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Night of the Dead News

Alpha Hotfix #079

[h3]Ver. 3.2.1.1[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game System][/h3]
- Changed quests that involve talking to NPCs to no longer be performed if your inventory is full.


[h3][Bug Fixed][/h3]
- Fixed that some quests to build buildings were impossible to proceed.
- Fixed that wires connected to the Seed Incubator and Coin Minting Machine would disappear.
If the wires have already disappeared, you will need to reconnect them.
- Fixed that the operating sound of the Coin Minting Machine could be heard from afar.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #17 - New Buildings, Game Stable and QOL



[h3]Development Update #17[/h3]
New Buildings, Game Stable and QOL


[h3]Ver. 3.2.0.3[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game Systems][/h3]
- Changed to apply step-by-step target highlighting to animal corpse and tomb.
- Changed so that players no longer fall down when hit by a player's trap.
- The duration of Continuous Attack has been increased. (0.75 -> 1 second)
- The way the Barbed Fence deals damage has been changed.
When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds
- When using a kick, it has been changed to rotate to the currently pointing aim point.
- Doors placed in the world have been changed to increase HP depending on the Area.
- The option to increase attack speed by reforging melee weapons has been removed.
- Camera shaking that occurs when attacking or being hit has been improved.
- Changed settings for map legend.
Accordingly, the map legend set will be reset, so please change the settings again.
- The category of Hardcore settings has been changed. (Basic -> Details)
Accordingly, please update the game settings file on the dedicated server.


[h3][Building][/h3]
- Buildings have been added.
Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine
- Spiked Watchtower: No Unlock Conditions
- Watchtower: Unlocked upon clearing Main Story #4
- Seed Incubator: Unlocked upon clearing Main Story #13
- Coin Minting Machine: Unlocked upon completion of Main Story #13



[h3][Revival][/h3]
- Buttons have been changed and added when revival.
Changed: Spawn at Revival Point
Added: Spawn at Near Point
- At a spawn at revival point will revive at a reasonable distance from where it died.
- If you are automatically revived due to a time limit, you will revive at the revival point.


[h3][Electricity System][/h3]
- Changed to always show a 1 block if the battery has more than zero power.
- If there is insufficient power being supplied, the wire changes to red and a warning is displayed.


[h3][Game Balancing][/h3]
- Changed the amount of experience loss on death.
10% of current EXP -> 5% of EXP required for current level
- Changed to spawn weaker zombies near the bunker exit.
- Decreased how often zombies with severed arms perform lunge attacks.
- Added build materials for the Drone Station.
Infrared Sensor
- Removed the function to discharge power charged to the battery.
- Overall power usage has increased.
Electrical module buildings: increased power consumption
Traps: increased standby power
Ranged traps: decreased power consumption
As power usage changes, existing power systems can become overloaded and experience problems.


[h3][Animation][/h3]
- Improved animations for player characters.
Basic animations for characters, including walking, running, and jumping
Animations performed for attacks


[h3][Items][/h3]
- The item has been changed.
Cyclotron -> Infrared Sensor
- Added new loot boxes available in dungeons.
The following items are available
Dungeon in the Desert: Infrared Sensor
Dungeon in the Western Grassland : Coin Die

- New items have been added:
Coin Die, Victor's Handgun, Bradley's Shovel



[h3][Quest][/h3]
- Added quests to obtain unique equipment.
Victor's Handgun: Main Story #5 - Q2
Bradley's Shovel: Main Story #8 - Q3
Changed quests to drop items even if you've already completed them prior to the update.
- Some quests have been changed.
- The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.


[h3][UX/UI][/h3]
- Changed fonts for Russian.
- Added a notification about experience loss on death.
- Added a notification about running out of ammo.
- Added UI to display the remaining time for production facilities.
For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.


[h3][Bug Fixed][/h3]
- Fixed that attack damage was incorrectly applied to a player's buildings.
- Fixed that drones were not performing tasks correctly.
- Fixed that resetting a dungeon in the Western Grasslands area would not reset some chests.
- Fixed that attack speed scaling would not apply to players (Debuffs, Researches, etc.)
- Fixed that players could see other players' legs.
- Fixed that ghost skins were being equipped by other players would retain their effects.
- Fixed that buffs not being applied when consuming food while defence with shield.
- Fixed that duplication when crafting items.
- Fixed that inventory and quickslot not syncing when consuming an item.
- Fixed that natural objects would continue to regenerate when loading a saved game.
- Fixed that the fog was removed from a location different from the current location when a client player escaped a bunker.
- Fixed that Super Armor did not work during attack with the Glaive and Berserker’s Fury.
- Fixed that the player was unable to perform the next attack for a certain period of time if the attack was canceled due to being hit during an attack.
- Fixed that the icon in the Compass UI was not erased when leaving a team.
- Fixed that icons were duplicated in the Compass UI when a client player joined a team.
- Fixed that it was not possible to attack a zombie's head with a shotgun.
- Fixed that projectiles attached to an object did not fall when the object was destroyed.
- Fixed that the projectile floating in the air when killing a zombie with a projectile.
- Fixed that items are flying away when multiple items fall from zombies or animals.
- Fixed that other players’ evasion animations did not play properly.
- Fixed that the remaining time on the buff icon was not updated even though the client player's buff was updated.
- Fixed that a zombie that was moving after hearing a noise could not react even though it heard another noise.
- Fixed that Ranged-traps would deal full damage to the player instead of 1/10th of the damage.
- Fixed that a lot of force was applied to the debris when a rock was destroyed.
- Fixed that the close shortcut key in the map UI was not visible to client players.
- Fixed that kicking was possible in certain actions. (fall down, bite, fishing, electric shock, stun, burn)
- Fixed that the loaded information would disappear if players reconnected to the game while loading a ranged weapon.
- Fixed that vehicles were not displayed Ride or Lift interaction in certain situations.
- Fixed that another character's light and belt could not hidden even when the Wooden Doll skin was being applied.
- Fixed that the light and belt of the preview character in the inventory could not be hidden when the Wooden Doll skin was being applied.
- Fixed that the camera would go through the character's torso when performing a rest interaction in first person.
- Fixed that arms being stretched out when riding a Cruiser Bike.
- Fixed some crashes.

Game Event #01 (End)

[h3]Game Event #01[/h3]
Hello, this is Jaktostudios.
First of all, I would like to say thank you to all the players who enjoy our game and send any feedback.
A commemorative event for the addition of Story Part 2 will take place over the next two weeks.
Please take a photo with the NPC at the Survivor Shelter.


[Reward]
- Game key or DLC (100 people)
Winners of the event will be selected through a raffle.
You can choose one of the rewards from the list below.
[How to Participate]
1. Take a screenshot with the NPC in the Survivor Shelter. (Default shortcut key: F12)

2. Upload the screenshot you took.
*Instructions on how to upload screenshots and verify links can be found in the guide below.
https://steamcommunity.com/sharedfiles/filedetails/?id=181142704

3. Write a post on the forum according to the form below.
- Click ‘Event #01’ among the discussion sub forums.
*Discussions Link

- Click the 'Start a New Discussion' button.


*Form
Subject: [Event #01] Event Participation
Content:
Link to uploaded screenshot
One desired reward (e.g. Ghost Pack)
Replyable email




[Event Period]
- The event starts from the moment this post is published and will continue until March 27th(Wed.) 2024 14:59UTC.
- Please note that post written after the above time will not be included.


[Important Notes]
- The screenshot must include your character and the NPC.
- Only screenshot taken at the Survivor Shelter is eligible for event participation.
- Only posts made in the 'Event #01' forum are eligible for event participation.
- Participation is limited to one entry per Steam ID.
- Winners of the event will be contacted directly, so please write a contactable email address.
- Rewards are paid in the form of product keys.
- A product key is used by users who do not own the product to register it.

Alpha Hotfix #078

[h3]Ver. 3.1.4.8[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Bug Fixed][/h3]
- Fixed that some books were unobtainable.
- Fixed that male characters would tear their legs when equipped with equipment that applied the Beginner's Outfit skin.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #077


[Ver. 3.1.4.7]
- Fixed some crashes.



[h3]Ver. 3.1.4.3[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Skin System][/h3]
- The expression of Transmogirfication has been changed to Skin.
- Transparent Skin has been added.
Transparent Pack: Transparent Ring, Transparent Cloak, Transparent Bag
The transparent pack is available for free.


[h3][Game System][/h3]
General
- Changes have been made to make it easier to build a Pusher and Spiked Floor Trap.

Building
- A new building has been added.
Added a Skin Workbench.
Players can apply and remove Skins to Equipment at the Skin Workbench.


[h3][Game Balancing][/h3]
- The price of skin items at the kiosk has been reduced by 90%.
- The droprate of skin items from zombies has been increased by 2.5 times.


[h3][Animation][/h3]
- The character's hit animation has been changed.


[h3][Bug Fixed][/h3]
- Fixed that values were applied incorrectly in some coil skills.
Invincibility: 0.1%, 0.3%, 1% -> 1%, 3%, 10%
Life Leech: 0.2%, 0.2%, 1% -> 0.2%, 0.5%, 1%
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.