Alpha Hotfix #044
[h3]Ver. 1.2.4.0[/h3]
Please report crashes and bugs to the email address below. We will respond as quickly as possible.
[email protected]
[h3][Game Balancing][/h3]
- Decreased the health of the bush.
- Increased the drop rate of the branch from trees.
- Increased the movement speed of the fishing bar.
- Increased the speed of the railgun bullet.
- Changed some rewards for Survival Notes.
[h3][Game Systems][/h3]
- Changed the reforge value of the coil to be the same as the actual applied value.
- Changed the default key for dividing and dropping items in the inventory. (Settings - Controls - Interface)
- Changed the default value of the snap function when building. Before: On -> After: Off
- Fixed some sounds.
[h3][Optimization][/h3]
The following optimizations have been progressed
- Melee Traps optimization
[h3][Bug Fixed][/h3]
- Fixed respawn at the starting point if buildings(bed, sleeping bag) that save the respawn location even though not all were destroyed.
- Fixed the client started from the starting point instead of the saved location.
- Fixed the saved character's data was initialized.
- Fixed the trap controller's settings were not applied properly to the connected traps.
- Fixed some resolutions that did not match in the game creation screen.
- Fixed loading into PVE when changing the difficulty of a PVP game.
- Fixed failure and research required messages were not displayed when reforging.
- Fixed rifles could not be reloaded when the interaction HUD UI was displayed.
- Fixed the dedicated and official servers are PVP but are displayed as PVE in the server list.
- Fixed character data could not be loaded properly when a saved game was loaded during a single player.
- Fixed zombies did not respawn normally.
- Fixed seemed to remain in a working state some traps in the client environment.
Please report crashes and bugs to the email address below. We will respond as quickly as possible.
[email protected]
[h3][Game Balancing][/h3]
- Decreased the health of the bush.
- Increased the drop rate of the branch from trees.
- Increased the movement speed of the fishing bar.
- Increased the speed of the railgun bullet.
- Changed some rewards for Survival Notes.
[h3][Game Systems][/h3]
- Changed the reforge value of the coil to be the same as the actual applied value.
- Changed the default key for dividing and dropping items in the inventory. (Settings - Controls - Interface)
- Changed the default value of the snap function when building. Before: On -> After: Off
- Fixed some sounds.
[h3][Optimization][/h3]
The following optimizations have been progressed
- Melee Traps optimization
[h3][Bug Fixed][/h3]
- Fixed respawn at the starting point if buildings(bed, sleeping bag) that save the respawn location even though not all were destroyed.
- Fixed the client started from the starting point instead of the saved location.
- Fixed the saved character's data was initialized.
- Fixed the trap controller's settings were not applied properly to the connected traps.
- Fixed some resolutions that did not match in the game creation screen.
- Fixed loading into PVE when changing the difficulty of a PVP game.
- Fixed failure and research required messages were not displayed when reforging.
- Fixed rifles could not be reloaded when the interaction HUD UI was displayed.
- Fixed the dedicated and official servers are PVP but are displayed as PVE in the server list.
- Fixed character data could not be loaded properly when a saved game was loaded during a single player.
- Fixed zombies did not respawn normally.
- Fixed seemed to remain in a working state some traps in the client environment.