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Night of the Dead News

Development Update #05 - Electricity, New Traps and New Zombies!



[h3]Ver. 1.1.0.0[/h3]

[h2][Electric System][/h2]

Traps can be automated using electricity. Higher tier traps that require a lot of electricity also can be built.

[h3]New Buildings[/h3]
Bicycle Generator, Wind Power Generator, Solar Panel, Fuel Generator
Battery, Electric Power Controller, Trap Controller
Battery Eliminator Circuit, AND-Gate, OR-Gate, XOR-Gate
Switch, Pressure Switch
Electronics Workbench

[h3]New Building Modules[/h3]
Triangular Stairs, Gate, Beam, Half Beam



[h2][New Traps][/h2]

[h3]Melee Traps[/h3]
Meat Mallet, Pusher, Grinder, Plasma Shocker

[h3]Ranged Traps[/h3]
Minigun Turret, Mortar, Multiple Rocket Launcher, Railgun
*The Flamethrower has been changed to a trap that requires electricity.

[h3]Special Traps[/h3]
Leg-Hold Trap, Treadmill, Springboard



[h2][New Zombies][/h2]
Vomiter, Screamer, Vandal, Hunter, Three-Heads



[h2][New Items][/h2]

[h3]New Equipment[/h3]
Wire Connector, Electric Wire, Two-Handed Lightsaber, Light Shield

[h3]Trap Modification Parts[/h3]

Reforge melee traps!

Trap Modification Sting - Damage +5
Trap Modification Blade - Damage +10%
Trap Modification Plate - Damage Taken -2
Trap Modification Armor - Damage Taken -10%
Trap Modification Core - Critical Chance +10%

[h3]Books for Research[/h3]

You can proceed with the research by obtaining the books required for the research.



[h2][First Person Perspective][/h2]

You can now play the game in FPP mode as well.
Can assign the key in 'Settings - Controls - Special - Viewpoint'




[h2][Localization][/h2]

We want to provide a better experience, so we improved existing translations and added new languages.

[h3]Improvment[/h3]
Korean
English
French
Spanish
German
Chinese(Simplified)
Russian
Portuguese-Brazilian
Italian
Arabic
Hungarian
Japanese

[h3]New[/h3]
Chinese(Traditional)
Turkish
Polish
Thai


[h2][Balance][/h2]

[h3]Improvement[/h3]
Zombie AI has been improved.
UI AI has been improved.
Survival Notes has been improved.

[h3]Change[/h3]
The start time of the new game has been changed.
The Spawn rate of animals has been changed.
The Drop rate of world drop items has been changed.
Zombie Wave has been changed.
The Specification of difficulties has been changed.
The Specification of zombies has been changed.
The Specification of animals has been changed.
Specification of farms has been changed.
New researches have been added and existing researches has been changed.
Damage of equipment has been changed.


[h2][Bug FIxed][/h2]
Fixed the problem that the upper body was twisted when a zombie was hit.
Fixed the problem that zombie was intermittently unable to attack users.
Fixed the problem that the wolf's cry was not heard intermittently.
Fixed the problem that the research of speed of ranged equipment was not applied properly.
Fixed the problem that the research of additional damage was not applied properly.
Fixed the problem that the research of decrease ingredients when building modules was not applied properly.
Fixed the problem that the ammo bag reforge was not applied properly.
Fixed the problem that the building's HP was restored to 100% when a save file was loaded.
Fixed the problem that the UI was turned on when the journal was opened with the UI turned off.


[h2][Official Server][/h2]
The settings of the official server have been changed.
Due to the characteristics of the game, it is difficult to manage the server through the automation system, and there are many inconveniences in terms of users' play.
Therefore, we changed the ratio of servers with and without zombie wave to 1:3.
If you have any comments related to the game as well as the official server, please send an e-mail to the address below. Thank you.
[email protected]

DevUpdate 1.1.0 Trailer

Hi there!

We are thrilled to announce that the Version 1.1.0 Update is happening next week.

We would like to share a brief video about new zombies and traps which were introduced in our DevBlog.
Please check out the blog if you hadn't already! (DevBlog #01)
Please look forward to upcoming developments. Thank you!


Check out the trailer!
[previewyoutube][/previewyoutube]

Alpha Hotfix #033

[h3]Ver. 1.0.9.6[/h3]

There was an urgent game patch to fix some serious bugs.
Please send us an email if you have a problem with the game after the patch.

[email protected]

Sorry for the inconvenience.

[h3][Bug Fixed][/h3]
  • Fixed a bug that game inaccessible if there are many buildings built.
  • Fixed a bug that some interactions not working when the hammer is lifted.


Please make sure to run the most up-to-date version of the game.
Thank you.



Alpha Hotfix #032

[h3]Ver. 1.0.9.5[/h3]


If the data saved on the dedicated server is not compatible, please check the post below.
https://steamcommunity.com/app/1377380/discussions/0/3115906960349624636/

- Existing save data may be incompatible due to team system changes.
- When saved data is loaded, the quick slot is initialized.
- Fixed the problem that sometimes the birds would fall under the terrain. (If this occurs again, please send it to us again.)


We are sorry for the inconvenience.


[h3][Team System][/h3]
  • Added team management functionality.
  • The default shortcut key for team management is 'P'. Accordingly, the shortcut key to change the viewpoint has been moved to 'V'. If the shortcut key is not assigned, please set it. 'Controls - Interface - Team'
  • A team management button has been added to the bottom right of the chat window.
  • Team creation is possible for both PVE and PVP.
  • In PVE, all teams are nonhostile, and in PVP, all teams are hostile.
  • Hostile players give major damage on buildings.(Team members and nonhostile players can also give minor damage on buildings)
  • Most interactions are not possible if you are not on the same team.
  • Bulding is not possible near other team buildings.



[h3][Game System][/h3]
  • Added suicide button.
  • Building UI has been improved.
  • Added the zombies spawn animation.



[h3][Game Balancing][/h3]
  • Increased the Iron ore and Copper ore drop rates in iron veins.
  • Increased the Seed drop rate.
  • Decreased the distance that zombies run away.
  • The door that did not open in the mansion has been modified to open.
  • Changed the materials for Land Mine and Barrel Bomb.
  • Changed it does not explode when demolishing Land Mine and Barrel Bomb.
  • Fire damage has been added to the Barrel Bomb.
  • Decreased damage from zombies to buildings.
  • Changed to allow interactions that were not possible when holding a Claw Hammer.
  • Changed the detection to make the trap for a better build.
  • Changed the color of the orange’s icon.


[h3][Bug Fixed][/h3]
  • Fixed the problem that fails to load the character when connecting to the server.
  • Fixed the problem that the door of the car did not disappear.
  • Fixed the problem that the body bag did not disappear.
  • Fixed the problem that of holding a knife or arrow in hand.
  • Fixed the problem that the knife disappeared when the bow was equipped.
  • Fixed the problem that the wall interfered with the detection of the pillar.
  • Fixed the problem that the explosion of the Barrel Bomb was not chained.
  • Fixed the problem that zombies did not attack intermittently.
  • Fixed the problem that some items disappeared when the game was saved and loaded.
  • Fixed the problem that the remaining number of the Cutter was decreased in certain situations.


Please make sure to run the most up-to-date version of the game.
Thank you.

DevBlog #01



[h3]DevBlog #01[/h3]

Hi there!
It's already been a month since 4th development update.
We would like to say thank you to everyone who enjoys our game and provides helpful feedback.
Our team is working hard to keep up with the announced roadmap schedule.
Today, we would like to share some insights on the progression of game development.


[h2][New Zombies][/h2]
The names of new zombies haven't been decided yet. Please give us suggestions on comment below!
New Zombies : 2 Light Zombies, 2 Heavy Zombies, 1 Giant Zombie



[h3]Light Zombie[/h3]

1. Acidic... You know how it works?




2. This zombie can not attack due to his bound hands. However, he can still make noise.




[h3]Heavy Zombie[/h3]

1. Once this zombie strikes its spike on you, there will be no turning back.




2. If you try to secrete yourself inside the shelter, this zombie wouldn't leave your building alone.




[h3]Giant Zombie[/h3]

1. It would be a nightmare to imagine this zombie approaching your shelter.




[h2][New Traps & Electric System][/h2]

Relax and enjoy the zombie extermination by the automatic system powered by electrical energy!
You can now upgrade the trap and more types of traps will be added.
Please look forward to it!







[h2][FPP][/h2]
And one more exciting news,
We understand many of you were waiting for the first-person perspective mode. We are working on it!





Our team is working our best on developing the Night of the Dead.
Please look forward to it!
Thank you!