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Night of the Dead News

Alpha Hotfix #030

[h3]Ver. 1.0.9.2[/h3]

[h2][Game System][/h2]
  • Now trees have scratches when hitting them.
  • Now doors collision disappear when the door is opened.


[h2][Optimization][/h2]
  • The optimization of Range Trap.
  • Fixed the problem that the frame fell as the date passed.


[h2][Bug Fixed][/h2]
  • Fixed the problem where sometimes the birds would fall under the terrain.
  • Fixed the problem that the lower part of the trees were broken when the trees first hit.
  • Fixed the problem where you could not move when hit by an Ankle Trap.
  • Fixed the problem where the bush was not crushed at once even if it took more damage than its own health.
  • Fixed the problem that the trap floor was on fire.
  • Fixed the problem that the door was not displayed properly when the door was destroyed.
  • Fixed the problem that the hit animation was played during parkour.
  • Fixed the crash that occurred in certain situation.

Please make sure to run the most up-to-date version of the game.
Thank you.

Alpha Hotfix #029

[h3]Ver. 1.0.9.1[/h3]


Fixed the crash that occurred in certain situation.

We have re-uploaded the update. Please, re-download the files. We are sorry.

[h3]Bugfixes[/h3]
  • Fixed the phenomenon that other interactions were impossible when the client used the throwable weapon.
  • Fixed the phenomenon that the character's position moved to another place when using Parkour.
  • Fixed the phenomenon that the Mobile Phone could not be acquired in Prison.

Please make sure to run the most up-to-date version of the game.
Thank you.

Develop Update #04 - Parkour, New Buildings and Achievements!



[h3]Ver. 1.0.9[/h3]

[h2][Parkour System][/h2]
A brand new Parkour System that allows you to climb over walls and cars easier. With several new QoL improvements on buildings, obstacles, and improved walls for the perfect parkour moments. Every second counts!






[h2][New Buildings][/h2]
New building parts have been added. This includes several new base building options, but also comes with a few new nifty pieces of base furniture!



New buildings have been added that can be constructed.
  • Foundation Open Type
  • Triangle Foundation
  • Triangle Foundation Open Type
  • Half Floor
  • Triangle Floor
  • Half Column
  • Half Wall
  • Triangle Wall
  • Roof Wall
  • Security Door Wall
  • L-Shaped Stairs Reverse
  • Stair Fence
  • Roof
  • Roof Ridge
  • Roof Corner

New Base furniture
  • Security Storage Box
  • Floor Sign
  • Wall Sign
  • Sign


Wouldn't it be possible to build a prettier house than before?


[h2][Achievement System - 53 achievements added!][/h2]



There are some achievements that are hard to achieve, so why don't you try them?



※ During the testing process, we found that some achievements 'did not work' well if we 'created a new team' instead of an existing team 'in multiplayer'. If you want accomplish achievements, you shouldn't create a new team. Please understand if there is some inconvenience.


[h2][Game System][/h2]
  • The UI of the main menu has been changed.
  • The damage formula for user-built structures has been changed.
    (Decreased structure damage from Players and Traps.)
  • Items with 'Explosion Damage' are indicated in they tool tips.
    (Equipment and Traps that could not damage structures have been changed so that they can do damage.)
  • When zombies can’t reach to Bait Trap, they attack Players more aggressively.
  • When zombies can't reach to Players, they attack buildings more aggressively.
  • Decreased structure damage form zombies’ stomp attack.
  • Structures that can be destroyed when equipped with a ‘Claw hammer’ are highlighted, and HP is displayed.
  • Decreased wave boss zombies increment according to the number of users in multiplayer.
  • The default key for ‘Evasion’ has been assigned to ‘Alt’.
  • It has been changed to allow users to construct other structures on bridges built by users.
  • Increased materials required for bridge construction and upgrade.
  • Ranged Traps Optimization
  • Increased the accuracy of the ranged traps.
  • Increased the rotation speed of the Spike Launcher and Flame Thrower


[h2][Localization][/h2]
  • Localization work is in progress.
  • Some of the awkward names and descriptions have been changed.
  • Added new languages
    (Italian, Arabic, Hungarian)
※ Please understand that there are still a lot of awkward parts as a cornerstone of the localization work that we will go into later.


[h2][Bug Fixed][/h2]
  • Fixed the phenomenon that firearms loaded bullets one by one.
  • Fixed the save did not work properly if the save was interrupted in the middle.
  • **(If you turn on the menu screen while saving, the save will not proceed. Turn off the menu screen and finish the save!)***
  • Fixed the problem where the game was paused while the host was setting game options in multiplayer.
  • Fixed the phenomenon of moving backwards when sowing seeds.
  • Fixed the phenomenon that the user did not take damage intermittently by the Spiked floor.
  • Fixed the problem where jumping and sitting was possible while the UI of the Storage box was turned on.
  • Fixed the phenomenon that the fire effect of the structure did not disappear.
  • Fixed the problem where the same equipment was not registered in the quick slot when the equipment with the stack was exhausted.
  • Fixed the phenomenon that the survival note covered the Journal(Map).
  • Fixed the problem where the motion was not natural after firing an arrow.
  • Fixed the problem that the projectile stuck in the body did not disappear when the user revived.
  • Fixed the problem where the loading did not proceed when the Settings was opened while the game was loading.
  • Fixed the problem where multiple items were created when upgrading equipment.
  • Fixed the problem that the ammunition loaded in the long-range trap was not released by drag & drop.
  • Fixed the problem that only up to 6 buffs were applied.


[h2]*Official Server will be initialize after this update.[/h2]
There is a possibility of conflict with existing data, so the official servers is initialize. Please understand.


Please make sure to run the most up-to-date version of the game.
Thank you.


[h3][/h3]
We have re-uploaded the update because of the crash issue. Please, re-download the files. We are sorry.

Alpha Hotfix #028

[h3]Ver. 1.0.8.3[/h3]


  • Fixed the issue of frame drop in the downtown area
  • Mitigated the lagging animation of AI

We have re-uploaded the update. Please, re-download the files. We are sorry.

[h3]Gameplay[/h3]
  • Close UI On Attacked Toggle (Enable/Disable) added to ‘Settings - Gameplay - Game settings - Close UI On Attacked’ (Initial setting: Enable)

  • A priority control offset for interactable elements buttons added to Q, E (Settings → Controls → Action → Change Target 1, 2)
    It will be print this message. 'Save this control settings?'
    The function is still under test, so please understand if it's inconvenient to use.



  • Decreased Power Saw damage (20 → 15)
  • Increased Power Saw Weight (40 → 45)
  • Decreased Cross Bow Weight (30 → 15)
  • Increased Bolt damage (15 → 20)
  • Increased Power Saw damage for trees
  • Increased Kukri damage for bushes


[h3]Bugfixes[/h3]
  • Fixed the issue of unequip an ammo when keep rifles(i.e. Bow, RU-74, Rocket launcher, etc.)
  • Fixed the issue of an ammo and throwable weapons are can use without consume
  • Fixed the issue of the Butcher zombie’s normal attack can hit through the wall
  • Fixed the issue of the exclusive attacked motion for Power saw of zombies always occur
  • Fixed the issue of the Butcher zombie’s stiff is same as common zombies
  • Fixed the issue of unintended hit effect occur
  • Fixed the issue of awkward animation of character
  • Fixed the issue of output footstep sound twice
  • Fixed the issue of fall mesh of Small animal trap
  • Fixed the issue of invisible direction indicator
  • Fixed the issue of can eat interaction while reloading
  • Fixed the issue of can eat interaction while using Flame thrower and Power saw
  • Fixed the issue of character can move immediately after parrying
    (22nd Feb. Add comment about 'Character')
  • Fixed the issue of the equip mark can’t work normally when same items are in inventory
  • Fixed the issue of stop the dodge when take burn damage


[h3]Optimization[/h3]
  • Zombies collision optimization
  • Wave optimization


Please make sure to run the most up-to-date version of the game.
Thank you.

Alpha Hotfix #027

Alpha Hotfix #027


Ver. 1.0.8.2

Machine table Equipment
  • Machine table can be used to craft Lightsaber, Flamethrower, Rocket launcher and Rocket
  • The list of equipment that can be upgraded on Machine table is as follows Lightsaber, Flamethrower, Rocket launcher, Crossbow, MR16, RU-74, and Power Saw


Gameplay
  • Changed damage animation of a zombie attacked by Power Saw
  • Crosshair will no longer appear for Power Saw
  • Removed character damage animation while using Power Saw
  • Increased the attack rate of Power Saw

  • Decreased stamina consumed when using most equipment
  • Decreased Dodge stamina

  • Crafting materials needed for Rocket have been changed
    [Piece of Iron: 5, Gunpowder: 1, Plastic: 1 -> Piece of Iron: 5, Gunpowder 1, Fuel 1]

  • Crafting Torch has been reallocated from Equipment production table to Inventory
  • Crafting Dynamite has been reallocated from Machine Table to Equipment Production Table

  • Increased the item drop rate from a field zombie
  • Increased the item drop rate from a zombie during Day 1-20 waves but the amount obtained has been decreased
  • Decreased the item drop rate from a boss zombie during a wave but the amount obtained has been increased

  • Increased the chance of getting Oil from Oil pumping machine
  • Increased the chance of getting Gunpowder from Quarrying machine and Mining machine


Miscellaneous
  • Changed character animation while equipped with a gun
  • Changed animation of zombies


Bugfixes
  • Changed sound classes
  • Fixed the zombie damage sound issue
  • Fixed the issue of mesh in the school region not appearing properly
  • Fixed the issue of crossbow bolts not appearing properly


Please make sure to run the most up-to-date version of the game.
Thank you.