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Development Updates #32

πŸ§™β€β™‚οΈ Development Updates #32


In the last 2 weeks we were mainly working on finishing reworking meta progression, new enemy, QOL changes and bug fixes.

[h2]βœ… Added:[/h2]
  • [Meta Progression] Finished reworking meta progression. Now elemental upgrades are way more rewarding to unlock! (they permanently buff your wizards)
  • [Meta Progression] Added 37 new meta progression upgrades.
  • [Enemies] Added new enemy named Sentinel Toad.
  • [Items] Number of currencies gained from Crystals and Elemental Orbs items are now multiplied by current level and difficulty level.
  • [QOL / Shop] Added option to instantly move bought Health Potions to the Inventory instead of always using them on buy.
  • [QOL / Curses] Curse of Eternal Battle will no longer spawn enemies while player is inside the shop.
  • [QOL] When healing for less than 0.1 health then only "+" sign will be shown above your head instead of confusing "+ 0.0"
  • [Player] Set player's minimum movement speed to 5 and maximum movement speed to 75.
  • [Spells] Improved visuals of Cosmic Shotgun spell projectile.


[h2]πŸ”„ Changed:[/h2]
  • [Bestiary] Increased amount of currencies gained for killing monsters in the Bestiary.
  • [Curses] Lowered chance of getting Curse of the Maze on 2+ difficulty level.
  • [Challenges] Increased Lucky Survivor's health limit required to finish the challenge from 35 to 60


[h2]βš™οΈ Fixed:[/h2]
  • [Effects] Fixed a bug where take damage or apply curse vignette effects were overlapping with game's UI when pausing the game making it hard to use Settings, read dialogues, etc when on low HP or right after getting cursed.
  • [Perks] Added missing dots and spaces in few Perks descriptions.
  • [Inventory] Basic Spell damage now shows correct value in the Inventory.
  • [Inventory] Animation of currently selected Inventory Slot will no longer disappear after finishing Spellweaver's Soul tutorial.
  • [Enemies] Fixed a bug where enemies applying debuffs like poison could apply it only until player has resisted it once.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

πŸ§™ Help us to make An Amazing Wizard better πŸ’Ÿ

We are looking for Prologue players who agree to participate in a 20-minute game feedback interview via text on Discord.
[h3]Please share your feedback in the questionnaire here[/h3]
πŸ™ˆIf you participate in an interview we will give you Discord cosmetics from the latest Halloween collectionπŸ™Œ
What? it is Spooktober. We need to celebrate it somehowπŸ‘»

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[h3]We are participating in DevGamm contest[/h3]
>>Vote for us<<

Winning the Community Awards prize of 2k USD could get us an extra artist to draw more enemies. You just need to register your email and pick An Amazing Wizard πŸ™‡

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[h3]Prologue Demo is finally on GOG[/h3]
We experienced some issues with GOG's requirements for the MAC version and DRM-free build. If it is your platform of choice, we welcome you to play Demo there too (it is the same version as on Steam).
Prologue Demo on GOG

Gobo

Development Updates #31

πŸ§™β€β™‚οΈ Development Updates #31


In the last 2 weeks we were mainly working on reworking meta progression related to elemental wizards. The list is very short, but the meta progression changes are taking a lot of time.

[h2]βœ… Added:[/h2]
  • [Meta Progression] Added 20 new meta progression upgrades to elemental trees.


[h2]πŸ”„ Changed:[/h2]
  • [Meta Progression] Changed 80+ upgrades which were only unlocking new Perks to also give small bonuses to the elemental wizards. Locations of the upgrades were also changed.
  • [Player] Reduced player's max health (430 => 300).
  • [Elemental Wizards] Slightly reduced base stats of all elemental wizards.


[h2]βš™οΈ Fixed:[/h2]
  • [Enemies] Fixed a bug where the Hell boss could still fire Lava Machine Gun projectiles after being frozen.
  • [Chests] Fixed a bug where Cursed Chests could sometimes not apply any curse if you had many curses applied at once. Now you will always get a new curse until you get all the possible curses. Only then you will be able to open the Cursed Chests for free.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Prologue Spell Merge Master Tips

Hello!
First of all, thank you for playing An Amazing Wizard. This has been our passion project for nearly 5 years, and we’re thrilled to have you onboard.

[h3]πŸ”»πŸ”»πŸ”»We need your help!πŸ”»πŸ”»πŸ”»[/h3]

Join us for a feedback interview about An Amazing Wizard and help shape its future!
https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/
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[h2]Top Merge Combos[/h2]
While you’re free to experiment with Spell Merging, we’ve noticed some combinations can feel unintuitive. Here are a few ideas to help beginners get started:

Crowd Control:
Merge [Gravity Zone] into a projectile spell like [Fireball]. Then, combine this with an AoE or Wall-type spell to maximize damage.


Spell Rain:
Sacrifice AoE like [Fire Rain] into Projectile like [Cosmic Ice]. Sacrifice the combo into AoE like [Fire Rain] again. Sacrifice the combo into Projectile like [Cosmic Ice] again.


Empowered Summons:
Merge offensive spells like [Ice Wave] or [Electric Blade] into a summon, allowing the summon to cast them when it attacks.


[h2]Advanced Tips[/h2]
  • You can summon the Spellweaver at any time by [right-clicking] the crystal he gave you from your inventory.
  • Merging the same spell will strengthen it without taking up additional Merge Slots (dots).
  • Enchantments will occupy your Merge Slots.
  • More powerful spells (indicated by a grade of +/- number) consume more mana, meaning merged spells will also cost more. But no change in the cooldowns,


Spell-fusing roguelike An Amazing Wizard launches free Steam demo

Using magic is cool, but fusing magic is a whole lot cooler. In An Amazing Wizard, a new Steam roguelike from indie developer Tiny Goblins, you master more than 120 spells across seven elements, which you can then merge together to create all manner of weird and wonderful reactions. With Dead Cells-style 2D action and a veritable rainbow of potential spell interactions that remind me of those peak combos from The Binding of Isaac or Magicka, this is one roguelike you'll want to watch - and you can try it right now in a new free demo.


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