Alien Dawn | Update #7
We've received a quite a few very nice comments over the last couple of weeks and we've truly appreciated your support. It makes a difference in our day to day work, so does the feedback.
I've talked about getting the game more stable so we can start to add more content. It's vital that the performance is at an acceptable level in VR, so adding more content was only going to make matters worse.
While it's still not PERFECT, we think a lot of progress has been made in that area, and we will continue to do so moving forward.
That being said, this patch begins the process of adding new content with a new weapon and a new enemy, along with several other very important fixes.
Our plan is new content with each new patch, making the game that much more rich.
LFG
Xtian
1/8/22 (Early Access) v1.07
+ Added New Weapon | Submachine Gun V14
+ Added New Enemy | Blue Submachine Gun Soldier
+ Added bullet spread to guns
+ Added tent to Exfil location at end game
+ Added new Patrons to credits
+ Vest now turns transparent when hand is over Vest in VR to see inventory easier
+ Adjusted Knife rotation to have blade facing the correct direction
+ Decreased size of Status Bars on Hud | Desktop
+ Increased size of Player Marker on Map
+ Increased difficulty of End Game Exfil sequence
+ Fixed 3D VR Main Menu not working as Client in Multiplayer
+ Decreased time between Mothership attacks
+ Optimized vehicles to turn off physics when not being used to improve performance
+ Added blocking walls in Dev Room so Players can’t fall out of the level
+ Game is now packaged uncompressed to follow Steams distribution standards
SIDE NOTE:
A lot of people have asked about the increase in download size with this latest update. This is partly because of the new content but primarily because the games pak file is no longer compressed.
I did some research on this and Steam and Epic recommend NOT compressing the pak file using Unreal's compression settings.
If you'd like to learn more about it yourself here are the links I researched:
Epic's Website
https://docs.unrealengine.com/4.26/en-US/Basics/Projects/Packaging/#compressingyour.pakfile
Unreal Forum Discussion
https://forums.unrealengine.com/t/steamworks-about-pak-compression/70432/7
I've talked about getting the game more stable so we can start to add more content. It's vital that the performance is at an acceptable level in VR, so adding more content was only going to make matters worse.
While it's still not PERFECT, we think a lot of progress has been made in that area, and we will continue to do so moving forward.
That being said, this patch begins the process of adding new content with a new weapon and a new enemy, along with several other very important fixes.
Our plan is new content with each new patch, making the game that much more rich.
LFG
Xtian
1/8/22 (Early Access) v1.07
+ Added New Weapon | Submachine Gun V14
+ Added New Enemy | Blue Submachine Gun Soldier
+ Added bullet spread to guns
+ Added tent to Exfil location at end game
+ Added new Patrons to credits
+ Vest now turns transparent when hand is over Vest in VR to see inventory easier
+ Adjusted Knife rotation to have blade facing the correct direction
+ Decreased size of Status Bars on Hud | Desktop
+ Increased size of Player Marker on Map
+ Increased difficulty of End Game Exfil sequence
+ Fixed 3D VR Main Menu not working as Client in Multiplayer
+ Decreased time between Mothership attacks
+ Optimized vehicles to turn off physics when not being used to improve performance
+ Added blocking walls in Dev Room so Players can’t fall out of the level
+ Game is now packaged uncompressed to follow Steams distribution standards
SIDE NOTE:
A lot of people have asked about the increase in download size with this latest update. This is partly because of the new content but primarily because the games pak file is no longer compressed.
I did some research on this and Steam and Epic recommend NOT compressing the pak file using Unreal's compression settings.
If you'd like to learn more about it yourself here are the links I researched:
Epic's Website
https://docs.unrealengine.com/4.26/en-US/Basics/Projects/Packaging/#compressingyour.pakfile
Unreal Forum Discussion
https://forums.unrealengine.com/t/steamworks-about-pak-compression/70432/7