review about our game. It will cost you nothing and will help us greatly! 💜

Stay tuned for the next updates!

An Amazing Wizard is a Dead Cells-like where you mix spells out in Early Access

Out now in Early Access with Linux support, An Amazing Wizard brings an interesting spell mixing system to a Dead Cells-like action platformer.

Read the full article here: https://www.gamingonlinux.com/2025/05/an-amazing-wizard-is-a-dead-cells-like-where-you-mix-spells-out-in-early-access/

🧙‍♂️ Early Access Patch Notes 0.5.188

🧙‍♂️ Early Access Patch Notes 0.5.188


Dear Wizards,

Today's update is about adding a few QOL changes and bug fixes.

Expect to see reduction of meta progression prices in the next update since we have heard many complains about too much grind in the game!

[h2]🔄 Changed:[/h2]
  • [Progression] Reduced cost of unlocking new items based on their rarity [100],
  • [QOL] Reduced time needed to pick up items top the inventory when holding a button [0.75].,
  • [QOL] Increased time of unlocking meta progression and items by about 300% so you will need to spend way less time on unlocking stuff.,
  • [Difficulty] Reduced amount of enemies spawning in the Void.,
  • [Challenges] Increased number of enemies you don't need to kill in challenged like Skilled Killer (requiring you to kill most enemies on a given level) [15]. These challenges are now slightly easier.


[h2]⚙️ Fixed:[/h2]
  • [Resolutions] Fixed camera after defeating bosses when using widescreen resolution.,
  • [Performance] Reduced amount of decorations in the Void to improve it's performance.,
  • [Interactions] It's now possible to interact with both item and chest or portal if an item has spawned on top of a chest/portal. (change reverted because it was causing performance problems)


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

P.S. If you have just 5 minutes of free time, please write a review about our game. It will cost you nothing and will help us greatly! 💜

Stay tuned for the next updates!

New roguelike An Amazing Wizard is a spell-fusing mix of Hollow Knight and Isaac

If you're craving more games to fill the gap until Hollow Knight Silksong that deliver intense, side-scrolling action platforming with Metroidvania style exploration and a ton of skill expression, An Amazing Wizard is here to answer the call. After a successful demo, developer Tiny Goblins has launched its new roguelike into early access on Steam, and it stars an intricate spell-fusing system opening up possibilities reminiscent of the myriad combinations of The Binding of Isaac.


Read the rest of the story...


RELATED LINKS:

Spell-fusing roguelike An Amazing Wizard launches free Steam demo