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Development Update #10 - Vehicle Polishing and Stabilization

[h3]Development Update #10[/h3]
Vehicle Polishing and Stabilization

[h3]Ver. 2.1.0.30[/h3]

*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.
*We recommend breaking down and rebuilding your vehicle after the update.

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Vehicle][/h3]
- The overall system of vehicles has been reworked.
- The driving experience of the vehicle has been improved.
The vehicle has been improved to better climb steep slopes.
- Air-Control feature have been added.

- The interaction for Lift-Up has been improved.
It was impossible to lift the vehicle if there was a rider on it.

- If a vehicle or a building constructed on a vehicle crash with some of the loot objects, the loot objects will be destroyed.

- Effects according to the durability of the vehicle have been added.
- Vehicle or buildings constructed on top of vehicle do not collide with items.
- The function for moving vehicle seats has been removed.


[h3][Game Systems][/h3]
- The crosshair system has been reworked.
The crosshair is displayed for 5 seconds when attacking melee attacks.
The crosshair for ranged weapons is always displayed.
Attack feedback has been added.
Hit(red dot), Critical Hit(diamond), Headshot(triangle).

- Hotkeys have been added to some UI buttons.

- The limit for the number of repetitions in crafting has been increased to 999, and the Max/Min buttons have been added.
- Building construction judgment has been modified and reinforced. -> Buildings are built more easily when they overlap.
- A warning popup is displayed when special characters are entered during game save.
- Coils equipped are displayed in the character information window.
- A message is displayed if the farm cannot be upgraded.
- Key assignments that are 'None' are now assigned to the default key.
- The animation for when zombies are hit or dead has been modified.
- The game settings on the official server will be changed.
No Wave, PVP
- The voice chat function has been removed.


[h3][Game Balancing][/h3]
- The drop rate of Tier 6 weapons has been modified.
- The overall tier of equipment attachments has been changed.
As a result, the areas where farming is possible have changed.
- The option of the knuckle handle has been changed. (Manipulability -> Critical)
- The additional option of the armor has been changed. (Manipulability -> Stability)
- Research on the speed of harvesting and sowing interactions has been increased(45% -> 100%).
- Continuous damage has been added to cold debuffs.
- The zombies' responsivity to the sound has been increased.


[h3][Optimization][/h3]
The following optimizations have been progressed
- Zombie Optimization
- World Optimization


[h3][Bug Fixed][/h3]
- Fixed that clients could not cancel the rest interaction.
- Fixed that clients could consume food during the rest of the interaction.
- Fixed that the initial starting position was not saved in PVE games.
- Fixed that repaired equipment still remained in the UI.
- Fixed that connections were possible even when the limit distance of the wire connection was exceeded.
- Fixed that some stats were not being applied.
noise reduction(Suppressor), ranged weapon reload speed, headshot damage increase, and element enhancement.
- Fixed that the research for completion speed was not being applied in some interactions.
- Fixed that effects caused by zombies were not removed and persisted.
- Fixed that items fell under the ground when clients connected.
- Fixed that the wave music did not turn off on dedicated servers.
- Fixed that entry was possible even when the vehicle was obstructed.
- Fixed that the building constructed on top of the vehicle was separated.
- Fixed that tools with a durability of 0 were still usable.
- Fixed that animals kept regenerating.
- Fixed that players were unable to connect to the game in multiplayer.
- Fixed that item information(such as durability) could not be loaded when logging into the game.
- Fixed some sound bugs.
- Fixed some crashes.

Alpha Hotfix #059

[h3]Ver. 2.0.10.1[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Balancing][/h3]
- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief


[h3][Game Systems][/h3]
- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)

- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.

- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.

- Sockets on armor are now displayed on the icon.

- Added Obtainment Area to the tooltip of items.

- Added a bearing to the map.


[h3][Bug Fixed][/h3]
- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.

Alpha Hotfix #058

[h3]Ver. 2.0.9.7[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Bug Fixed][/h3]
- Fixed intermittent crashes while gameplaying.
- Fixed that the floor of the underground facility in the tundra area was not visible.

Alpha Hotfix #057

[h3]Ver. 2.0.9.3[/h3]


[Ver. 2.0.9.6]
- Fixed that collision issue in the world map.
- Fixed that the socket of the saved weapon was not being updated properly.
- Fixed some crashes.



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Balancing][/h3]
- Reduced noise when players jump.
- Loosened restrictions on parts that can be attached to ranged weapons.
This work might cause the attachment to not work properly for equipment that was previously saved.
- Some items are no longer available in weapon loot boxes for police and military units. (Bow, Crossbow, Flamethrower, Arrow, Fuel)
Accordingly, this has increased the drop rate of other equipment.


[h3][Game Systems][/h3]
- Changed Some key icons. (Space Bar, [)
- Changed the Traffic lights placed in the world to destructible objects.


[h3][Localization][/h3]
- Fixed some wrong translations.


[h3][Optimization][/h3]
The following optimizations have progressed.
- World Map
- Buildings
- Electric Wire Visualization


[h3][Bug Fixed][/h3]
- Fixed that the SFX would not play when throwing a throwing weapon.
- Fixed that the projectile would get stuck when the Gate was open.
- Fixed that the Screamer Zombies couldn't summon zombies when the No Waves setting was enabled.
- Fixed the wrench not being visible in first-person animations.
- Fixed that the seed pocket was not visible in the seeding animation.
- Fixed that buildings were applying the electric shock debuff.
- Fixed that the research for building upgrade interaction speed was not being applied correctly.
- Fixed that torch-related achievements could not be completed.
- Fixed that the player's bag would fall under the sleeping bag when the player dies.
- Fixed that trap modification parts would not apply their effects.
- Changed the location of loot that could not be obtained in the hospital.
- Fixed that the allowed Mining Machine to be built in locations other than the ground.
- Fixed that zombies' movement was stuttering.

Roadmap #04



Hello, this is Jaktostudios.

First of all, I would like to say thank you to all the users who enjoy our game.

We would like to share the roadmap for the contents to be updated in the future.

- 'Vehicle Polishing' mainly refers to the contents related to the physical simulation of vehicles.

- 'Unique Zombie' is a new zombie that players encounter only during the story progression.

The order in which content is updated may change depending on the development schedule.

We will do our best to provide an update that players can be satisfied with.

Thank you for your patience! Stay tuned!

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]