Eye on Ashenfall | 0.10.0.2
[p]Hey Adventurers, we're deploying a hotfix today with some bugfixes, but we first wanted to talk about feedback we've been hearing from across our community![/p]
Ranged Damage
[p]Ranged weaponry is performing noticeably worse than melee and magic, compounded by the relatively high upkeep costs. Previous multipliers were, invariably, an issue that we needed to resolve in order to prevent players from one-shotting Lesser Green Dragons with a longbow. That sounds cool, but would become an incredibly frustrating design problem as we continued to scale up the power levels and grow the game. That said, we hear you: the current damage output feels underwhelming, and you're feeling like you can't live out the fantasy of being a ranger, by sheer necessity. We're taking this into consideration, and we're aiming to have our next minor update, 0.10.1 come out with some adjustments to get us to a better place.[/p]Trinket Durability
[p]We've identified a bug in the logic of certain trinkets that caused durability to drop faster than intended. We've resolved the issue affecting durability draining incorrectly, but to be safe, we'll be going over all of the trinkets and reviewing their durability values and what drains them, to ensure that it feels fair, and not too fast. We want to be thorough on this, so this may be coming in the 0.10.2 update.[/p][p]Both of these changes will be coming in future updates, but we wanted to check-in and be clear that we're hearing you. With that in mind, here's what's coming out today.[/p][h3]Bug Fixes[/h3]- [p]Building from linked chests now works correctly with Eye of Oculus.[/p]
- [p]The "Y" Controller Input is no longer bound to two different inputs on the composter.[/p]
- [p]The Composter UI prompts were not showing correctly using a controller[/p]
- [p]Tombstones are now no longer able to be locked inside withered vines or around Purifying Pools. [/p]
- [p]Super Composter UI Icons are greyed out until you move the items. [/p]
- [p]Addressed an issue where the Wintumber Tree was not accessible to some players in Creative Mode[/p]
- [p]Addressed an issue with terrain by the final door in Skekven Kara vault.[/p]
- [p]Preventing the player from going out of bounds in the Skekven Kara vault to reach the boss room without opening the door.[/p]
- [p]Resolved the quest marker for the Wise Old Man remaining after entering Fellhollow. [/p]
- [p]The Amulet of Defence requires an unobtainable material to craft - the recipe will be adjusted. [/p]