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Night of the Dead News

Roadmap #03



Hello, this is Jaktostudios.

First of all, I would like to say thank you to all the users who enjoy our game.

We would like to share the roadmap for the contents to be updated in the future.

Depending on the progress of the development, the contents of the 2Q may progress in the 3Q.

We will do our best to provide an update that players can be satisfied with.

Thank you for your patience! Stay tuned!

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]

Alpha Hotfix #045

[h3]Ver. 1.3.1.2[/h3]


Changed a few settings for out-game that do not directly affect gameplay so maybe the patch will proceed. Please understand.


Please report crashes and bugs to the email address below. We will respond as quickly as possible.
[email protected]

[h3][Game Systems][/h3]
- Changed the condition of the pop-up UI displayed when loading a game if the saved game has a different version.

*If a pop-up UI is displayed
If you have loaded version 1.3.0.27 from version 1.3.1.1.

*If the pop-up UI is not displayed
If you have loaded version 1.3.1.1 from version 1.3.1.2.

[h3][Bug Fixed][/h3]
- Fixed that a crash occurred when displaying the wire connection UI.
- Fixed that the Knife could not be used for reassembly.
- Fixed the collision detection for buildings and objects placed in the game.

Development Update #08 - Game Stable, Optimization and QOL

[h3]Development Update #08 [/h3]
Game Stable, Optimization and QOL Update

[h3]Ver. 1.3.0.27[/h3]

*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.

If you have any problems(especially crash issues), please send an email to the address below.
[email protected]

[h3][Game Balancing][/h3]
- Slightly increased the chance of getting Clay and Golden Koi from fishing.
- Changed some debuffs' (Fire, Cold, Lightning, Poison) damage and affect values.

[h3][Game Systems][/h3]
- Changed the interaction of the flag.
Can change the icon and color of the flag and add notes.
- Flag icons and skull icons(boxes created when a character dies) are now displayed on the World and Compass HUD. (In the case of the World, within 500m)



- Added a wire connection UI.
In the process of dealing with decimals in power usage, some calculations may not appear accurate.



- Added 'Rest' interaction. (Sleeping Bag, Bed, Chair)
The 'Rest' interaction restores some HP over time.



- Added graphics options.
DirectX 11 and 12 (Experimental) / Anti-Aliasing Techniques TAA and FSR
(Settings - Graphics - Global Settings/Graphics Settings)
*As new graphics settings are added, please update the graphics card driver to the latest version for normal game play.
*Other anti-aliasing techniques will be added in the future.
- Changed the range of FOV to 80~110, and the default value is 103.
- Changed graphics and UI/gameplay options be applied when the 'Save' button is pressed.
- Changed the button to be disabled when the button option is the first or last value.
- Added ‘Other Team Buildings’ text to the Building Team HUD UI.
- Changed Knife.
- Knife is no longer tied to the character.
Changed to be able to craft the Knife. (Inventory - Handmade)
Changed to be able to drop the Knife.
- Changed item tooltip UI.
- Changed the background of the equipped coil UI is no longer displayed in the character information UI.
- Changed some buildings no longer able to interact if they are not visible. (Bicycle Generator, Sleeping Bag, Bed, Chair)
- Changed snap work to separately between Modules (foundation, walls, stairs, etc.), Workbenches, Furniture, Some Traps and etc.
- Changed the construction distance of some buildings.
- When using tool equipment, a message will be displayed if there are no bullets(materials) to use the equipment. (Fishing Rod, Wire Connector)
- When turned off the character preview in the inventory, is displayed as a silhouette.
- Changed if the same buff is applied when the buff has already been applied, the buff time will be updated.
- Changed the contents and rewards of the Survival Notes.
*As the order is changed, the same content may be repeated when loading the existing saved game.
- Changed some pop-up UI when connecting to the server.

[h3][Optimization][/h3]
The following optimizations have been progressed
- Flag optimization
- Map optimization
- Fishing Place optimization
- Destructible Objects optimization
- Worldmap optimization

[h3][Localization][/h3]
- Fixed some awkward translations.
- Some untranslated content will be applied later.

[h3][Bug Fixed][/h3]
- Fixed in which achievements related to journal acquisition, escape, and equipment upgrade could not be performed properly.
*Progress may be initialized for achievements that are currently in progress. We ask for your understanding in this regard.
- Fixed that objects (natural and artificial) did not regenerate properly.
- Fixed that natural objects were respawned even in the presence of the player's building.
- Fixed the animation did not play properly when another player has equipped a Fishing Rod.
- Fixed the bullet marks left where the character was hit.
- Fixed awkward collision detection for some buildings.
- Fixed the server's UI would turn off when the client died.
- Fixed the UI that was open that did not turn off properly when the client died.
- Fixed that the client's experience was not saved properly.
- Fixed that the reforge of trap modifications did not work properly in the client.
- Fixed the crash that occurred when accessing the game through the Steam Friends Overlay.
- Fixed that the car's door did not disappear even though the client interaction was normally performed.
- Fixed that Wave's Giant Zombie did not spawn properly.
- Fixed that the wave starts when the activated ‘No Wave’ setting is deactivated.
- Fixed that wave zombies remain even when the 'No Wave' setting is activated on a dedicated server where wave zombies exist.
- Fixed that the electric modules (or Traps) could be operated even if the power supply was insufficient then the required power.
- Fixed that the electrical module did not explode normally when overcurrent flows under normal electrical connection conditions.
- Fixed that the spark effect did not play properly when the trap was broken.

Alpha Hotfix #044

[h3]Ver. 1.2.4.0[/h3]

Please report crashes and bugs to the email address below. We will respond as quickly as possible.
[email protected]

[h3][Game Balancing][/h3]
- Decreased the health of the bush.
- Increased the drop rate of the branch from trees.
- Increased the movement speed of the fishing bar.
- Increased the speed of the railgun bullet.
- Changed some rewards for Survival Notes.

[h3][Game Systems][/h3]
- Changed the reforge value of the coil to be the same as the actual applied value.
- Changed the default key for dividing and dropping items in the inventory. (Settings - Controls - Interface)
- Changed the default value of the snap function when building. Before: On -> After: Off
- Fixed some sounds.

[h3][Optimization][/h3]
The following optimizations have been progressed
- Melee Traps optimization

[h3][Bug Fixed][/h3]
- Fixed respawn at the starting point if buildings(bed, sleeping bag) that save the respawn location even though not all were destroyed.
- Fixed the client started from the starting point instead of the saved location.
- Fixed the saved character's data was initialized.
- Fixed the trap controller's settings were not applied properly to the connected traps.
- Fixed some resolutions that did not match in the game creation screen.
- Fixed loading into PVE when changing the difficulty of a PVP game.
- Fixed failure and research required messages were not displayed when reforging.
- Fixed rifles could not be reloaded when the interaction HUD UI was displayed.
- Fixed the dedicated and official servers are PVP but are displayed as PVE in the server list.
- Fixed character data could not be loaded properly when a saved game was loaded during a single player.
- Fixed zombies did not respawn normally.
- Fixed seemed to remain in a working state some traps in the client environment.

Alpha Hotfix #043

[h3]Ver. 1.2.3.5[/h3]

Can some bugs cause because optimization.
Please report crashes and bugs to the email address below. We will respond as quickly as possible.
[email protected]

[h3][Game Balancing][/h3]
- Decreased the rotation speed of zombies.

[h3][Optimization][/h3]
The following optimizations have been progressed
- Network AI optimization
- Inventory UI optimization
- HUD UI optimization
- Traps optimization that use electricity

[h3][Bug Fixed][/h3]
- Fixed some crashes.
- Fixed the starting from the initial location instead of the saved location when logging the game.
- Fixed the sort button in the storage box was not working.
- Fixed the frame dropped every time when caught a goldfish.
- Fixed the piece of cloth that could be obtained from the loot box.
- Fixed the inventory UI did not work properly.
- Fixed the item icon was not displayed properly.
- Fixed the received information from an existing character when logging in as a new character.
- Fixed some difficulty changes that were not applied properly.
- Fixed the player server list that did not work properly.
- Fixed the client's frame was constantly dropping.
- Fixed the movement of zombies interrupted in the client's environment.
- Fixed the HUD UI of tool equipment (Claw hammer, Wire connector, Fishing Rod) that was not displayed properly in the client environment.
- Fixed the connection socket and wires were not properly erased when the client unequipped the wire connector.
- Fixed the client could not enter the game from the game loading screen.