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Night of the Dead News

Roadmap #02

Hello, this is Jakto Studios.
First of all, I would like to say thank you to all the users who enjoy our game.
I think the best way to say thank you is to make a good game than any other words.
We would like to share the roadmap for the contents to be updated in the future.



We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]
Thank you for your patience! Stay tuned!

Alpha Hotfix #036

[h3]Ver. 1.1.0.3[/h3]


Fixed the problem that the grass was not displayed properly when starting a new game.
I'm sorry for your inconvenience.

[h3][Game Balancing][/h3]

- Wave Zombie's drop rate of Cloth and Lubricant has been increased.
- The health of wave zombies on Peaceful, Easy and Normal difficulty has been decreased.
- The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed.

[h3][Game Systems][/h3]

- Heavy Zombie's collision detection has been decreased.
- Minigun Turret's spread has been decreased.
- Electric Power Controller changed to Trap Controller.
- As the Electric Power Controller is changed to the Trap Controller, the setting of the zombie target in - the tier 1 Trap Controller has been changed to be possible.
- Inventory UI has been changed.
- Added combination keys for items in your inventory. Shift : Half Division, Ctrl : One Division, Alt : Item Drop


[h3][Optimization][/h3]

- Optimization of the problem of severe frame drops in the field has been progressed.

[h3][Bug Fixed][/h3]

- Fixed the problem that the HUD did not disappear when dying with a Claw Hammer equipped.
- Fixed the problem that the reloading sound of the Grenade Launcher was shared with all users regardless of distance.
- Fixed the problem that the text was not displayed properly on the Sign module.
- Fixed the problem that Traps did not work if there were nearby enemies when they were first built.
- Fixed the problem that the trap with 0 remaining attack count did not work even when power was supplied.
- Fixed the problem that the reload UI was displayed even power was supplied if the remaining attack count of traps was 0.
- Fixed the problem that the Trebuchet appeared to be able to operate even when power was not supplied.
- Fixed the problem that electrical modules (Logic Gates, Extension Sockets, etc.) were counting the amount of electricity used twice.
- Fixed the problem that the size of some effects (fire effect, etc.) was abnormally large.
- Fixed the problem that zombies would respawn even when a building is already built.
- Fixed the problem that changing the language and saving did not apply.
- Fixed the crash that occurred when swimming in the client environment.
- Fixed the problem that the electric module explosion effect did not occur in the client environment.
- Fixed the problem that the knife was not visible during the 'Break' interaction in the client environment.
- Fixed the problem that the breaking sound of new traps was not heard in the client environment.
- Fixed the problem that the wave started when loaded a custom difficulty game.
- Fixed the problem that iron ore in the subway was respawned when a saved file was loaded.
- Fixed the problem that the custom setting of Giant Zombies was not applied on the dedicated server.
- Fixed the problem that the collision detection of some objects (paper box, car door, etc.) disappeared when a saved file was loaded from the dedicated server.
- Fixed the problem that the chat window interfered with the operation of other UI.

Alpha Hotfix #035

[h3]Ver. 1.1.0.2[/h3]

In the multiplayer, there was a problem in which the HP of the Heavy Zombies increased abnormally due to an error in the HP of the Heavy Zombies increased increase proportional to the number of players.
For this reason, we had to proceed with the hotfix patch.
We are very sorry for your inconvenience... T^T




[h3][Game Balancing][/h3]
- The materials required to construct and upgrade some buildings have been reduced.
- Some researches in the Skill category have been changed.
- The size of the Meat Mallet's hit detection has been increased.
- The amount of heavy zombies increment by difficulty has been decreased.
- Until the day 20th, the HP increment of wave heavy zombies has been decreased.

[h3][Game Systems][/h3]
- A key guide HUD has been added.
- Changed the key icon to properly bind to the input.
- Explosions no longer piercing structures when electrical modules detonate with currents exceeding their power limit.

[h3][Bug Fixed][/h3]
- Fixed the issue that the relevant HUD did not appear when equip upgraded Claw Hammer.

Alpha Hotfix #034

Alpha Hotfix #034

[h3]Ver. 1.1.0.1[/h3]



The crash occurred due to the key icon being changed to bind to input.
In the current version, the key guide has been removed and the key icon has been changed so that it is not bound.
I'm sorry for your inconvenience.


[h3][Game Balancing][/h3]
  • Minigun Turret, Mortar, Multiple Rocket Launcher, and Railgun's damage has been increased.
  • In multiplayer, the HP multiplier for zombies based on the number of players has been decreased.
  • Normal, Hard Difficulty: The number of zombies and wave zombies has been decreased.
  • Overall Difficulty: The HP increase amount for Heavy Zombies in Wave has been decreased.
  • Wind Power Generator, Solar Panel and Fuel Generator's generation quantity has been increased.
  • Wind Power Generator and Solar Panel's broken rate has been decreased.
  • Battery(1st)'s power capacity has been increased.
  • Plasma Shocker's standby power has been decreased.

  • Unnecessary items have been cleaned up.
    As the items have been changed, the items required for building and crafting have changed.

    - Items that can no longer be obtained
    All kinds of Bones, Piece of Cloth, Piece of Rubber, Piece of Plastic, Trimmed Log, Iron Wire, Wire, Chain
    The above items can be changed to usable items through DISASSEMBLE.

    Example)


    - New Items
    Bones, Bird Bones, Stag Skin

[h3][Game Systems][/h3]
  • Changed so that items of the same type are combined when sorting items in the inventory.
  • A blood effect to the wave indicator has been added.
  • From now on, the wave indicator will blink from hour 21.
  • Changed the key icon to properly bind to the input.
  • From now on, the animals are less likely to leave their territory.
  • The size of the Flamethrower's hit detection has been decreased.
  • The repair time has been decreased.
  • Changed Gate opening and closing interaction to be better.
  • The following resolutions are supported. (2560x1080, 3440x1440, 3840x1080, 5120x1440, 5120x2160)
  • The interaction target highlighting option has been added.

[h3][Bug Fixed][/h3]
  • Fixed the crash that occurred in various situations.
  • Fixed the issue that two corpses would appear when the Vomiter Zombie self-destructed.
  • Fixed the issue that the Vandal Zombie would perform 3 consecutive attacks on the spot.
  • Fixed the issue that the door placed in the field did not work properly in the client environment.
  • Fixed the issue that the pictures of journals 3 to 7 were not displayed.
  • Fixed the issue that the light would come on when a wire was connected while the battery was discharged.
  • Fixed the issue that the power being used by the Power Controller in the client was not updated.
  • Fixed the issue that the paper part was not displayed properly when the sign was on fire.
  • Fixed the issue that the Half Beam was not built the same as the Beam.
  • Fixed the issue that the Mining Machine was self broken.
  • Fixed the issue that the Door was self broken when upgrading.
  • Fixed the issue that the Gate was self broken when upgrading.
  • Fixed the issue that the Cancel HUD remained even when the UI was turned off.
  • Fixed the issue that the camera shake option was not applied in FPP.

Development Update #05 - Electricity, New Traps and New Zombies!



[h3]Ver. 1.1.0.0[/h3]

[h2][Electric System][/h2]

Traps can be automated using electricity. Higher tier traps that require a lot of electricity also can be built.

[h3]New Buildings[/h3]
Bicycle Generator, Wind Power Generator, Solar Panel, Fuel Generator
Battery, Electric Power Controller, Trap Controller
Battery Eliminator Circuit, AND-Gate, OR-Gate, XOR-Gate
Switch, Pressure Switch
Electronics Workbench

[h3]New Building Modules[/h3]
Triangular Stairs, Gate, Beam, Half Beam



[h2][New Traps][/h2]

[h3]Melee Traps[/h3]
Meat Mallet, Pusher, Grinder, Plasma Shocker

[h3]Ranged Traps[/h3]
Minigun Turret, Mortar, Multiple Rocket Launcher, Railgun
*The Flamethrower has been changed to a trap that requires electricity.

[h3]Special Traps[/h3]
Leg-Hold Trap, Treadmill, Springboard



[h2][New Zombies][/h2]
Vomiter, Screamer, Vandal, Hunter, Three-Heads



[h2][New Items][/h2]

[h3]New Equipment[/h3]
Wire Connector, Electric Wire, Two-Handed Lightsaber, Light Shield

[h3]Trap Modification Parts[/h3]

Reforge melee traps!

Trap Modification Sting - Damage +5
Trap Modification Blade - Damage +10%
Trap Modification Plate - Damage Taken -2
Trap Modification Armor - Damage Taken -10%
Trap Modification Core - Critical Chance +10%

[h3]Books for Research[/h3]

You can proceed with the research by obtaining the books required for the research.



[h2][First Person Perspective][/h2]

You can now play the game in FPP mode as well.
Can assign the key in 'Settings - Controls - Special - Viewpoint'




[h2][Localization][/h2]

We want to provide a better experience, so we improved existing translations and added new languages.

[h3]Improvment[/h3]
Korean
English
French
Spanish
German
Chinese(Simplified)
Russian
Portuguese-Brazilian
Italian
Arabic
Hungarian
Japanese

[h3]New[/h3]
Chinese(Traditional)
Turkish
Polish
Thai


[h2][Balance][/h2]

[h3]Improvement[/h3]
Zombie AI has been improved.
UI AI has been improved.
Survival Notes has been improved.

[h3]Change[/h3]
The start time of the new game has been changed.
The Spawn rate of animals has been changed.
The Drop rate of world drop items has been changed.
Zombie Wave has been changed.
The Specification of difficulties has been changed.
The Specification of zombies has been changed.
The Specification of animals has been changed.
Specification of farms has been changed.
New researches have been added and existing researches has been changed.
Damage of equipment has been changed.


[h2][Bug FIxed][/h2]
Fixed the problem that the upper body was twisted when a zombie was hit.
Fixed the problem that zombie was intermittently unable to attack users.
Fixed the problem that the wolf's cry was not heard intermittently.
Fixed the problem that the research of speed of ranged equipment was not applied properly.
Fixed the problem that the research of additional damage was not applied properly.
Fixed the problem that the research of decrease ingredients when building modules was not applied properly.
Fixed the problem that the ammo bag reforge was not applied properly.
Fixed the problem that the building's HP was restored to 100% when a save file was loaded.
Fixed the problem that the UI was turned on when the journal was opened with the UI turned off.


[h2][Official Server][/h2]
The settings of the official server have been changed.
Due to the characteristics of the game, it is difficult to manage the server through the automation system, and there are many inconveniences in terms of users' play.
Therefore, we changed the ratio of servers with and without zombie wave to 1:3.
If you have any comments related to the game as well as the official server, please send an e-mail to the address below. Thank you.
[email protected]