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Night of the Dead News

DevUpdate 1.1.0 Trailer

Hi there!

We are thrilled to announce that the Version 1.1.0 Update is happening next week.

We would like to share a brief video about new zombies and traps which were introduced in our DevBlog.
Please check out the blog if you hadn't already! (DevBlog #01)
Please look forward to upcoming developments. Thank you!


Check out the trailer!
[previewyoutube][/previewyoutube]

Alpha Hotfix #033

[h3]Ver. 1.0.9.6[/h3]

There was an urgent game patch to fix some serious bugs.
Please send us an email if you have a problem with the game after the patch.

[email protected]

Sorry for the inconvenience.

[h3][Bug Fixed][/h3]
  • Fixed a bug that game inaccessible if there are many buildings built.
  • Fixed a bug that some interactions not working when the hammer is lifted.


Please make sure to run the most up-to-date version of the game.
Thank you.



Alpha Hotfix #032

[h3]Ver. 1.0.9.5[/h3]


If the data saved on the dedicated server is not compatible, please check the post below.
https://steamcommunity.com/app/1377380/discussions/0/3115906960349624636/

- Existing save data may be incompatible due to team system changes.
- When saved data is loaded, the quick slot is initialized.
- Fixed the problem that sometimes the birds would fall under the terrain. (If this occurs again, please send it to us again.)


We are sorry for the inconvenience.


[h3][Team System][/h3]
  • Added team management functionality.
  • The default shortcut key for team management is 'P'. Accordingly, the shortcut key to change the viewpoint has been moved to 'V'. If the shortcut key is not assigned, please set it. 'Controls - Interface - Team'
  • A team management button has been added to the bottom right of the chat window.
  • Team creation is possible for both PVE and PVP.
  • In PVE, all teams are nonhostile, and in PVP, all teams are hostile.
  • Hostile players give major damage on buildings.(Team members and nonhostile players can also give minor damage on buildings)
  • Most interactions are not possible if you are not on the same team.
  • Bulding is not possible near other team buildings.



[h3][Game System][/h3]
  • Added suicide button.
  • Building UI has been improved.
  • Added the zombies spawn animation.



[h3][Game Balancing][/h3]
  • Increased the Iron ore and Copper ore drop rates in iron veins.
  • Increased the Seed drop rate.
  • Decreased the distance that zombies run away.
  • The door that did not open in the mansion has been modified to open.
  • Changed the materials for Land Mine and Barrel Bomb.
  • Changed it does not explode when demolishing Land Mine and Barrel Bomb.
  • Fire damage has been added to the Barrel Bomb.
  • Decreased damage from zombies to buildings.
  • Changed to allow interactions that were not possible when holding a Claw Hammer.
  • Changed the detection to make the trap for a better build.
  • Changed the color of the orange’s icon.


[h3][Bug Fixed][/h3]
  • Fixed the problem that fails to load the character when connecting to the server.
  • Fixed the problem that the door of the car did not disappear.
  • Fixed the problem that the body bag did not disappear.
  • Fixed the problem that of holding a knife or arrow in hand.
  • Fixed the problem that the knife disappeared when the bow was equipped.
  • Fixed the problem that the wall interfered with the detection of the pillar.
  • Fixed the problem that the explosion of the Barrel Bomb was not chained.
  • Fixed the problem that zombies did not attack intermittently.
  • Fixed the problem that some items disappeared when the game was saved and loaded.
  • Fixed the problem that the remaining number of the Cutter was decreased in certain situations.


Please make sure to run the most up-to-date version of the game.
Thank you.

DevBlog #01



[h3]DevBlog #01[/h3]

Hi there!
It's already been a month since 4th development update.
We would like to say thank you to everyone who enjoys our game and provides helpful feedback.
Our team is working hard to keep up with the announced roadmap schedule.
Today, we would like to share some insights on the progression of game development.


[h2][New Zombies][/h2]
The names of new zombies haven't been decided yet. Please give us suggestions on comment below!
New Zombies : 2 Light Zombies, 2 Heavy Zombies, 1 Giant Zombie



[h3]Light Zombie[/h3]

1. Acidic... You know how it works?




2. This zombie can not attack due to his bound hands. However, he can still make noise.




[h3]Heavy Zombie[/h3]

1. Once this zombie strikes its spike on you, there will be no turning back.




2. If you try to secrete yourself inside the shelter, this zombie wouldn't leave your building alone.




[h3]Giant Zombie[/h3]

1. It would be a nightmare to imagine this zombie approaching your shelter.




[h2][New Traps & Electric System][/h2]

Relax and enjoy the zombie extermination by the automatic system powered by electrical energy!
You can now upgrade the trap and more types of traps will be added.
Please look forward to it!







[h2][FPP][/h2]
And one more exciting news,
We understand many of you were waiting for the first-person perspective mode. We are working on it!





Our team is working our best on developing the Night of the Dead.
Please look forward to it!
Thank you!

Alpha Hotfix #031

[h3][/h3]
[h3]Ver. 1.0.9.4[/h3]
[h3]Urgent patch has been done because of a serious bug occur.
Sorry for the inconvenience.[/h3]


[h3]Ver. 1.0.9.3[/h3]
[h3][/h3]
[h3]When the saved file is loaded and the wave system may not work properly for first two days. because the wave system has changed.

We apologize for inconvenience.[/h3]

[h2][Game System][/h2]
  • Changed the ranged trap hit priority.
  • The Join button is disabled if no server is selected.
  • Changed the order of study categories. (Survival - Skill - Combat - Utility)
  • Changed the models of the Quarrying Machine and the Mining Machine.
  • Changed the CRAFT button disappear if the crafting table needs to be upgraded.
  • Changed the detection of the crafting table upgrade.
  • Changed some of the awkward collision detections such as roof and furniture.
  • Slightly increased the brightness of the night time.
  • Changed the disassemble icon.
  • Changed the disassemble button to red.
  • If the resolution is different from the previously played environment, the resolution will be changed to match the current environment.
  • A destruction effect is created after breaking the rooting object (paper box, etc.).
  • Changed to yell when zombies are chasing.
  • Added breathing sounds when zombies are running.
  • As the system of ranged equipment has changed, it has been changed so that you cannot interact with the bullet slot.
  • Changed the items cannot be stored in the storage box using a quick slot.


[h2][Game Balance][/h2]
  • Changed the recipes for the following items.Boiled Egg, Roasted Mushrooms and Fruits, Stir-fried Vegetables, Natural Pesticide, Tape, Crafting Table, Trap Buildings
  • Increased the stats of the following items.Boiled Egg, Energy Bar
  • Increased the basic damage of Bow, Crossbow, and Grenade Launcher as the damage of bullets (Arrow, Bolt, Grenade) has been removed.
  • Changed the types of items that can be obtained from the field and increased the overall drop rate.
  • Increased the item drop rate of zombies.
  • Bush Plantation - Main items have been fixed, and increased the drop rates of Rubber Resin, Herb, Leaf, and Tree Branch.
  • Tree Plantation - Main items have been fixed, and increased the drop rates of Rubber Resin
  • Decreased the usage of Research Data for low-level research.
  • Changed research on the unlocking of craft Kukri and Knuckle.
  • Added damage to the parrying.
  • Decreased stamina usage when attacking.
  • Increased overall damage of melee equipment.
  • Increased the attack speed of one-handed equipment.
  • Changed the attack detection of the Felling Axe.
  • Increased the minimum height for falling damage.
  • Decreased stamina usage of running.
  • Increased stamina recovery.
  • Decreased the movement speed of Runner Zombies and Crawler Suicide Zombie.
  • The wave system has been improved overall.
  • No more appear Crawler Zombie (with only the upper body) during the wave.
  • No more appear wolf in the area of the early movement line.
  • Changed the animals can better cross obstacles.
  • Increased the amount of Energy Bar given for each difficulty.
  • Changed the ammunition bag upgrade does not directly affect the capacity of magazine.


[h2][Localization][/h2]
  • Localization work is in progress.
  • Some of the awkward names and descriptions have been changed.


[h2][Optimization][/h2]
  • The optimization of ranged traps.
  • Improved the network performance of traps.


[h2][Bug Fixed][/h2]
  • Fixed the problem where sometimes the birds would fall under the terrain. (If this occur again, please send to us.)
  • Fixed the problem where the client was not cancel even if he was hit while building.
  • Fixed the problem in which a message saying 'Different version' appeared when the game loaded if the 'Save File' did not exist.
  • Fixed the problem where the preview of the file was not initialized when the save file was deleted.
  • Fixed the problem that the upgrade and cancel buttons went down when upgrading the crafting table.
  • Fixed the problem where the name of the looting box was not properly expressed.
  • Fixed the problem where the equipment indicator was visible when the journal UI was on.
  • Fixed the problem where zombie bodies were falling under the Floor module.
  • Fixed the problem where the setting UI was displayed when the saved file was deleted and the game was loaded.
  • Fixed the problem can feeding interaction a Bird House even if there was no Seed.(Not actually work)
  • Fixed the problem that zombies were appeared in the space under the school.
  • Fixed the problem where the animations of animals and zombies did not play properly.
  • Fixed the problem where the character was stuck in a tree and could not move.
  • Fixed the problem that rotation of the Cutter stopped.
  • Fixed the problem where the number of zombies did not match when the game was loaded after saving during the wave.
  • Fixed the problem that the Flame Thrower could not hit the birds.
  • Fixed the problem where zombie gore (cut off part) did not work on the client.
  • Fixed the problem that the the box did not sorted in client even though the host sorted the box.
  • Fixed the problem that the food buff did not end.
  • Fixed the problem where the sound was duplicated when running with out of stamina.
  • Fixed the problem that the evasion motion did not play when the player evaded an animal attack.



Please make sure to run the most up-to-date version of the game.

Thank you.