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Development Updates #43

🧙‍♂️ Development Updates #43


Dear Wizards,

In the last 2 weeks we were working on new enemies, initial cutscene, credits screen, balancing, adding more QOL features and bug fixes.

[h2]✅ Added:[/h2]
  • [Story] Added initial cutscene! It has missing background music and voice acting currently.
  • [Enemies] Added new enemy named Ice Golem.
  • [Enemies] Added new enemy named Souls Collector.
  • [Bosses] All bosses are now immune to all hard crowd control effects (freeze, petrification, fear, confusion and charm) and they no longer get extra immunities to debuffs based on the difficulty level.
  • [Perks] You now gain a free Perk Reroll every 4 levels.
  • [Spells] Spells are now 65% less likely to spawn in their biomes. For example there is now way lower chance for fire spells to spawn in the fire biome. This had to be done because it felt really bad to get like 5 fire spells in the fire biome and struggling a lot to fight fire enemies.
  • [Spells] Elemental wizards now have 13% more chance to drop a spell from their element.
  • [Spells] Dark Puppy now can trigger on-attack enchantments.
  • [QOL] It's now possible to hover over currencies on top of screen to see what they are.
  • [QOL] Added this sentence when unlocking new Items: "You can take up to 3 Artifacts you just unlocked outside the Astral World." (separate for each item type).
  • [QOL] Fast upgrade of unlocking meta progression and new items now starts after 0.5 => 0.25 seconds.
  • [QOL] Fast upgrade of unlocking meta progression and new items now accelerates faster. It takes about 3-4 seconds max to unlock single tier of an upgrade now. Before the change it could take up to 10-12 seconds which was painfully long.
  • [Ending] Added credits screen showing after finishing the game on highest difficulty level.


[h2]🔄 Changed:[/h2]
  • [Enemies] Melee enemies now can flip during attack animation starting from 2 => 3 difficulty level. Second difficulty was too brutal because of that.
  • [Spells] Lowered health and movement speed of Dark Puppy by about 30%
  • [World] Changed the direction in which each boss portal is spawned. Every biome now have a different boss portal spawn direction.
  • [World] Most of the switches which could be activated multiple times now can be activated only once. It was too confusing for the new players if they could open and close the door right away. Switches which can be activated multiple times will be used for more advanced doors in the future.
  • [QOL] Player's Icon is now 125% larger on the minimap.
  • [Enemies] Changed Undead Punisher's movement speed.
  • [Enemies] Enemies(including bosses) can't have more than 80% resistance to any element now.
  • [Enemies] Conjoined Revenant is now level 3 => 4 enemy.
  • [Artifacts] Map artifact now reveals only shape of the map and special rooms. Thanks to this change you are now able to see which places you haven't explored yet.


[h2]⚙️ Fixed:[/h2]
  • [Spells] Dark Puppy now correctly triggers on-death effects.
  • [Enemies] Fixed a bug where bosses bodies could remain red or green after their death.
  • [Enemies] Goblin Shaman is now able to heal allies.
  • [Weapons] Weapon's current cooldown is now saved when changing level or exiting the game.
  • [Level Generation] Fixed a bug where sometimes the levels could not generate.
  • [Spells] Changed Arcane Burst sprite.


[h2]❌ Removed:[/h2]
  • [Languages] Removed Korean language from the game. The reason is that the current translation was done by AI and it was a really bad translation. If we will ever bring it back, then it will be translated by a translator instead of AI.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

20,000 Steam wishlists achieved!! 🪄



20,000 Steam wishlists achieved!! 🪄

Thank you all for your warmly support!!

Early Access is coming soon! Stay tuned!🧙‍♂️

Development Updates #42

🧙‍♂️ Development Updates #42


Dear Wizards,

In the last 2 weeks we were working harder than usually because it was the time of Steam Next Fest! We have added tons of QOL changes thanks to your feedback, a new spell and removed the AI Voice Acting from the game so it won't have anything related to the AI anymore.

[h2]✅ Added:[/h2]
  • [Spells] Added new spell named Void Snatchers.
  • [QOL / Summons] Summons and charmed enemies are now way more easier to recognize from the normal enemy. They have their colors changed to be way more purple. They no longer have only the small icon above the head with just an outline.
  • [QOL] After using the Spellweaver's Soul, the Inventory now get's automatically closed.
  • [QOL] It's now possible to use the jumping slime trampoline while stomping.
  • [QOL] Your current debuffs are now displayed as icons near the health bar with the time left. It's also possible to hover over them to see their names.
  • [QOL] It's now possible to hover over Mana Cost and Cooldown icons when merging spells or upgrading a weapon.
  • [QOL / Spells Merging] Number of slots left on a spell is now clearly visible when merging spells. No more confusion on why the chance suddenly dropped to 0!
  • [QOL / Spells Merging] Upgraded spells and weapons now have up to 5 stars showing how many spells they have merged inside.
  • [Spells Merging] It's now possible to merge 2 identical spells together. It was confusing for the new players that only the number of charges was increasing before and it didn't had much sense with large mana costs as well (or even worse case - that you would accidentaly lose your merged spell by doing so!).
  • [Items] Spellweaver's Soul now always spawn inside the first chest you open and will permanently remain in your inventory once collected for the first time. It's an item summoning the Spellweaver.


[h2]🔄 Changed:[/h2]
  • [World] Changed outline color of all destructive elements from blue to purple.
  • [World] All usable objects(chests, levers, etc) besides portals now have a permanent blue outline.
  • [World] The Boss Portal will no longer spawn behind doors requiring you to find a switch. They should now always be a little bit easier to found.
  • [Texts] Improved all english texts.
  • [QOL] Player's climbing speed has been increased by 40% to not break the flow of the fast-paced movement anymore.
  • [Spells] Spells drop rate has been greatly reduced for the first 5 runs of the game (increasing with each new run). It had to be done because new players were overwhelmed with too many spells thrown at them at once.
  • [Magic Weapons] Magic Weapons drop rate has been reduced by about 65% - there was no reason to have so many identical weapons. It was also very confusing for the new players.
  • [Enemies] Enemies now are red for 0,13 => 0,25 seconds after getting hit.
  • [Enemies] Lowered chance for double spawning of enemies on higher difficulty levels.
  • [Curses] Reduced amount of traps spawned by the Curse of Traps.
  • [Settings] Voice Acting is now disabled by default. That's because we decided that hearing the AI Voice Acting can break the immersion for more people than it will make it more appealing. Temporarily this setting doesn't do anything.
  • [Items / Perks] Increased the damage of Artifact and Perk named Perfect Timing by +30%. It now also requires to wait 0.75 => 0.5 seconds to activate.
  • [Perks] Buffed Perks which reduce the mana cost of spells by 50%


[h2]⚙️ Fixed:[/h2]
  • [Audio] Fixed a bug where you could hear fire sounds while loading into the Astral World after unlocking Ivar, the Hunter.
  • [Enemies] Background music is no longer constantly changing after killing Shopkeeper's clones while fighting him.


[h2]❌ Removed:[/h2]
  • [Spellweaver] Removed the Spellweaver's tutorial about using the item to teleport him. This item now always spawn from the first chest you open and remains permanently in your inventory once collected for the first time.
  • [Tutorial] Removed the part about enchanting the Lesser Fireball with an Ice Enchantment from the tutorial. The tutorial now only teach you how to move, attack, dash and stomp to not introduce too much stuff at once.
  • [Dialogues] Removed the AI Voice Acting. After thinking about this for longer we have decided to disable the AI Voice Acting because it was breaking immersion of the game and was getting annoying after playing for longer. If we will ever decide to bring back the voice acting, it will be done by real voice actors.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

0.4.87 Demo Update!

🧙‍♂️ 0.4.87 Demo Update


Dear Wizards,

Very small update about removing the information about speedrun challenge from the demo.

[h2]✅ Added:[/h2]
  • [Items] Spellweaver's Soul now always spawn inside the first chest you open and will permanently remain in your inventory once collected for the first time. It's an item summoning the Spellweaver.


[h2]❌ Removed:[/h2]
  • [End Screen] The speedrun challenge has ended. That's why we have removed information about the possibility to win $50 on our Discord.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

0.4.86 Demo Update! + Chance to win up to $50 Steam Card on our Discord!

🧙‍♂️ 0.4.86 Demo Update


Dear Wizards,

At the beginning please let us remind you about our ongoing:
Discord Speedrun Challenge Event where you can win up to $50 on Steam!

There are less than 40 hours left so make sure to be quick and don't forget about it!

More QOL features in this update.

[h2]✅ Added:[/h2]
  • [QOL] Your current debuffs are now displayed as icons near the health bar with the time left. It's also possible to hover over them to see their names.


[h2]🔄 Changed:[/h2]
  • [Enemies] Enemies now are red for 0,13 => 0,25 seconds after getting hit.
  • [World] Changed outline color of all destructive elements from blue to purple.
  • [World] All usable objects(chests, levers, etc) besides portals now have a permanent blue outline.
  • [Curses] Reduced amount of traps spawned by the Curse of Traps.


[h2]⚙️ Fixed:[/h2]
  • [Main Menu] Fixed displaying texts in other languages than english in the Exit Game screen.
  • [Enemies] Background music is no longer constantly changing after killing Shopkeeper's clones while fighting him.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!