1. Night of the Dead
  2. News

Night of the Dead News

Alpha Hotfix #062

[h3]Ver. 2.1.3.18[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/



[h3][Game Balancing][/h3]
- The Tier of some equipment has been changed (Bone / Iron / Copper Equipment, Iron Ring, Iron Bracelet).
Consequently, aspects related to the equipment such as acquisition locations, crafting and disassembly materials, status, and purchase prices have been changed.
- It has been changed so that Cloth Equipment can no longer be obtained.
- The decay time of an animal corpse has been changed to 18 hours.


[h3][Bug Fixed][/h3]
- The issue that the Client Player (Guest) on the Dedicated server couldn't destroy the player's vehicle has been fixed.
- The issue that the decay time of an animal corpse was not saved when loading a saved game has been fixed.
Consequently, when loading a game, if the decay time of a saved animal corpse exceeds 18 hours, the animal corpse may be immediately removed.
- The issue that hair or beard was not hided when wearing certain helmets has been fixed.
- The issue that the interaction was immediately completed when the Client Player (Guest) was hit during the interaction has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #061

[h3]Ver. 2.1.3.16[/h3]

*If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Due to continuous updates, there have been numerous additions and deletions in the game's settings. However, for some users, it has been observed that these changes are not being correctly reflected in their previously set preferences, greatly impacting game performance. As such, we kindly request you to reset all settings (particularly the graphics settings), and reconfigure them as per your needs.

[h3][Bug Fixed][/h3]
- The issue that doors placed on the Worldmap were regenerated even after being destroyed has been fixed.
- The issue that male characters couldn't properly render Armor when wearing Cloth Armor has been fixed.
- The issue that the helmet costume couldn't properly express the color of the hair has been fixed.
- The issue that it was impossible to build a Drone Station next to a Wall has been fixed.
- The issue that it was possible to disassemble Gold Bars has been fixed.
- The issue that the price information of the Kiosk would intermittently change when loading saved games on a dedicated server has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #12 - Costume, Kiosk and Food



[h3]Development Update #12[/h3]
Costume, Kiosk and Food

[h3]Ver. 2.1.3.13[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.

*The game has been updated and the official server is reset.


[h3][Game Systems][/h3]
Costume
- New costume added.
Costumes can be acquired by killing certain zombies or purchasing them from a Kiosk.
Bulletproof Helmet, Military Uniform, Military Boots

Police Hat, Police Uniform

Academic Cap, Graduation Gown, Sneakers, Backpack

Protective Hat, Protective Suit, Protective Gloves, Protective Shoes

Prisoner Uniform, Handcuffs


Kiosk
- Kiosk have been added.

- Some items can be purchased or sold at the Kiosk.
- Different types of Kiosks offer different items for sale.
- The discounted items change at 0:00 and 12:00 every day.
- The price of the Gold Bar changes at 0:00 and 12:00 every day.
- Exclusive items available for purchase at the kiosk have been added.
Plastic Fishing Rod, Hamburger, Antibiotic, Chemical Detoxification Pill, Muscle Neural Network Chip, Gold Bar


Research
- New Research Category Added
Cell Category

- New Researches Added
Herbalist, Electrician, Firefighter, Snowboarder, Demolition Expert, Hazardous Materials Specialist, Hematologist, Golfer, Stuntman
New research can be proceeded through the Muscle Neural Network Chip.


Food
- The maximum number of Food Buffs is limited to 6.
- If 6 buffs are already in effect, applying a new buff will remove the earliest applied buff.
- When a buff is forcibly removed or food that reduces health or energy is consumed, a special animation plays.
- The buff from the Golden Koi Soup has been removed.
- Accordingly, the tooltip for the Golden Koi Soup has been updated.

Graphic
- The daytime duration has been extended.
- The brightness during the night time has been increased.

Miscellaneous
- The information of items that can be used for trap modification or loading, and vehicle refueling will be displayed.
- The interaction for a bird house has been changed. (Take -> Harvest)
- The build category of some buildings has been changed. (Cooking table, production facilities)
- The indication of Weight has been changed to Movement Speed.
- Description has been added to the Preloading Level setting.
If a crash occurs while running the game, please check this setting.


[h3][Game Balancing][/h3]
Item Balancing
- The stack of items in the inventory has been increased.
- The tier of leather armor has been changed. (1T -> 2T)
- The base stats of some equipment have been changed. (Armor, Shield)
- The reinforcement materials for equipment have been partially changed.
- Mining ores have been added to the crafting materials for electronic parts.

Loot Balancing
- The acquisition of mining ores has been added from iron ores in the desert and snow areas to a low probability.
- The production amount of production facilities has been changed.
- Due to item changes, the crops of the farm have been changed.
- The fruits that can be obtained from trees and bushes in each region have been changed.
- The High-Grade Equipment Drop Rate when killing zombies has been changed to Equipment drop rate upon zombie kill.

Damage Balancing
The damage dealt to players by debuffs caused by the player has been changed to 1/10.
The damage dealt to players by vehicles has been changed to 1/10.

Difficulty Balancing
- The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.
- As the duration of the day increases, the number of wave zombies also increases.
- 360 minutes and 420 minutes have been added to the Times per day settings.
- Some time-related options have been changed according to difficulty.
Accordingly, for dedicated servers, please check the changed settings.
Natural Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Synthetic Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Time per day (value 60, 120, 180, 240, 300, 360, 420 in minutes ; difficulty: custom)

Electricity Balancing
The power consumption of the Drone Station has been decreased.

Building Balancing
- The HP of the doors placed in the world has been decreased.


[h3][Items][/h3]
1. New items added.
- Equipment (7Kinds)


- Food (19Kinds)


- Miscellaneous (11Kinds)


4. Removed the following items.
- Knife, Rod, Watermelon, Cauliflower, Zucchini, Sweet Potato, Cucumber, Broccoli, Large Meat Cut, Potato Chips, Bacon, Fried bacon, Chocolate Donut, Roasted Large Meat, Vegetable Stew, Baguette, Roasted Red Mushroom, Roasted Yellow Mushroom, Broth

5. Changed the following item.
- Bread -> Dough

6. Some items have been changed to be disassembled.
- Herb, Rotten Food, Can of Beans

*Due to some items being removed or changed, if the icon of the item assigned to the quick slot does not appear, please reassign it.


[h3][Bug Fixed][/h3]
- The issue that the No Generator Breakdown setting was not properly applied has been fixed.
- The issue that zombies did not react when attacked with Ranged-Traps has been fixed.
- The issue that items were duplicated when storage box was destroyed at the same time has been fixed.
- The issue that the game slowed down when the Coin item was dropped on the floor has been fixed.
- The issue that some loot objects were placed in abnormal positions has been fixed.
- The issue that items floating on the water could not be taken has been fixed.
- The issue that no more interactions were possible despite the break interaction not being completed properly has been fixed.
- The issue that the corpse of animals flew away when they died has been fixed.
- The issue that the option to increase the equipment drop rate during melee combat did not apply has been fixed.
- The issue that the Client Player (Guest) was not able to properly load the map upon game connection has been fixed.
- The issue that characters would get stuck on streetlights has been fixed.
- The issue that zombies couldn't come down when they climbed obstacles has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #060


[Ver. 2.1.2.13]
- Some crashes have been fixed.
- The issue that the size of the Mid-size Animal Trap was increasing has been fixed.


[h3]Ver. 2.1.2.9[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Systems][/h3]
Graphic
- Some graphic settings have been changed.
- The lighting in the game has been improved.
- The issue that the moon was not visible at night has been fixed.
- The issue that stars were visible during the daytime in DLSS settings has been fixed.
- The issue that stars were too bright at night in DLSS settings has been fixed.
- The running animation when equipping firearms has been changed.
- Some fonts for displaying Chinese and Japanese characters have been changed.


[h3][Game Balancing][/h3]
Zombie Balancing
- The health of the Threeheads Zombie(Mutated) has been decreased.
- The attack damage of the Threeheads Zombie(Mutated) has been decreased.

Loot Balancing
- The item drop rate from world zombies has been decreased. (Cloth and Piece of Iron)
- The item drop rate from wave zombies has been decreased. (Cloth, Piece of Iron, Rubber, and Plastic)


- The damage dealt by players to other players has been decreased (100% -> 10%).
- The attack damage of upgraded traps has been increased.
- On normal difficulty or lower, the default setting for some parameters has been changed to enable. (No Research Lost Upon Dying, No Items Drop Upon Dying, No Equipment Drop Upon Dying)
- The difficulty of official servers has been changed to hard.


[h3][Bug Fixed][/h3]
- The issue that zombies or animals in the world were not spawning correctly has been fixed.
- The issue that the same animal was spawning in pairs has been fixed.
As a result, the zombies and animals in the world will be reset. We apologize for any inconvenience caused during gameplay.
- The issue that some traps were not operating when loading a saved game has been fixed.
- The issue that the sound of buildings being destroyed with a Wrench not playing has been fixed.
- The issue that the required research for stealing vehicles was not displayed even already have a Wrench has been fixed.
- The issue that stamina was not recovering while riding a bike has been fixed.
- The issue that the breath attack visual effect of the Ice Heavy Zombie was not visible has been fixed.
- The issue that the intermittent slipping movement of zombies has been fixed.
- The issue that zombies were intermittently unaffected by physics forces has been fixed.
- The issue that the animation of zombies landing when falling from the air was repeatedly playing has been fixed.
- The issue that some wave zombies were standing still in place has been fixed.
- The issue that the aiming state was not released in specific situations (death while aiming, riding while aiming) has been fixed.
- The issue that furniture on fire was not properly dealing damage to the surroundings has been fixed.
- The issue that client players were not affected by physics forces from treadmills has been fixed.
- The issue that client players had to attack natural objects at least twice for them to be destroyed has been fixed.
- The issue that client players were not dealing proper damage to punch machines with melee weapons has been fixed.

Development Update #11 - Crusher, Punch Machine and Drone Station

[h3]Development Update #11[/h3]
Crusher, Punch Machine and Drone Station


[Ver. 2.1.1.48]
- Some crash that occurred during Drone Station's operation has been fixed.


[h3]Ver. 2.1.1.34[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Systems][/h3]
Vehicle
- The collision detection of buildings built on top of vehicles has been removed.
- The collision detection for bikes has been changed.
- The handling of the Cruiser Bike has been improved.
- The issue that AI wouldn't chase the character after getting off from a vehicle has been fixed.
- Changes have been made to prevent upgrades while the vehicle is moving.
- The issue of characters falling beneath the ground after getting off a vehicle has been alleviated.
- The issue of Wind Generators built on top of vehicles interfering with each other has been fixed.
- The issue of AI not being able to climb buildings built on top of vehicles has been fixed.
- The issue of vehicles shaking each time a building was constructed on top of them has been fixed.
- The issue of vehicles flying off when another vehicle was placed on top of them has been fixed.
- The issue where the bite animation from zombies did not play while driving a vehicle has been fixed.
- The issue of vehicles sinking into the ground has been fixed.
- The issue of vehicle speed being incorrectly displayed in the build menu has been fixed.
- The issue where changing the shortcut for the handbrake did not apply has been fixed.
- A cooldown has been added to the lift interaction (5 seconds).
- Buildings built on top of vehicles have been optimized.
- Lift interaction will now be displayed if the glove boat cannot move due to touching the ground.
- The issue where the client player could not properly follow the vehicle when standing on it has been fixed.
- The issue of flying away when the client player had a lift interaction while standing on top of the vehicle has been fixed.
- The issue that the vehicle boarding position was not displayed in certain situations has been fixed.
- The issue that the player entered a walking state when the ground vehicle exploded underwater has been fixed.

Building
- A Crusher has been added.
- The Crusher can be constructed from the workbench build menu.
- The Crusher is used to remove items from the game.

- A Punch Machine has been added.
- The Punch Machine can be built from the electrical build menu.
- The Punch Machine is used to measure damage.

- A Drone Station has been added.
- The Drone Station can be built from the electrical build menu.
- The Drone Station performs various interactions such as Repair or Take.

- A new tab has been added to the build category. (Electricity - Utility)
- The build detection for Protective Wall has been changed.
- The Pendulum's angle of swing has been changed.

Item
- Descriptions for some items have been added.
- The names of items have been changed.
Lightsaber -> Plasma Sword
Two-Handed Lightsaber -> Plasma Longsword
LightShield -> Plasma Shield
- The Plasma Sword and Plasma Two-handed Sword have been changed to a lightning element.
- The firing rate of the Bow has been decreased.
- A new recipe has been added for crafting Stone and Iron ore. (Material Crafting Bench)
- Disassembly for some items has been added. (Equipment Repair Kit, Stone, Iron Ore)

Skill
- The Penetration skill in Coil skills has been changed to Headshot.

Building Forbidden Area
- The building forbidden area has been adjusted to have a larger range.

Graphic
- The lighting of the game has been improved.
- The texture representation of the environment has been improved.
- The region debuff effects have been improved.
- The animation for the bow attack has been modified.
- Zombies have been changed to be affected by physics upon death.

UI
- The shortcut for cancel in the character UI has been changed. (F -> R)
- A shortcut has been added to the suicide UI. (Suicide : T, Close : R)
- A shortcut has been added to the close button in the research UI. (R)
- Shortcuts have been added to the Trap Controller UI. (Switch: T, Close: R)
- Some icons in the build category have been changed.
- The category of the Sleeping Bag in the build menu has been changed.
- The naming of the interactions in the machine production building has been changed. (Get -> Harvest)
- A notification will be displayed if materials are insufficient during farm reloading (sowing seeds).
- A notification will be displayed if the weight of the vehicle exceeds the limit.
- A notification will be displayed if fishing attempts fail in shallow water.
- The free reloading in Sandbox mode has been removed.

[h3][Game Balancing][/h3]
Item Balancing
- Among the additional equipment options, the value of element reinforcement has been decreased. (75% -> 50% , 40% -> 30%)
- The option for the iron ring has been changed. (Attack power 1 -> 10)
- The required materials for equipment reforge have been changed.
- The difficulty has been lowered for enhancements below level 4.
- The crafting materials for the machinery equipment repair kit have been changed. (Copper Ingot -> Charcoal)
- The durability of all equipment has been increased overall.

Building Balancing
- The slots in the storage box have been increased. (This does not apply to already built storage boxes.)
- The build materials for some buildings have been changed.
- The materials required for repairing some buildings have been changed.

Loot Balancing
- The overall quantity of items that can be obtained from loot has decreased.
- The probability of obtaining rare-grade items from equipment reward boxes has decreased.
- When crafting equipment, the probability of obtaining rare-grade items has increased.
- The increase in resource production from production facilities, dependent on the region, has decreased.

Zombie Balancing
- The overall attack power of zombies has decreased.
- The increase in the health of wave zombies, dependent on the date, has decreased.
- The spawn rate of academic zombies has decreased.
- The number of research materials that can be obtained from zombie loot has changed. (Field heavy/giant zombie 100% increase, wave heavy/giant zombie 50% decrease)
- Zombies have been changed so that they are not immune to their own elements. (100% -> 75%)
- The walking speed of zombies has increased.
- The distance at which zombies inside buildings can hear noises has been decreased.
- The number of light zombies placed in the world has been decreased.
- Light Zombie's HP has been increased.


[h3][Bug Fixed][/h3]
- The issue of not displaying a warning for some special characters that were omitted during game saving has been fixed. (@, $)
- The issue that physics did not work for client players has been fixed.
- The issue that the corpse bag fell under the bed when the player died on the bed has been fixed.
- The issue that UI shortcut keys did not change for the changed shortcuts has been fixed.
- The issue that element reinforcement options did not apply to the player's attacks has been fixed.
- The issue that items were duplicated in some situations has been fixed.
- The issue that an item was deleted when it was removed from the equipment attachment tab without space in the inventory has been fixed.
- The issue that items could not be moved from the body bag by drag and drop has been fixed.
- The issue that items were not properly updated when multiple players opened the same storage box and changed items has been fixed.
- The issue that the damage of the drum barrel built by the player was not appropriately applied has been fixed.
- The issue that material items were dropped when the drum barrel built by the player exploded has been fixed.
- The issue that additional interaction was possible with looted items (refrigerator, vehicle, etc.) after completing the looting has been fixed.
- The issue that the bleeding debuff was applied to the building has been fixed.
- The issue that zombies intermittently did not move when first encountered has been fixed.
- The issue that zombies froze without showing a hit reaction when threatened has been fixed.
- The issue that the screamer zombie screamed from a distance when first encountered has been fixed.
- The issue that sound did not play when destroying some vehicles has been fixed.
- The issue that lines were drawn on the map has been fixed.
- Zombies have been changed to better reach the player's location instead of wandering when they can't reach the player.