1. Night of the Dead
  2. News
  3. Development Update #17 - New Buildings, Game Stable and QOL

Development Update #17 - New Buildings, Game Stable and QOL



[h3]Development Update #17[/h3]
New Buildings, Game Stable and QOL


[h3]Ver. 3.2.0.3[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game Systems][/h3]
- Changed to apply step-by-step target highlighting to animal corpse and tomb.
- Changed so that players no longer fall down when hit by a player's trap.
- The duration of Continuous Attack has been increased. (0.75 -> 1 second)
- The way the Barbed Fence deals damage has been changed.
When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds
- When using a kick, it has been changed to rotate to the currently pointing aim point.
- Doors placed in the world have been changed to increase HP depending on the Area.
- The option to increase attack speed by reforging melee weapons has been removed.
- Camera shaking that occurs when attacking or being hit has been improved.
- Changed settings for map legend.
Accordingly, the map legend set will be reset, so please change the settings again.
- The category of Hardcore settings has been changed. (Basic -> Details)
Accordingly, please update the game settings file on the dedicated server.


[h3][Building][/h3]
- Buildings have been added.
Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine
- Spiked Watchtower: No Unlock Conditions
- Watchtower: Unlocked upon clearing Main Story #4
- Seed Incubator: Unlocked upon clearing Main Story #13
- Coin Minting Machine: Unlocked upon completion of Main Story #13



[h3][Revival][/h3]
- Buttons have been changed and added when revival.
Changed: Spawn at Revival Point
Added: Spawn at Near Point
- At a spawn at revival point will revive at a reasonable distance from where it died.
- If you are automatically revived due to a time limit, you will revive at the revival point.


[h3][Electricity System][/h3]
- Changed to always show a 1 block if the battery has more than zero power.
- If there is insufficient power being supplied, the wire changes to red and a warning is displayed.


[h3][Game Balancing][/h3]
- Changed the amount of experience loss on death.
10% of current EXP -> 5% of EXP required for current level
- Changed to spawn weaker zombies near the bunker exit.
- Decreased how often zombies with severed arms perform lunge attacks.
- Added build materials for the Drone Station.
Infrared Sensor
- Removed the function to discharge power charged to the battery.
- Overall power usage has increased.
Electrical module buildings: increased power consumption
Traps: increased standby power
Ranged traps: decreased power consumption
As power usage changes, existing power systems can become overloaded and experience problems.


[h3][Animation][/h3]
- Improved animations for player characters.
Basic animations for characters, including walking, running, and jumping
Animations performed for attacks


[h3][Items][/h3]
- The item has been changed.
Cyclotron -> Infrared Sensor
- Added new loot boxes available in dungeons.
The following items are available
Dungeon in the Desert: Infrared Sensor
Dungeon in the Western Grassland : Coin Die

- New items have been added:
Coin Die, Victor's Handgun, Bradley's Shovel



[h3][Quest][/h3]
- Added quests to obtain unique equipment.
Victor's Handgun: Main Story #5 - Q2
Bradley's Shovel: Main Story #8 - Q3
Changed quests to drop items even if you've already completed them prior to the update.
- Some quests have been changed.
- The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.


[h3][UX/UI][/h3]
- Changed fonts for Russian.
- Added a notification about experience loss on death.
- Added a notification about running out of ammo.
- Added UI to display the remaining time for production facilities.
For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.


[h3][Bug Fixed][/h3]
- Fixed that attack damage was incorrectly applied to a player's buildings.
- Fixed that drones were not performing tasks correctly.
- Fixed that resetting a dungeon in the Western Grasslands area would not reset some chests.
- Fixed that attack speed scaling would not apply to players (Debuffs, Researches, etc.)
- Fixed that players could see other players' legs.
- Fixed that ghost skins were being equipped by other players would retain their effects.
- Fixed that buffs not being applied when consuming food while defence with shield.
- Fixed that duplication when crafting items.
- Fixed that inventory and quickslot not syncing when consuming an item.
- Fixed that natural objects would continue to regenerate when loading a saved game.
- Fixed that the fog was removed from a location different from the current location when a client player escaped a bunker.
- Fixed that Super Armor did not work during attack with the Glaive and Berserker’s Fury.
- Fixed that the player was unable to perform the next attack for a certain period of time if the attack was canceled due to being hit during an attack.
- Fixed that the icon in the Compass UI was not erased when leaving a team.
- Fixed that icons were duplicated in the Compass UI when a client player joined a team.
- Fixed that it was not possible to attack a zombie's head with a shotgun.
- Fixed that projectiles attached to an object did not fall when the object was destroyed.
- Fixed that the projectile floating in the air when killing a zombie with a projectile.
- Fixed that items are flying away when multiple items fall from zombies or animals.
- Fixed that other players’ evasion animations did not play properly.
- Fixed that the remaining time on the buff icon was not updated even though the client player's buff was updated.
- Fixed that a zombie that was moving after hearing a noise could not react even though it heard another noise.
- Fixed that Ranged-traps would deal full damage to the player instead of 1/10th of the damage.
- Fixed that a lot of force was applied to the debris when a rock was destroyed.
- Fixed that the close shortcut key in the map UI was not visible to client players.
- Fixed that kicking was possible in certain actions. (fall down, bite, fishing, electric shock, stun, burn)
- Fixed that the loaded information would disappear if players reconnected to the game while loading a ranged weapon.
- Fixed that vehicles were not displayed Ride or Lift interaction in certain situations.
- Fixed that another character's light and belt could not hidden even when the Wooden Doll skin was being applied.
- Fixed that the light and belt of the preview character in the inventory could not be hidden when the Wooden Doll skin was being applied.
- Fixed that the camera would go through the character's torso when performing a rest interaction in first person.
- Fixed that arms being stretched out when riding a Cruiser Bike.
- Fixed some crashes.