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  3. Alpha Hotfix #036

Alpha Hotfix #036

[h3]Ver. 1.1.0.3[/h3]


Fixed the problem that the grass was not displayed properly when starting a new game.
I'm sorry for your inconvenience.

[h3][Game Balancing][/h3]

- Wave Zombie's drop rate of Cloth and Lubricant has been increased.
- The health of wave zombies on Peaceful, Easy and Normal difficulty has been decreased.
- The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed.

[h3][Game Systems][/h3]

- Heavy Zombie's collision detection has been decreased.
- Minigun Turret's spread has been decreased.
- Electric Power Controller changed to Trap Controller.
- As the Electric Power Controller is changed to the Trap Controller, the setting of the zombie target in - the tier 1 Trap Controller has been changed to be possible.
- Inventory UI has been changed.
- Added combination keys for items in your inventory. Shift : Half Division, Ctrl : One Division, Alt : Item Drop


[h3][Optimization][/h3]

- Optimization of the problem of severe frame drops in the field has been progressed.

[h3][Bug Fixed][/h3]

- Fixed the problem that the HUD did not disappear when dying with a Claw Hammer equipped.
- Fixed the problem that the reloading sound of the Grenade Launcher was shared with all users regardless of distance.
- Fixed the problem that the text was not displayed properly on the Sign module.
- Fixed the problem that Traps did not work if there were nearby enemies when they were first built.
- Fixed the problem that the trap with 0 remaining attack count did not work even when power was supplied.
- Fixed the problem that the reload UI was displayed even power was supplied if the remaining attack count of traps was 0.
- Fixed the problem that the Trebuchet appeared to be able to operate even when power was not supplied.
- Fixed the problem that electrical modules (Logic Gates, Extension Sockets, etc.) were counting the amount of electricity used twice.
- Fixed the problem that the size of some effects (fire effect, etc.) was abnormally large.
- Fixed the problem that zombies would respawn even when a building is already built.
- Fixed the problem that changing the language and saving did not apply.
- Fixed the crash that occurred when swimming in the client environment.
- Fixed the problem that the electric module explosion effect did not occur in the client environment.
- Fixed the problem that the knife was not visible during the 'Break' interaction in the client environment.
- Fixed the problem that the breaking sound of new traps was not heard in the client environment.
- Fixed the problem that the wave started when loaded a custom difficulty game.
- Fixed the problem that iron ore in the subway was respawned when a saved file was loaded.
- Fixed the problem that the custom setting of Giant Zombies was not applied on the dedicated server.
- Fixed the problem that the collision detection of some objects (paper box, car door, etc.) disappeared when a saved file was loaded from the dedicated server.
- Fixed the problem that the chat window interfered with the operation of other UI.