1. An Amazing Wizard
  2. News

An Amazing Wizard News

Development Updates #4

πŸ§™β€β™‚οΈ Development Updates #4


In the last 2 weeks we were finishing the Perks rework and updating some of existing items effects and spells sprites.

[h2]βœ… Added:[/h2]
[Perks] Added 137 new Perks. [Perks] Perks now have 20+ hidden classes assigned to them and your initial Perks choices modify available perks pool. Finally there will be more control over runs.
[Artifacts] Added animation for Magic Root artifact.
[Spells] Added new spell called Explosion.

[h2]πŸ”„ Changed:[/h2]
[Artifacts] Improved descriptions of many items (mainly these rotating around player).
[Artifacts] Updated effects of Zeus Armor, Hellfire Armor, Frog's King Armor, Necromancer Armor, Ice Armor, Clear Mind, Implosion, Frost Implosion and Poison Implosion.
[Spells] Changed (pixelated) sprites of Ice Meteor, Fire Meteor, Dark Puppy, Electric Blades, Ent's Touch, Demon's Finger and Friendly Fire spells.
[Spells] Changed how Massive Earth Fist spell works and it's sprite.
[Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)

[h2]βš™οΈ Fixed:[/h2]
[Input] Improved stomping. It is way easier to perform the stomp now.
[Basic Spell] Fixed firing multiple Basic Spell projectiles at once.

[h2]❌ Removed:[/h2]
[Artifacts] Removed limit of having only 3 objects rotating around player.

Stay tuned for the next updates!

Development Updates #3

πŸ§™β€β™‚οΈ Development Updates #3


In the last 2 weeks we were reworking perks and permanent upgrades. Besides that we want to encourage exploring by buffing artifacts effects and buffing artifacts drop chance from chests.

[h2]βœ… Added:[/h2]
[Perks] Reworked most of existing Perks. [Perks] Added 80 new Perks. [Perks] All Perks now have 4 tiers (Normal, Rare, Very Rare and Legendary). The higher your level is, the higher is the chance for getting stronger Perks.

[h2]πŸ”„ Changed:[/h2]
[Chests] Increased chance of getting Artifacts from chests.
[Chests] Normal chest now has 25% to drop Normal or Rare Artifact instead of only Disposable items.
[Items] Increased chance of finding keys.
[Artifacts] Updated Aqua Vortex projectile, Banshee Head Orb, Dark Stone Orb, Electric Orb, Heart Stone Orb, Ice Orb, Magic Stone Orb, TNT Orb and Hermes Armor sprites.
[Artifacts] Renamed Pride Planet to Animal Planet and changed it's sprite.
[Artifacts] Improved descriptions of many items

[Artifacts] Buffed Big Hand (damage increase 14 => 30%, attack speed reduction 35 => 10%)
[Artifacts] Buffed Cheering Gloves (damage reduction 2.25 => 1.6 flat)
[Artifacts] Buffed Counter (damage increase per 4th shot 120 => 225%)
[Artifacts] Buffed Hallucinatory Amulet (attack speed reduction 40 => 15%)
[Artifacts] Buffed Neptune's Water Ball (effect chance 12,5 => 22.5%)
[Artifacts] Buffed Perfect Timing (wait time 1.75 => 1.1 seconds, damage increase 55 => 60%)
[Artifacts] Buffed TNT (damage 36 => 46, respawn time 5.25 => 4.5 seconds)
[Artifacts] Buffed Amulet of Risk (damage increase 40 => 50%)
[Artifacts] Buffed Blood Pact (healing 7 => 15)
[Artifacts] Buffed Holy Blessing (all healing increase 19 => 39%)
[Artifacts] Buffed Magic Root (wait time before healing starts 3 => 2.25 seconds, health regen 3.2 => 3.3 per second)
[Artifacts] Buffed Wizard's King Amulet(cooldown reduction after critical strike 0.5 => 0.75 seconds)

[Artifacts] Nerfed Midas' Gloves (damage increase per crystal 0.025 => 0.02)
[Artifacts] Nerfed Crystal Armor (resistance per crystal 0.03 => 0.02, crystals cap 800 => 1200)

[Artifacts] Adjusted Armor of Greed (total damage reduction 20 => 22%, crystals lost after hit 15 => 33)

Stay tuned for the next updates!

MIX EVENT BROADCAST


[h2]Hiya~ Check the gameplay broadcast on the MIX Next[/h2]
There will also be many fun upcoming indie games. πŸ’― worth your time.

[h2]Check MIX YouTube video where Gobo talks about a new boss[/h2]
[previewyoutube][/previewyoutube]
It is always awkward to listen to the recording of your voice. Please support dev's self-esteem with some nice comments here on Steam or on Discord ːsteamthumbsupː

Timing: 1: 29: 10

Liya~

Development Updates #2

πŸ§™β€β™‚οΈ Development Updates #2


In the last 2 weeks we were focusing on finishing sounds performance, adding mana system and updating some of the existing outdates sprites & sounds.

[h2]βœ… Added:[/h2]
[Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (finished)
[General] Added Mana System. All spells now require mana to cast. Player gained base mana regeneration and on top of that mana is restored after landing Basic Spell on enemies.
[Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
[Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.
[Enemies] Added new attack to the Hell Boss.
[Items] Added item collect effect.
[Chests] Added chest open effect.
[Curses] Added Curse of Mana Absence. It reduces all mana regeneration by 25%
[Perks] Added Mana Flow, Inner Focus, Mana Drain, Magic Veins, Air Ruler, Earth Ruler, Fire Ruler, Ice Ruler, Lightning Ruler and Chaos Ruler perks. All of them are related to mana.
[Enchantments] Added Mana Cost Reduction and Mana Regeneration Per Second enchantments.

[h2]πŸ”„ Changed:[/h2]
[Artifacts] Changed Aqua Vortex sprite.
[Artifacts] Changed Magma Stone, Ice Orb, Magic Orb and Banshee Head projectiles.
[Artifacts] Electric Orb has been updated and animated.
[Enemies] Renamed Ghost Warrior to Undead Punisher and changes his sprite.
[Enemies] Renamed Fuzzy Skeleton to Undead Beast.
[Enemies] Adjusted enemies health in all levels and difficulty levels.
[Dash] Increased dash base cooldown 0.68 => 0.77
[Astral Altars] Tree of Life has been updated and animated.
[Shop] Shop Restock Lever has been updated and animated.
[Magic Weapons] Rainbow Scythe is no longer available from the beginning.
[Spells] Changed sounds of many spells.
[Perks] Extra Jump perk is no longer available from the beginning. Changed it's tier 1 => 2

[h2]βš™οΈ Fixed:[/h2]
[Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
[Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
[Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you were unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.
[Pause] Fixed a bug where Spell sound effects could still be heard while the game was paused.
[Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)
[Projectiles] Fixed firing multiple projectiles at once. They now fire in small shotgun style.
[Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.

[h2]❌ Removed:[/h2]
[Enemies] Removed dragons contact damage.

Stay tuned for the next updates!

Dreamhack Beyond Announcement

[h3]Today An Amazing Wizard has joined the Erabit publisher family[/h3]

The game was in development for over two years, and the release is still planned for Q4 2024. The publisher will ensure that there are no delays and the quality will be at a decent level. An Amazing Wizard is a game that is being developed by a solo dev in his spare time after a full-time job. It is a project of passion and dreams, and the publisher will assist with all non-development tasks so that dev could focus on what he can make the best β€” creating an amazing game.

[h3]An Amazing Wizard will be broadcasted during the Dreamhack[/h3]
Broadcast will stream how the game looks on 1 and 2 levels on different biomes - it is around 5hrs into the gameplay. With each level, enemies will learn new tricks. There are some changes coming that you will hear about next month.

To stay updated:
Join Discord
Follow on Kickstarter