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Alien Dawn News

We're Back!






Hi everyone! We hope everyone had a great holiday!

We're back from the holiday ourselves and already at work again on Alien Dawn.


One of the most important comments we've heard from our testers (up to 475 now), is issues with the various controllers for all of the headsets we support in the game.


To solve this issue and check for compatibility with all of the major headset manufactures, Jessica and I built 2 additional work stations with spare parts, each with one of the following headsets installed around our house:

  • Vive Pro / With Index Controllers
  • Vive / With Vive Wands
  • Oculus Rift S / With Touch Controllers
  • Windows Mixed Reality / With Mixed Reality Motion Controllers
  • Windows 10 Desktop PC / With Keyboard and Mouse


This will help us test and optimize the game for each HMD much more quickly, and overall give all of you a better experience playing the game regardless of which headset you own.

Look for an update in the coming days, and we're looking forward to chatting with all of you more soon!

Christian & Jessica

12/18/20 (Playtest Build) | V0.7.2xa



Added NEW Patreon Member | Thank you Skydart!!!


Fixed player visibility after respawning

Increased hitbox for A.I. Melee attacks

All A.I. attacks if player is within close proximity

Increased speed needed for vehicles to kill A.I.

A.I. can now attack and hurt vehicle IF player is in vehicle


Added toggle voice on Desktop | V key

Added basic form of text chat on Desktop | Press T to type


Rescue helicopters now destroy foliage in the way of landing

Removed collision on rescue helicopters on start of rescue to flight fix glitch

Removed “exit” button from main menu and added “Quit Game”


Added world loading optimizations

Another fix for saving clothes

Fixed being able to run after death

Fixed fade out on client in escape

Removed Alt as down on helicopter on desktop | Now C, X and CTRL

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Increased number of Playtest users to 351

12/18/20 (Playtest Build) | V0.7.1e



Added voice gain boost setting to audio menu

Voice gain setting boost saves


Bornfly can now do damage to enemies

Melee enemies can now do damage to vehicles


Changed how video settings are loaded on client

Possible fix for correct clothes loading in multiplayer


Added more temp Christmas assets

Added refreshment table to Patreon demo room

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Increased number of Playtest users to 271

12/17/20 (Playtest Build) | V0.7.0



Added 2 extra rescue helicopters to ending extraction

Increased distance acceptable for A.I. helicopters to land


Tweaked vehicle replication to potentially stop crashes

Tweaked some code on end game in open world to fix crashes


Fixed switch character in dev room on client

Fixed some performance issues on secret room

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Increased number of Playtest users to 256

12/15/20 (Playtest Build) | V0.6.9



Added selectable female character “Cameron H.”


Added clothes:
  • Jeans
  • Shorts & boots
  • Tank top
  • TShirt
  • Hoodie
  • Jacket brown


Added hats:

  • Hard hat
  • Straw hat
  • Bandana
  • Gasmask #2


Added furniture to secret area house

Added all new items to loot table and open world map

Added “cave structure” to dev room voip fx area

Added more information Kiosks to dev room

Added Christmas tree and presents to secret room

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Increased number of Playtest users to 125