Alpha Hotfix #059
[h3]Ver. 2.0.10.1[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
[h3][Game Balancing][/h3]
- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief
[h3][Game Systems][/h3]
- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)
- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.
- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.
- Sockets on armor are now displayed on the icon.
- Added Obtainment Area to the tooltip of items.
- Added a bearing to the map.
[h3][Bug Fixed][/h3]
- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
[h3][Game Balancing][/h3]
- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief
[h3][Game Systems][/h3]
- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)
- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.
- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.
- Sockets on armor are now displayed on the icon.
- Added Obtainment Area to the tooltip of items.
- Added a bearing to the map.
[h3][Bug Fixed][/h3]
- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.