1. An Amazing Wizard
  2. News

An Amazing Wizard News

Development Updates #6

πŸ§™β€β™‚οΈ Development Updates #6


In the last 2 weeks we were adding new enemies, QOL / bugfix changes and improving camera movement.

[h2]βœ… Added:[/h2]
[Enemies] Added Goblin Gladiator enemy.
[Enemies] Added Goblin Shaman enemy.
[Camera] Camera speed now scales with player's speed.
[Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
[Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.
[Chests] Chests now can be randomly spawned everywhere.
[Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.

[h2]πŸ”„ Changed:[/h2]
[Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
[Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
[Curses] Buffed Curse of Mana Absence (mana regeneration reduced by 25% => 32%).

[h2]βš™οΈFixed:[/h2]
[Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.

[h2]❌Removed:[/h2]
[Enemies] Removed outlines from bosses and minibosses.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.40 DEMO

Update 0.3.40 DEMO


[h2]βœ… Added:[/h2]
[Camera] Camera speed now scales with player's speed.
[Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
[Input] After clicking any keyboard key, all tooltips are now automatically changed to the keyboard ones. The same applies for controllers.
[Settings] It's now possible to change Inventory key and Controller Aiming Speed in the settings.
[Inventory] Items rarity background is now shown in the inventory's spells bar.
[Crosshair] Added small purple triangle to show aiming location when crosshair is enabled.
[Chests] Chests now can be randomly spawned everywhere.
[Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
[Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.

[h2]πŸ”„ Changed:[/h2]
[Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
[Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.

[h2]βš™οΈ Fixed:[/h2]
[Controllers] Cursor is no longer shown in any window when using a controller.
[Input] When action and jump buttons are the same then player will no longer jump after interacting with the object (unless you hold the jump button).
[Tooltips] Tooltips are now instantly hidden when disabling Tips in the settings.
[Power Ups] Fixed a bug where sometimes Perks and Artifacts were loading in wrong order.
[Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.

[h2]❌ Removed:[/h2]
[Enemies] Removed outlines from bosses and minibosses.

Development Updates #5

πŸ§™β€β™‚οΈ Development Updates #5


In the last 2 weeks we were reworking Astral Altars (meta progression), adding enemies for level 2 Earth biome and working on many QOL features / bugfixes.

[h2]βœ… Added:[/h2]
[Biomes] Added Goblin Houses in Earth biome(decorations for new enemy type).
[Enemies] Added Goblin Assassin.
[Languages] Added Simplified Chinese and Traditional Chinese translations.
[Input] After clicking any keyboard key, all tooltips are now automatically changed to the keyboard ones. The same applies for controllers.
[Inventory] Items rarity background is now shown in the inventory's spells bar.
[Settings] It's now possible to change Inventory key and Controller Aiming Speed in the settings.
[Crosshair] Added small purple triangle to show aiming location when crosshair is enabled.

[h2]πŸ”„ Changed:[/h2]
[Astral Altars] Reworked Astral Altars to mainly unlock new Perks instead of giving boring raw powers. These powers were problematic because they were causing "balance nightmare" and were literally forcing players to unlock almost everything to stand any chance on highest difficulty level which we find a bad game design. That's why it was changed to more healthy approach.
[Enemies] Lowered health of all enemies on higher difficulty levels to match reworked Astral Altars.
[Elemental Wizards] Changed all base values of Elemental Wizards starting powers to match meta progression rework.
[Base Stats] Increased starting maximum health 250 => 375 (to match lack of upgrades increasing it).

[h2]βš™οΈ Fixed:[/h2]
[Controllers] Cursor is no longer shown in any window when using a controller.
[Enemies] Hell Boss will no longer slide outside the boss room when hit with gravity spells before the fight.
[Input] When action and jump buttons are the same then player will no longer jump after interacting with the object (unless he holds the jump button).
[Power Ups] Fixed a bug where sometimes Perks and Artifacts were loading in wrong order.
[Saving] Shop Restock and Super Teleporter Switch prices are now properly saved.

Stay tuned for the next updates!

[Demo Patch Notes] Update 0.3.39 DEMO

Update 0.3.39 DEMO


Very quick update with 2 new languages!

[h2]βœ… Added:[/h2]
[Languages] Added Simplified Chinese and Traditional Chinese translations.

[Demo Patch Notes] Update 0.3.38 DEMO

Update 0.3.38 DEMO


[h2]βœ… Added:[/h2]
[Perks] Reworked All Perks. [Perks] Increased number of Perks from 85 to 133 and all of them are now unlocked right from the beginning. [Perks] All Perks now have 4 tiers (Normal, Rare, Very Rare and Legendary). The higher your level is, the higher is the chance for getting stronger Perks. [Perks] Perks now have 15+ hidden classes assigned to them and your initial Perks choices modify available perks pool. Finally there will be more control over your runs.
[Perks] All Perks powers are now affected by the wizard you're playing.
[Items] Added Item Collect effect.
[Chests] Added Chest Open effect.

[h2]πŸ”„ Changed:[/h2]
[Chests] Greatly increased Artifacts drop chance from chests.
[Astral Altars] Added animation to the Earth Altar.

[Artifacts] Buffed Big Hand (damage increase 14 => 30%, attack speed reduction 35 => 10%)
[Artifacts] Buffed Black Hole artifact. Pull radius 3 => 4.75, Pull power 65 => 60.
[Artifacts] Buffed Cheering Gloves (damage reduction 2.25 => 1.6 flat)
[Artifacts] Buffed Counter (damage increase per 4th shot 120 => 225%)
[Artifacts] Buffed Devil's Hand (attack speed reduction 50 => 25%)
[Artifacts] Buffed Hallucinatory Amulet (attack speed reduction 40 => 15%)
[Artifacts] Buffed Neptune's Water Ball (effect chance 12,5 => 22.5%)
[Artifacts] Buffed Flaming Shield (damage 21 => 27)
[Artifacts] Buffed Spiked Armor (damage 26 => 29)
[Artifacts] Buffed Toxic Worm (damage 14 => 18)
[Artifacts] Buffed Heart Stone (heal amount 10 => 12, damage to block 1000 => 200)
[Artifacts] Buffed TNT (damage 36 => 46, respawn time 5.25 => 4.5 seconds)
[Artifacts] Buffed Amulet of Risk (damage increase 40 => 50%)
[Artifacts] Buffed Blood Pact (healing 7 => 15)
[Artifacts] Buffed Holy Blessing (all healing increase 19 => 39%)
[Artifacts] Buffed Magic Root (wait time before healing starts 3 => 2.25 seconds, health regen 3.2 => 3.3 per second)

[Artifacts] Nerfed Midas' Gloves (damage increase per crystal 0.025 => 0.02)
[Artifacts] Nerfed Crystal Armor (resistance per crystal 0.03 => 0.02, crystals cap 800 => 1000)

[Artifacts] Adjusted Armor of Greed (total damage reduction 20 => 22%, crystals lost after hit 15 => 33)

[h2]βš™οΈ Fixed:[/h2]
[Basic Spell] Fixed firing multiple Basic Spell projectiles at once.
[Magic Weapons] Fixed applying Magic Weapons debuffs.
[Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.
[Input] Improved stomping. It is way easier to perform the stomp now.

[h2]❌ Removed:[/h2]
[Level Generation] Trap Rooms has been removed. They now exist only in the challenge "Challenger II".
[Artifacts] Removed limit of having only 3 objects rotating around player.