1. Night of the Dead
  2. News

Night of the Dead News

Alpha Hotfix #031

[h3][/h3]
[h3]Ver. 1.0.9.4[/h3]
[h3]Urgent patch has been done because of a serious bug occur.
Sorry for the inconvenience.[/h3]


[h3]Ver. 1.0.9.3[/h3]
[h3][/h3]
[h3]When the saved file is loaded and the wave system may not work properly for first two days. because the wave system has changed.

We apologize for inconvenience.[/h3]

[h2][Game System][/h2]
  • Changed the ranged trap hit priority.
  • The Join button is disabled if no server is selected.
  • Changed the order of study categories. (Survival - Skill - Combat - Utility)
  • Changed the models of the Quarrying Machine and the Mining Machine.
  • Changed the CRAFT button disappear if the crafting table needs to be upgraded.
  • Changed the detection of the crafting table upgrade.
  • Changed some of the awkward collision detections such as roof and furniture.
  • Slightly increased the brightness of the night time.
  • Changed the disassemble icon.
  • Changed the disassemble button to red.
  • If the resolution is different from the previously played environment, the resolution will be changed to match the current environment.
  • A destruction effect is created after breaking the rooting object (paper box, etc.).
  • Changed to yell when zombies are chasing.
  • Added breathing sounds when zombies are running.
  • As the system of ranged equipment has changed, it has been changed so that you cannot interact with the bullet slot.
  • Changed the items cannot be stored in the storage box using a quick slot.


[h2][Game Balance][/h2]
  • Changed the recipes for the following items.Boiled Egg, Roasted Mushrooms and Fruits, Stir-fried Vegetables, Natural Pesticide, Tape, Crafting Table, Trap Buildings
  • Increased the stats of the following items.Boiled Egg, Energy Bar
  • Increased the basic damage of Bow, Crossbow, and Grenade Launcher as the damage of bullets (Arrow, Bolt, Grenade) has been removed.
  • Changed the types of items that can be obtained from the field and increased the overall drop rate.
  • Increased the item drop rate of zombies.
  • Bush Plantation - Main items have been fixed, and increased the drop rates of Rubber Resin, Herb, Leaf, and Tree Branch.
  • Tree Plantation - Main items have been fixed, and increased the drop rates of Rubber Resin
  • Decreased the usage of Research Data for low-level research.
  • Changed research on the unlocking of craft Kukri and Knuckle.
  • Added damage to the parrying.
  • Decreased stamina usage when attacking.
  • Increased overall damage of melee equipment.
  • Increased the attack speed of one-handed equipment.
  • Changed the attack detection of the Felling Axe.
  • Increased the minimum height for falling damage.
  • Decreased stamina usage of running.
  • Increased stamina recovery.
  • Decreased the movement speed of Runner Zombies and Crawler Suicide Zombie.
  • The wave system has been improved overall.
  • No more appear Crawler Zombie (with only the upper body) during the wave.
  • No more appear wolf in the area of the early movement line.
  • Changed the animals can better cross obstacles.
  • Increased the amount of Energy Bar given for each difficulty.
  • Changed the ammunition bag upgrade does not directly affect the capacity of magazine.


[h2][Localization][/h2]
  • Localization work is in progress.
  • Some of the awkward names and descriptions have been changed.


[h2][Optimization][/h2]
  • The optimization of ranged traps.
  • Improved the network performance of traps.


[h2][Bug Fixed][/h2]
  • Fixed the problem where sometimes the birds would fall under the terrain. (If this occur again, please send to us.)
  • Fixed the problem where the client was not cancel even if he was hit while building.
  • Fixed the problem in which a message saying 'Different version' appeared when the game loaded if the 'Save File' did not exist.
  • Fixed the problem where the preview of the file was not initialized when the save file was deleted.
  • Fixed the problem that the upgrade and cancel buttons went down when upgrading the crafting table.
  • Fixed the problem where the name of the looting box was not properly expressed.
  • Fixed the problem where the equipment indicator was visible when the journal UI was on.
  • Fixed the problem where zombie bodies were falling under the Floor module.
  • Fixed the problem where the setting UI was displayed when the saved file was deleted and the game was loaded.
  • Fixed the problem can feeding interaction a Bird House even if there was no Seed.(Not actually work)
  • Fixed the problem that zombies were appeared in the space under the school.
  • Fixed the problem where the animations of animals and zombies did not play properly.
  • Fixed the problem where the character was stuck in a tree and could not move.
  • Fixed the problem that rotation of the Cutter stopped.
  • Fixed the problem where the number of zombies did not match when the game was loaded after saving during the wave.
  • Fixed the problem that the Flame Thrower could not hit the birds.
  • Fixed the problem where zombie gore (cut off part) did not work on the client.
  • Fixed the problem that the the box did not sorted in client even though the host sorted the box.
  • Fixed the problem that the food buff did not end.
  • Fixed the problem where the sound was duplicated when running with out of stamina.
  • Fixed the problem that the evasion motion did not play when the player evaded an animal attack.



Please make sure to run the most up-to-date version of the game.

Thank you.

Alpha Hotfix #030

[h3]Ver. 1.0.9.2[/h3]

[h2][Game System][/h2]
  • Now trees have scratches when hitting them.
  • Now doors collision disappear when the door is opened.


[h2][Optimization][/h2]
  • The optimization of Range Trap.
  • Fixed the problem that the frame fell as the date passed.


[h2][Bug Fixed][/h2]
  • Fixed the problem where sometimes the birds would fall under the terrain.
  • Fixed the problem that the lower part of the trees were broken when the trees first hit.
  • Fixed the problem where you could not move when hit by an Ankle Trap.
  • Fixed the problem where the bush was not crushed at once even if it took more damage than its own health.
  • Fixed the problem that the trap floor was on fire.
  • Fixed the problem that the door was not displayed properly when the door was destroyed.
  • Fixed the problem that the hit animation was played during parkour.
  • Fixed the crash that occurred in certain situation.

Please make sure to run the most up-to-date version of the game.
Thank you.

Alpha Hotfix #029

[h3]Ver. 1.0.9.1[/h3]


Fixed the crash that occurred in certain situation.

We have re-uploaded the update. Please, re-download the files. We are sorry.

[h3]Bugfixes[/h3]
  • Fixed the phenomenon that other interactions were impossible when the client used the throwable weapon.
  • Fixed the phenomenon that the character's position moved to another place when using Parkour.
  • Fixed the phenomenon that the Mobile Phone could not be acquired in Prison.

Please make sure to run the most up-to-date version of the game.
Thank you.

Develop Update #04 - Parkour, New Buildings and Achievements!



[h3]Ver. 1.0.9[/h3]

[h2][Parkour System][/h2]
A brand new Parkour System that allows you to climb over walls and cars easier. With several new QoL improvements on buildings, obstacles, and improved walls for the perfect parkour moments. Every second counts!






[h2][New Buildings][/h2]
New building parts have been added. This includes several new base building options, but also comes with a few new nifty pieces of base furniture!



New buildings have been added that can be constructed.
  • Foundation Open Type
  • Triangle Foundation
  • Triangle Foundation Open Type
  • Half Floor
  • Triangle Floor
  • Half Column
  • Half Wall
  • Triangle Wall
  • Roof Wall
  • Security Door Wall
  • L-Shaped Stairs Reverse
  • Stair Fence
  • Roof
  • Roof Ridge
  • Roof Corner

New Base furniture
  • Security Storage Box
  • Floor Sign
  • Wall Sign
  • Sign


Wouldn't it be possible to build a prettier house than before?


[h2][Achievement System - 53 achievements added!][/h2]



There are some achievements that are hard to achieve, so why don't you try them?



※ During the testing process, we found that some achievements 'did not work' well if we 'created a new team' instead of an existing team 'in multiplayer'. If you want accomplish achievements, you shouldn't create a new team. Please understand if there is some inconvenience.


[h2][Game System][/h2]
  • The UI of the main menu has been changed.
  • The damage formula for user-built structures has been changed.
    (Decreased structure damage from Players and Traps.)
  • Items with 'Explosion Damage' are indicated in they tool tips.
    (Equipment and Traps that could not damage structures have been changed so that they can do damage.)
  • When zombies can’t reach to Bait Trap, they attack Players more aggressively.
  • When zombies can't reach to Players, they attack buildings more aggressively.
  • Decreased structure damage form zombies’ stomp attack.
  • Structures that can be destroyed when equipped with a ‘Claw hammer’ are highlighted, and HP is displayed.
  • Decreased wave boss zombies increment according to the number of users in multiplayer.
  • The default key for ‘Evasion’ has been assigned to ‘Alt’.
  • It has been changed to allow users to construct other structures on bridges built by users.
  • Increased materials required for bridge construction and upgrade.
  • Ranged Traps Optimization
  • Increased the accuracy of the ranged traps.
  • Increased the rotation speed of the Spike Launcher and Flame Thrower


[h2][Localization][/h2]
  • Localization work is in progress.
  • Some of the awkward names and descriptions have been changed.
  • Added new languages
    (Italian, Arabic, Hungarian)
※ Please understand that there are still a lot of awkward parts as a cornerstone of the localization work that we will go into later.


[h2][Bug Fixed][/h2]
  • Fixed the phenomenon that firearms loaded bullets one by one.
  • Fixed the save did not work properly if the save was interrupted in the middle.
  • **(If you turn on the menu screen while saving, the save will not proceed. Turn off the menu screen and finish the save!)***
  • Fixed the problem where the game was paused while the host was setting game options in multiplayer.
  • Fixed the phenomenon of moving backwards when sowing seeds.
  • Fixed the phenomenon that the user did not take damage intermittently by the Spiked floor.
  • Fixed the problem where jumping and sitting was possible while the UI of the Storage box was turned on.
  • Fixed the phenomenon that the fire effect of the structure did not disappear.
  • Fixed the problem where the same equipment was not registered in the quick slot when the equipment with the stack was exhausted.
  • Fixed the phenomenon that the survival note covered the Journal(Map).
  • Fixed the problem where the motion was not natural after firing an arrow.
  • Fixed the problem that the projectile stuck in the body did not disappear when the user revived.
  • Fixed the problem where the loading did not proceed when the Settings was opened while the game was loading.
  • Fixed the problem where multiple items were created when upgrading equipment.
  • Fixed the problem that the ammunition loaded in the long-range trap was not released by drag & drop.
  • Fixed the problem that only up to 6 buffs were applied.


[h2]*Official Server will be initialize after this update.[/h2]
There is a possibility of conflict with existing data, so the official servers is initialize. Please understand.


Please make sure to run the most up-to-date version of the game.
Thank you.


[h3][/h3]
We have re-uploaded the update because of the crash issue. Please, re-download the files. We are sorry.

Alpha Hotfix #028

[h3]Ver. 1.0.8.3[/h3]


  • Fixed the issue of frame drop in the downtown area
  • Mitigated the lagging animation of AI

We have re-uploaded the update. Please, re-download the files. We are sorry.

[h3]Gameplay[/h3]
  • Close UI On Attacked Toggle (Enable/Disable) added to ‘Settings - Gameplay - Game settings - Close UI On Attacked’ (Initial setting: Enable)

  • A priority control offset for interactable elements buttons added to Q, E (Settings → Controls → Action → Change Target 1, 2)
    It will be print this message. 'Save this control settings?'
    The function is still under test, so please understand if it's inconvenient to use.



  • Decreased Power Saw damage (20 → 15)
  • Increased Power Saw Weight (40 → 45)
  • Decreased Cross Bow Weight (30 → 15)
  • Increased Bolt damage (15 → 20)
  • Increased Power Saw damage for trees
  • Increased Kukri damage for bushes


[h3]Bugfixes[/h3]
  • Fixed the issue of unequip an ammo when keep rifles(i.e. Bow, RU-74, Rocket launcher, etc.)
  • Fixed the issue of an ammo and throwable weapons are can use without consume
  • Fixed the issue of the Butcher zombie’s normal attack can hit through the wall
  • Fixed the issue of the exclusive attacked motion for Power saw of zombies always occur
  • Fixed the issue of the Butcher zombie’s stiff is same as common zombies
  • Fixed the issue of unintended hit effect occur
  • Fixed the issue of awkward animation of character
  • Fixed the issue of output footstep sound twice
  • Fixed the issue of fall mesh of Small animal trap
  • Fixed the issue of invisible direction indicator
  • Fixed the issue of can eat interaction while reloading
  • Fixed the issue of can eat interaction while using Flame thrower and Power saw
  • Fixed the issue of character can move immediately after parrying
    (22nd Feb. Add comment about 'Character')
  • Fixed the issue of the equip mark can’t work normally when same items are in inventory
  • Fixed the issue of stop the dodge when take burn damage


[h3]Optimization[/h3]
  • Zombies collision optimization
  • Wave optimization


Please make sure to run the most up-to-date version of the game.
Thank you.