The Road to 2026
[p]Hello adventurers! [/p][p]As we look ahead to 2026, we wanted to take a moment to set some expectations for what’s in store, and what different types of updates you are going to receive. Grab a seat, this is going to be a year of massive growth! [/p][p]"Major" and "Minor" Updates [/p][p]First things first, let’s clarify what we mean when we talk about major and minor updates. [/p]
[/p][p]First Major Update (technically still 2025, but shhh) [/p][p]We’re incredibly excited to release our first Major Update this week, "Fellhollow: Hunger of Imaru" (version 0.10.0). This update is massive, introducing the Fellhollow region, bigger than anything we’ve built so far. It’s not just about the size; we’ve packed it with a whole host of new content, including: [/p]![]()
[/carousel][p][/p][p]As we move forward, we’re excited to deliver even more side-quests and activities with each minor update. The newly formed Quests and Activities team is hard at work, and as they gain momentum, you can expect to see an increased flow of fresh content per minor update that will keep you engaged and exploring new adventures. [/p][p]The Road Ahead [/p][p]As you can see on the roadmap, here is the rhythm of updates you can expect: [/p]
Mod Rook and the Dragonwilds Team[/p]
- [p]Major Updates: These are the big ones, the ones we’re aiming to roll out every quarter. They’re packed with exciting additions, from whole new regions and factions to brand new skills, mechanics, and tonnes of content. They’re designed to significantly expand the world of RuneScape: Dragonwilds, and provide you with new challenges and adventures to sink your teeth into. Think of these as the headline events for the year. [/p]
- [p]Minor Updates: These are the steady updates we’ve been delivering almost every month since Early Access release, and they’ll continue throughout 2026. In 2025, our minor updates were largely focused on refining the core experience based on your feedback. For 2026, we’re continuing to fine-tune but we’re also putting more emphasis on adding content through side quests and activities. [/p]
- [p]Side Quests are chains of objectives that tell a story and reward you for completing them. [/p]
- [p]Activities, on the other hand, are smaller, standalone gameplay moments, think, puzzles, platforming challenges, special foraging, and so on. You’ll discover activities during exploration. They don’t always tie into a larger narrative, but they provide fun little gameplay nuggets to keep you entertained and progressing. [/p]
- [p]Faction enemies to challenge [/p]
- [p]2 new friendly NPCs [/p]
- [p]A gripping new main quest, plus several side quests (and maybe one that unlocks a mount...
- cough* find Vannaka in Fellhollow
- cough*) [/p]
- [p]A brand-new survival mechanic, “Soul-rift” [/p]
- [p]A new dragon boss, a lesser dragon mini-boss, and a Zogre mini-boss [/p]
- [p]A new crafting tier with weapons and armour for Attack, Ranged, and Magic [/p]
- [p]New vestiges to chase [/p]
- [p]New vaults to explore [/p]
- [p]And, to top it all off, we’re introducing the farming skill! You’ll be able to start your farming journey in Brynmoor with content progressing all the way into Fellhollow. [/p]
- [p]1 Major Update (with new regions, mechanics, and content) [/p]
- [p]Followed by 2 Minor Updates (with new quests and activities) [/p]
Mod Rook and the Dragonwilds Team[/p]