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Development Updates #12

🧙‍♂️ Development Updates #12


In the last 2 weeks we were mainly working on Quests System, changing how spells projectiles travel and making enemies a little bit smarter.

[h2]✅ Added:[/h2]
  • [New System] Added Quests System. From now on special NPC appears in every level giving quests with great rewards to make every run even more unique!
  • [Optimization] Reduced game's size by a little bit more than 50% (2,1GB => 0,9GB) at the cost of unnoticeable reduction of art's quality. Memory usage has also been drastically reduced.
  • [Spells] Many projectiles now accelerate / decelerate while flying (for example Gravity Ball projectile stops mid-air after flying for short duration to it's destination).
  • [Spells] Some projectiles now wiggle while traveling.
  • [Leveling up] You now heal 40 health and regenerate 75 mana after leveling up (which can be increased by buffs).
  • [Perks] Added 3 new Perks.
  • [Enchantments] Added 2 new Enchantments.
  • [Achievements] Added 3 new Steam Achievements.


[h2]🔄 Changed:[/h2]
  • [Enemies] Enemies now search for player in a smarter way.
  • [Enemies] Elite enemies now have increased level, meaning that most of them will start acting differently on top of having better stats.
  • [Enemies] Reduced amount of enemies spawning on higher difficulty levels.
  • [Curses] Curse of Eternal Battle now spawn enemies less often.
  • [Chests] Improved chests descriptions (for example Spiked Chest says that it deals X damage).


[h2]⚙️Fixed:[/h2]
  • [Magic Weapons] Fixed aiming of Magic Weapons. They now also always reappear when they are ready to use.
  • [Spells] Fixed a bug where Time Travel shadow was moonwalking.
  • [Progression] Fixed a bug where it was possible to use some of not unlocked yet items.
  • [Enemies] Fixed a bug where Toxic Slime was able to jump in some cases


Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.45 DEMO

Update 0.3.45 DEMO


New small update with bug fixes.

[h2]⚙️ Fixed:[/h2]
  • [Magic Weapons] Fixed aiming of Magic Weapons. They now also should always reappear when they are ready to use.
  • [Camera] Improved camera movement after crouching.
  • [Performance] Fixed a bug where players using Arabic system language had big performance problems.


Stay tuned for the next updates!

Development Updates #11

🧙‍♂️ Development Updates #11


In the last 2 weeks we were mainly working on new enemies and reworking Main Menu.

[h2]✅ Added:[/h2]
[Enemies] Added new enemy called Mummy.
[Enemies] Wraith can now spawn in the Ancient Desert.
[Curses] Added new curse called "Sad World".
[Spells Merging] Added new Spells Merging type (on summon deal damage).
[Main Menu] Added initial popup message that "For best experience we recommend playing with keyboard & mouse for more precise aiming.".
[Music] Added dynamic music to Trap Rooms.
[Trap Rooms] Added second reward after completing Trap Rooms. All Trap Rooms now have Very Rare or Legendary artifact as one of their rewards.
[Logo] Logo is now translated to Chinese.

[h2]🔄 Changed:[/h2]
[Main Menu] Changed main menu splash art, logo and font. [Levels] Adjusted level length in all biomes. They are mostly shorter now.
[Spells] Lightning Strike is now treated as an explosion.
[Spells] Lowered Fire Ball and Energy Ball projectiles speed.

[h2]⚙️Fixed:[/h2]
[Game-breaking] Fixed a game-breaking bug where some players were unable to jump (or rather that their jumps were very small, making the game unplayable for them).
[Camera] Improved camera movement after crouching.
[Spells Merging] Fixed interaction of Volley Spells with other spells after merging.
[Loading] Fixed a bug where it was possible to open Pause or Inventory menu during level loading and thus making it seem like it has never loaded (it was loaded, but just paused).
[Spells] Fixed interaction of all projectiles with the boomerang effect (now they always rotate properly towards flying position).
[Sounds] Fixed a bug where some sounds were playing again after unpausing the game.
[Performance] Fixed a bug where players using Arabic system language had performance issues.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.44 DEMO

Update 0.3.44 DEMO


New update with VERY important bug fix.

[h2]⚙️ Fixed:[/h2]
[Game-breaking] Fixed a game-breaking bug where some players were unable to jump (or rather that their jumps were very small, making the game unplayable).

I would like to thank for @botatomoyai from our Discord community for telling me about this bug and testing few versions until finally I was able to remove this bug!

Stay tuned for the next updates!

G.Round & Dreamhack Beyond

🎄OPEN ALPHA TEST @ G.Round🎄


Many things have improved since the previous test! Now a temporal artist OnedSoul created a completely new Desert biome! As well as completely updated game UI menus. We also got NPC dialogues!

[h2]🎮 You can test more here @ G.Round 🎮[/h2]
https://gameround.co/detail/436/info

[h3]Also, for G.Round Alpha testers there is a $5 Steam Wallet Code GIVEAWAY![/h3]
https://twitter.com/AnAmazingWizard/status/1735218109584433334

❤️Psst~ Please play & leave a review❤️