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Development Update #19 - The Last Development Update Before The Release



[h3]Development Update #19[/h3]
The Last Development Update Before The Release


[h3]Ver. 3.4.1.15[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Controller support has been added, adding new hotkey settings.
This will reset all game settings, and we ask that you change your game settings again.
We apologize for any inconvenience this may have caused.

*The game has been updated and the official server is reset.


[h3][Controller][/h3]
- Some controllers are supported.
Xbox controller support
- Controller-related settings have been added to the Shortcut Key settings.


[h3][System][/h3]
- With the addition of controller hotkeys, it has been changed so that secondary hotkeys cannot be set.


[h3][Multiplayer][/h3]
- Changed the way multiplayer is restricted by anti-cheat protection.
Only clients with Anti-Cheat Protection enabled can connect to servers with Anti-Cheat Protection enabled.
Any client can connect to a server with anti-cheat protection disabled.
- Added UI to display anti-cheat protection. (notated as EAC).
- New: Added new launch options for games (Non_EasyAntiCheat, Non_Official).
When running the game with these options, the official servers will be inaccessible.
- Added a running batch file for dedicated servers (StartSever_Non_EasyAntiCheat.bat)


[h3][Follower][/h3]
- A Follower has been added.
- Players can hire up to three followers based on their character's level (levels 1, 50, and 99).
- Followers are placed in bunker and shelters in each region.
- Followers placed in shelters change at 0:00 every day.
- Players can order or release followers from the Follower Order menu.
- Followers follow the player and automatically engage in combat, Plant Collecting, and Synthetic Objects Looting activities as directed.
- Some interactions are limited when followers looting synthetic objects (Find, Break which requires tools)
- The follower's orders are unlocked based on the follower's level.
- Players can trade items from their followers through the Item Exchange menu.
- A follower's inventory slot increases with the follower's level.
- Followers automatically consume food from their inventory when they're low on health or satiety.
- Followers will automatically consume food that provides attribute resistance depending on the situation.
- Players can also feed food directly to followers.
- Followers automatically equip weapons in combat, depending on the situation.
The weapons a follower equips are prioritized based on the weapon's tier, rarity, and buffs.
Players cannot directly equip a Follower's weapons.
- You can equip armor to your followers from the follower inventory.
- In the follower's character information, players can increase the follower's stats and rename the follower.
- The follower performs a monologue in each situation.
- If a follower's health is low, they will be passive in combat.
- When a follower reaches 0 health, they are stunned.
A stunned follower can be woken up by player's interaction.
- Experience earned by the player and the follower is distributed based on their respective levels.


[h3][Pierce][/h3]
- Pierce attack has been changed.
When perform a pierce attack, it will dash forward.
- Pierce damage multiplier for blunt weapons has been increased.
- Pierce's stamina cost has been increased.
- Added Pierce attack for all weapons except Bare Hands, Knuckles, Gut Massager, Glaive, and Berserker's Fury.


[h3][Bonfire][/h3]
- A bonfire has been placed in the world.
- Players can cook simple meals at the bonfire.
- Players can rest on chairs placed around the bonfire.
- If any characters get close to the bonfire, will take fire damage.


[h3][Scooter][/h3]
- Scooters have been placed in the world.
- Scooters are vehicles that are available to players from the beginning of the game.
- Scooters are not respawned.
- Some scooters are locked, requiring Car Thief research.


[h3][Sewer][/h3]
- The Sewer Area has been added to the world.
There are five sewers in each area.
- Sewer areas spawn zombies that have a high chance of dropping equipment.


[h3][Zombie][/h3]
- Removed animation when a zombie attacks through a wall.
- Added animation when zombies have their arms cut off.
- Added new zombies (4 kinds)
Red Crawler

Venomous Ironclad

Executioner

Yeti


[h3][Story][/h3]
- Changed the location of some subquest map markers.
- Changed the quest to complete when the quest item UI is displayed, when it is closed.
- Fixed some quest conditions.
- Changed some quest items to hide items when interacting with them.
- Added a quest to kill a Giant Zombie.
- Added a sequence for encountering followers in bunkers.
- Added a sequence for exiting the bunker.


[h3][Achivement][/h3]
- Achievements have been added and removed.
- Changed conditions for existing achievements that were unclear.
- Some achievements will be available for completion after the full release.


[h3][Animation][/h3]
- Changed the player's melee weapon attack animation.
- Changed the player's bow attack animation.
- Added a hit animation for the character's drop kick.


[h3][Balancing][/h3]
- Decreased the attack speed of Light Zombies.
- Increased zombie damage per difficulty (approximately 20-40% per difficulty)
- Changed crafting ingredients for Roasted Mushrooms and Fruits (removed Herb)
- Changed the sun to set later at night.
- Increased damage of Minigun trap.
- Increased player noise (walking, throwing weapons)
- Changed the type of guns and ammo sold in kiosks to match the type of ammo.
- Changed the ratio of current health to maximum health to be maintained when changing maximum health due to increasing or decreasing hunger levels.
- Increased the chance of an airborne supply arriving.


[h3][Customization][/h3]
- Added values to change customizations.


[h3][UX/UI][/h3]
- Some UI fixes.
Password Reset, Signs, Flags, Showcases, Building Upgrades, Research, Drone Control, Item Acquisition, Talent List, Server Information, NPC Ambassadors, and Player
- Changed the location of the Quickslot (bottom center -> bottom right)
- Added a button to view your character's attributes.
- The chat window is now available in single player.
In single player, you cannot access any chat categories except All Chat.
- Fixed map images.
- Changed the difficulty setting UI to be resolution-aware.
- Added key icons: (Tilde, ThumbMouseButton)
- Changed the Compass UI to show player markers at the top.


[h3][Sound][/h3]
- NPC voices have been changed.
- Fixed hitting sounds for trees and rocks.
- Fixed the sound of bare hands attack.


[h3][Items][/h3]
- New items have been added.
Trophies (3 types)


[h3][Miscellaneous][/h3]
- Added Take All interaction for the player's body bag.
- Changed camera movement when a player is using a bow or throwing weapons.
- Changed default value for FOV: (103 -> 90)
- Changed the description of the Survivor quest.
(Let's exchange unused unique equipment with survivors. -> Let's reset the options of the unique equipment.)
- The UI has been changed to disappear after 10 seconds when no chat is entered.
- Added an option to hide the chat window in the gameplay settings.


[h3][Bug Fixed][/h3]
- Fixed that the Coin Minting Machine and Seed Incubator could not be built at certain angles.
- Fixed that Coin Minting Machine and Seed Incubator not being interactive in the client (Guest).
- Fixed that weapons would not disappear when a unique zombie was killed in the client (Guest).
- Fixed that players were able to kick the same team even if the No Team Kill setting was enabled.
- Fixed that air drop supply would not arrive correctly over time during gameplay.
- Fixed that unique zombies would sometimes leave the room.
- Fixed that some notes in the journal would appear in English.
- Fixed that self-destructing zombies would get stuck in place.
- Fixed that text flickering in item slots.
- Fixed that characters would freeze when being dropkicked by another player.
- Fixed that characters not rotating with camera rotation while equipping a gun.
- Fixed that zombies would fall through the terrain.
- Fixed that characters facing backwards when exiting a bunker.
- Fixed that player can parkour to Survivor NPCs.
- Fixed that thrown weapons would impact into thin air.
- Fixed that the inside of a zombie's mouth would appear transparent.
- Fixed that the armored car upgrade UI displaying as an armored boat.
- Fixed that caused the quest dialog UI to display large.
- Fixed that the quest dialog UI would display the wrong NPC name.
- Fixed that unique zombies and animal corpses would bounce.
- Fixed that Arabic was not being displayed correctly in the NPC dialog UI.
- Fixed that white line when switching to the appearance change screen.
- Fixed some crashes.

Night of the Dead Release Schedule



Hello, this is Jaktostudios.

First of all, we would like to say thank you to all the users who enjoy our game.

Night of the Dead will be full released on May 31st.

Updates that add new features and polish to existing content that the game needs before a full release.

And also be adding a final story and ending.

We will do our best to provide an update that players can be satisfied with.

Thank you.

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]



We've completed our development roadmap faster than expected.
We've changed our release schedule accordingly.
Thank you.

Alpha Hotfix #081


[Ver. 3.3.2.0]
- Fixed that invisible collision objects in dungeons in the Snowfield area.


[h3]Ver. 3.3.1.5[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Zombie][/h3]
- Unique zombies have been changed to be impossible to groggy during certain actions.
- The HP of unique zombies can now be adjusted by changing in the difficulty change.
Unique Zombie HP
- The overall number of zombies outside the building has been reduced.
- Zombies have been changed to spawn mainly near buildings.


[h3][Building][/h3]
- The build category has been renamed.
Module -> Building, Workbench -> Production
- The build category for some buildings has changed.
Stairs, Triangular Stairs, L-shaped Stairs, L-shaped Stairs Reverse, Bridge
Material Production Workbench, Crafting Workbench, Electronics Workbench, Crusher
Research Table
Battery, Battery Eliminator Circuit, Wall Extension Socket, Floor Extension Socket
Punch Machine, Trap Controller, Drone Station, Seed Incubator, Coin Minting Machine
Small Animal Trap, Mid-size Animal Trap, Bird House
Jet Ski, Armored Boat


[h3][UX/UI][/h3]
- Items that cannot be interacted with in the inventory have been changed to not be highlighted.
- When using an item that recovery HP in the inventory, a green highlight has been changed to appear.
- Coil skill UI has been modified.
- Build menu UI has been modified.
- If the handmade shortcut key (H) is inputed while the inventory is open, the inventory has been changed to switch to the handmade instead of closing.
The reverse was also changed as well.
- Fade in and out has been applied when switching most UIs.
- Font size has been increased in some UI.
HUD, Dialog, Research


[h3][Sound][/h3]
- The volume of some female zombies has been reduced.


[h3][Animation][/h3]
- The running animation has been changed when the player character has some firearm equipped.


[h3][Localization][/h3]
- Some Russian translations have been changed.


[h3][Bug Fixed][/h3]
- Fixed that changes to body customizations being applied twice when a character performs an attack.
- Fixed that interactions could not be performed when a debuff was applied that dealt some damage.
- Fixed that some objects floating in the air in Desert area.
- Fixed an issue where Abomination's corpse would tear apart.
- Fixed that was possible to build in quest zone in the Theater.
- Fixed that only the player's inventory would be displayed when changing the category in the trunk of a vehicle.
- Fixed that research objectives of Crafting Quest #26 Q1 and Q2 were reversed.
- Fixed that the Mutated Nora Mutare's groggy animation would be short.
- Fixed that invisible collision objects inside some houses in the Central Grassland area.
- Fixed that discarding items from inventory working in Half even if One button is toggled.
- Fixed that some UIs being restored when opening and closing certain UIs after hiding UI (U).
- Fixed that coils not displaying their reforge values when Disassemble.
- Fixed that a player's box inside a dungeon would not be moved to the doorway when the dungeon completed that in the Snowfield area.
- Fixed that customization would break when switching between Inventory and Skin categories.
- Fixed that toggled buttons would not change background color in some UIs.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #18 - Story Part 3, New Zombies and UI Improvements



[h3]Development Update #18[/h3]
Story Part 3, New Zombies and UI Improvements


[h3]Ver. 3.3.0.4[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Changed the name of the official servers.
*The game has been updated and the official server is reset.

[h3][Stroy][/h3]
- New story added.
- Added a dungeon to the Snowfield area.

- NPC has been added to shelter in the Snowfield area.

- Added a new Unique Zombie.
Pattern Overview
Phase 1
Default Attack: Performs basic melee and ranged attacks and uses Rapid Rush.
Summon Mutated Eggs: Summons 5 eggs, each of which inflicts a debuff on nearby players that reduces their chemical resistance to 0%. If the Summon pattern is performed again with an egg already summoned, the existing egg will explode. If the player destroy the egg directly, it will not explode.

Enter Phase 2
Move to the center and cause an protection-ignoring explosion.

Phase 2
Unique Zombie casts an aura that deals powerful chemical damage.
Basic attacks are reinforced.
Reduces the cooldown of Summon Mutated Eggs.
Move to the center and make an protection-ignoring attack.


[h3][Zombie][/h3]
- Unique Zombies no longer apply debuffs when encountered and phase changed.
- Reduced the duration of super armor that occurs when a light zombie attacks.
- Added new Giant Zombies.
Abomination

Volcaino

- Chemical Three Headed Smasher has been renamed. (Enhanced Three Headed Smasher)
This changes the appearance of the Enhanced Three Headed Smasher and removes the Chemical element.


[h3][Customization][/h3]
- The Body category has been added to Customization.
The Body category allows you to change the body shape, including height.
- Added the function to change the appearance of created characters.
- For the Lucy character, the Delete Character and Change Appearance buttons have been removed.


[h3][Wave Optimization][/h3]
- Added a game setting to limit the number of spawning wave zombie. (Limit Wave Zombie Amount)
The default value of the feature is 200, which can be changed by Change Difficulty feature.
- If more wave zombies are spawned than the limit, the spawning of zombies will stop.
Unspawned zombies will enter the queue and will spawn in turn when the already spawned zombies die.
- This number of zombies includes only light and heavy zombies.
- At 06:00 game time, the following actions occur.
Removing zombies that have entered the queue.
Removing spawned zombies that are more than 100 meters away from the player.


[h3][Game Backup System][/h3]
- Added the feature to back up saved games.
- If a save is made with the same name as a file that already exists in the game, the currently saved game files are copied to the backup folder.
- The maximum number of backup files is 10, and if there are more than 10, the oldest backup file will be removed first.
- The path to the backup files is as follows.
%LocalAppData%\LF\Saved\SaveGamesBackup
- Backup files are formatted as follows.
GameName_yyyymmdd_hhmm
e.g.) Autosave_20240412_1521
- If the backup files have the same name, the more recently created file will be overwritten.


[h3][UX/UI][/h3]
- Changed the overall UI related to inventory and journals.
Removed the feature to categorize items by types. (Equipment, Consumable, Miscellaneous)
The combination keys to interact with items have been changed to toggle keys (Half, One, Drop)
Handmade has been separated from inventory. (new hotkey H)
Separated character information and coil UI.

- Changed the use of items, including equipping and unequipping equipment to only be possible in the Inventory tab.
- Dragging and dropping an item to a specific location in the Inventory UI enables interaction.
If it's interactive, it's visually indicated.

- Suicide button moved from inventory to system menu.


- Added the feature to visualize wire connection sockets even when they are blocked by buildings.
Wire connection sockets behind highlighted buildings will not be visualized.
- Changed most interactions to be disabled when the Wire Connector is equipped.


[h3][Items][/h3]
- New items have been added:
Unique Equipment (2 Kinds)


[h3][Miscellaneous][/h3]
- Equipment Modification Workbench has been renamed. (Coil Workbench)
- Ranged weapon's sub parts have been changed to always work.
Tactical Light, Laser Sight
- Removed shortcuts for ranged weapon's sub parts.
- Changed the vehicle's auxiliary functions do not work when another UI is open. (Horn, Headlight, etc.)
- Polished sounds associated with player attacks.


[h3][Bug Fixed][/h3]
- Fixed that caused player and vehicle to synchronize to the wrong location.
- Fixed that vehicle would fly into the sky when picked up and then ride.
- Fixed that skins would not be applied to Armor Stand.
- Fixed that players could fall through the terrain next to some buildings in SOC.(Special Operations Command)
- Fixed that the aim of a ranged weapon was broken after attempting to interact with an item slot in the inventory UI.
- Fixed that the player's light was not hidden in the preview of the Wood Carving Doll's Body skin.

Alpha Hotfix #080

[h3]Ver. 3.2.2.4[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game System][/h3]
- Added Infrared Sensor to items for sale in kiosks.


[h3][Sound][/h3]
- Reduced the loudness of Trap Modifications when they are triggered.
Smash, Electric Explosion


[h3][Quest][/h3]
- The voice of the Veronica has been changed.
- Simplified NPC dialog when accepting journal quests.


[h3][Animation][/h3]
- Improved hit animations for player characters.


[h3][Bug Fixed][/h3]
- Fixed that the player character's hit animation would not play.
- Fixed that kicking was possible in certain actions. (Lift)
- Fixed that another player's item could duplicated in a quest chest.
- Fixed that notification message being misrepresented if player's inventory was full when picking up an item from Walter's chest.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.