This Month In Ashenfall | September 2025
What's new?
[p]45 minutes of new music, two new languages - Portuguese (Brazil) & Spanish (LatAm), a new Ranged skill tree, a rework of the Cooking Skill with new processing stations, iconic OSRS Hitsplats, Custom World Settings, Creative Mode and an Alpha pass of us setting up Controller Support and Rebinding. Gosh. What a month, eh? [/p]Feedback, Please!
[p]First things first - we have a feedback survey for you if you've played since 0.9 released. Your feedback is so important to our development, and we've got a ton of questions across all sorts of subject areas we want to cover with you, if you've got 15-20 minutes. We've got a few gift cards to give away to random survey winners, too![/p][p]Ranged Skill
[p]We reintroduced the ranged skill up to Level 50, which included new Skill Spells - Spectral Arrow, Snare and the passive "Hunter Sense" abilities. We asked YOU, the community, what you wanted to see from the update between throwable weapons and Crossbows, and you showed up like true 'Scapers to our poll. 77% of players responded to our poll in favour of Crossbows, so they're in! We've introduced Crossbows as well as craftable bolts, of various tiers, including a new Vestige-level side-grade we won't spoil for you. We introduced Trick Shots, allowing you to hit your rhythm to deal tons of damage to enemies trying to close the gap on you - Bows will enjoy guard-breaking bonus damage on hit when the arrow glints, while Crossbows enjoy a shorter reload speed for higher DPS! [/p][p]
Splat Attack!
[p]You asked, we delivered - the iconic RuneScape Hitsplat is now in-game.[/p][p]Support Your Local(isation)
[p]We've introduced full localisation support for Portuguese (Brazil) and Spanish (Latin America) thanks to our excellent Localisation JMods! The Official RuneScape: Dragonwilds Discord now also contains an onboarding selection allowing you to opt-into Portuguese (Brazil) & Spanish (LatAm) regional channels for you to chat with your fellow players in either language! [/p][p]Let Us Cook
[p]Cooking 3.0 released! The new buildable Cooking station "Stone Range" is now in game and has replaced the existing buildable Cooking Range. If you had one before the update, the materials will be on the floor where it was built. Grab that refund and replace it with the new Stone Range, which needs to be built indoors. [/p][p]We've replaced 16 foods and two drinks that previously existed with new foods that you can enjoy, as well as new food sources like Eggs, which you can find... well, in Chickens. Combine cooked ingredients to make new meals and enjoy DOUBLE PERK benefits to stack up bonuses and power yourself up before excursions.[/p][p]Foods no longer require the 2 to 1 raw to cooked item ratio, so now 1 potato is 1 potato. Maths![/p][p]We've brought back burning food, a staple of RuneScape - the higher your cooking level, the lower the chance of burning food, so you'll start out relatively char-heavy and you'll refine your talents as you progress! Hold on to your burnt food, though... You didn't hear this from me, but Farming might be able to use that as compost. [/p][p]The Road to Fellhollow: Expired Beef
[p]Back in July, we shared a first look at the Concept Art for Skeletons, ahead of Fellhollow's release in December. Our amazing team are powering on ahead with bringing the creatures to life (or… death) in style, and one of the enemies you'll be encountering was a Cow. [/p][p]New(bie) Melodies
[p]Mod Debris and Peter Michael Davidson, our wonderful composers, have worked with Mod Dodds, our entire Audio team and co-development partners to DOUBLE the amount of music in game, directed by feedback from players just like you. Day and night, character creation, even quests, now have distinct music tracks to enjoy as you adventure. We've also shortened the "cooldown" on music so you'll be hearing more music, more often. Expect to hear some truly legendary melodies that will make you feel like you're back at home waking up early to mine Iron south-west of Varrock like it's 2006 again. [/p][p]Now You're Thinking Creatively
[p]Creative Mode has been released! A chilled-out, separate game mod with separate characters lets you build without costs, without survival needs and without threats. Unwind and build with everything in game freed up and ready for you to build with, from foundations to decorations. The dream of property ownership is closer than ever!
We've also added Custom World Settings - over 40 adjustable options including XP Rates, Damage, Enemy Resistances (down to the individual types of enemies!) and survival resource drain. Crank up the challenge, tone down the metabolism, speed up your processing stations and extend the XP grind. Whatever you want to do, it's up to you.
You Can't Build There, Mate
[p]We've introduced a range of multiplayer protections to the game! We've been hearing lots of feedback around wanting to share multiplayer worlds with strangers, but also wanting protections to insure against shenanigans and griefing.We've given every player 8 buildable totems that can be toggled on to generate bubbles that prevent other players from building in those areas. Protect your buildings and keep your space safe with these totems!
We've allowed you to toggle on gravestone loot protection so that if you die, only you can access your gravestone. With it off, anyone brave enough can do a death run, grab your gear and get it back home safe. With it on, only you can claim your own gravestone's contents. Ol' Boney has worked his magic on that one.
We've also introduced Privacy settings on chests - toggle on privacy to prevent other users from a world from accessing your goodies, and toggle it off to open them up to other players. This is off by default, so you'll need to opt in before you open your world up!
Taking Control
[p]We've added a range of UI and QOL fixes, plenty of bugs have been squashed, AND we've released what we're calling an "Alpha" version of Controller Support with a handful of new changes. [/p][p]You're able to rebind keys across the board now (Although there's a known issue with the L key on Keyboard and Mouse that the team are looking into!) and controller has an initial pass of changes. You're able to lock your camera onto a target to focus them down, and keep them in your sights. [/p][p]We're introducing improvements to player direction while swinging, so keep an eye out for that too! [/p][p]With all the new Creative and Custom World options, and protecting player progression as separate entities across these, we've DOUBLED the number of character saves you can have from 4 to 8! [/p]Community Spotlight
[p] Mixolution's FightClub captivated us when we first saw it, a lovingly built Colosseum, reminiscent of the Senntisten Colosseum where RuneScape players faced off against Kerapac, the Bound. If you want to jump into the world yourself, it's available over at NexusMods here![/p][p]