[h3]
Development Update #08 [/h3]
Game Stable, Optimization and QOL Update[h3]
Ver. 1.3.0.27[/h3]
*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.
If you have any problems(especially crash issues), please send an email to the address below.
[email protected][h3]
[Game Balancing][/h3]
- Slightly increased the chance of getting Clay and Golden Koi from fishing.
- Changed some debuffs' (Fire, Cold, Lightning, Poison) damage and affect values.
[h3]
[Game Systems][/h3]
- Changed the interaction of the flag.
Can change the icon and color of the flag and add notes.
- Flag icons and skull icons(boxes created when a character dies) are now displayed on the World and Compass HUD. (In the case of the World, within 500m)

- Added a wire connection UI.
In the process of dealing with decimals in power usage, some calculations may not appear accurate.

- Added 'Rest' interaction. (Sleeping Bag, Bed, Chair)
The 'Rest' interaction restores some HP over time.

- Added graphics options.
DirectX 11 and 12 (Experimental) / Anti-Aliasing Techniques TAA and FSR
(Settings - Graphics - Global Settings/Graphics Settings)
*As new graphics settings are added, please update the graphics card driver to the latest version for normal game play.
*Other anti-aliasing techniques will be added in the future.
- Changed the range of FOV to 80~110, and the default value is 103.
- Changed graphics and UI/gameplay options be applied when the 'Save' button is pressed.
- Changed the button to be disabled when the button option is the first or last value.
- Added ‘Other Team Buildings’ text to the Building Team HUD UI.
- Changed Knife.
- Knife is no longer tied to the character.
Changed to be able to craft the Knife. (Inventory - Handmade)
Changed to be able to drop the Knife.
- Changed item tooltip UI.
- Changed the background of the equipped coil UI is no longer displayed in the character information UI.
- Changed some buildings no longer able to interact if they are not visible. (Bicycle Generator, Sleeping Bag, Bed, Chair)
- Changed snap work to separately between Modules (foundation, walls, stairs, etc.), Workbenches, Furniture, Some Traps and etc.
- Changed the construction distance of some buildings.
- When using tool equipment, a message will be displayed if there are no bullets(materials) to use the equipment. (Fishing Rod, Wire Connector)
- When turned off the character preview in the inventory, is displayed as a silhouette.
- Changed if the same buff is applied when the buff has already been applied, the buff time will be updated.
- Changed the contents and rewards of the Survival Notes.
*As the order is changed, the same content may be repeated when loading the existing saved game.
- Changed some pop-up UI when connecting to the server.
[h3]
[Optimization][/h3]
The following optimizations have been progressed
- Flag optimization
- Map optimization
- Fishing Place optimization
- Destructible Objects optimization
- Worldmap optimization
[h3]
[Localization][/h3]
- Fixed some awkward translations.
- Some untranslated content will be applied later.
[h3]
[Bug Fixed][/h3]
- Fixed in which achievements related to journal acquisition, escape, and equipment upgrade could not be performed properly.
*Progress may be initialized for achievements that are currently in progress. We ask for your understanding in this regard.
- Fixed that objects (natural and artificial) did not regenerate properly.
- Fixed that natural objects were respawned even in the presence of the player's building.
- Fixed the animation did not play properly when another player has equipped a Fishing Rod.
- Fixed the bullet marks left where the character was hit.
- Fixed awkward collision detection for some buildings.
- Fixed the server's UI would turn off when the client died.
- Fixed the UI that was open that did not turn off properly when the client died.
- Fixed that the client's experience was not saved properly.
- Fixed that the reforge of trap modifications did not work properly in the client.
- Fixed the crash that occurred when accessing the game through the Steam Friends Overlay.
- Fixed that the car's door did not disappear even though the client interaction was normally performed.
- Fixed that Wave's Giant Zombie did not spawn properly.
- Fixed that the wave starts when the activated ‘No Wave’ setting is deactivated.
- Fixed that wave zombies remain even when the 'No Wave' setting is activated on a dedicated server where wave zombies exist.
- Fixed that the electric modules (or Traps) could be operated even if the power supply was insufficient then the required power.
- Fixed that the electrical module did not explode normally when overcurrent flows under normal electrical connection conditions.
- Fixed that the spark effect did not play properly when the trap was broken.