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Update #6

Hello Everyone!

Jessica and I hope everyone is having a great holiday week.

This update focuses pretty specifically on narrowing down the issues that have been causing performance issues in the game, in particular towards the end of the game.

A big part of what makes an open world like this game function correctly, especially in VR, is making sure the assets in the game that aren't in your vicinity are turned off or disabled.

As an example there's no reason to have an NPC animating or moving if they are on the opposite side of the map as you are, and this goes for all the assets in the game whether it's weapons, vehicles ect. This idea becomes even more complex when you need to account for multiple players running around in the world too.

The main challenge in narrowing this down is that there are already over 20,000 objects in our open world map, and that is before the procedural elements are created and the items and enemies are spawned. So this part in itself can be a very time consuming task.

That being said, we are making a great effort to determine where all these assets and actors can be optimized, and we think with this latest patch we've made a big improvement in that. This is of paramount importance to us with this being a VR game, and we know you know how important it is for the game to run smoothly in those conditions.

Now that we're getting much closer to handling the large amount of assets loaded during gameplay, we can start to focus even more on adding new content, as well as continuing to address the suggestions many of you have brought up.

We're incredibly grateful for the people who have offered their help, and also those who have played the game and given us their encouragement.

Again, hope you are all doing well during this holiday and we look forward to continuing to develop this game and you being a part of it as we create it.

Very Best,
Christian & Jessica

Patch Notes Below:

12/28/21 (Early Access) v1.06

+ Added more details throughout open world level

+ Soldiers can now Melee Attack Players and Enemy NPC’s
+ Soldiers reload animation is now more reliable

+ Increased damage on Pistol, Shotgun & Sub-machine Gun
+ Increased Punch damage

+ Chemlight colors sync over network
+ Chemlights now have time limit duration
+ Chemlights hide if entering a vehicle and show if exiting

+ Revised all A.I. Camera shots
+ Revised Enemy spawn amounts and locations
+ Revised Skeletal Mesh LOD’s

+ Adjusted collision and position weapons for inventory | VR
+ Increased size of Vest Large Slots | VR
+ Disabled idle animation if crouched | Desktop

+ Fixed A.I. not turning off completely when leaving area that caused performance issues | All
+ Fixed bug where enemies stop moving towards end of game | All
+ Fixed some of the Ruined Buildings spawning incorrect texture colors | All
+ Fixed several bugs that were causing other performance issues | All
+ Fixed Weapon Slots on Vest for Overlap Storage | VR
+ Fixed highlight on vehicles blinking while driving in 3rd person | Desktop
+ Fixed bug where player couldn’t punch IF Idle | Desktop