Empyreal Update Coming June 19: Quest Tracker, Difficulty Balancing & More
[p]Hey folks,[/p][p]Thank you to everyone in the Empyreal community who has shared their thoughts in reviews, Steam discussions, and our Discord since the game’s launch! We’ve been reading it all and we’re using this feedback to focus on what changes to make in the game’s first post-launch update, which is set to arrive on all platforms on June 19.[/p][p]There are a lot of fixes coming in this patch - almost 100 individual changes in all - but particular focuses were around addressing player feedback on enemy difficulty, and finding Characters/Objectives in The Hub . Here are some of the key changes to expect:[/p][p][/p][p]1. Enemies from Levels 1-21 have had their overall power reduced.[/p][p]2. An Objective Tracker for The Hub has been added so you’ll never lose track of where you’re going next. [/p][p]3. We’ve made some changes to Stun: [/p]
[/p][p][/p][p]We’ll share full patch notes outlining all the changes when this update rolls out on June 19, and we look forward to hearing what you think about these community-driven tweaks![/p][p][/p][p]Stay up to date with the latest Empyreal news and be the first to know about updates by joining our Discord, following us on X, Bluesky and TikTok.
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- [p]Player Stun Duration reduced from three seconds to two seconds. [/p]
- [p]Added three second Grace Period after being stunned that prevents being immediately stunned again.[/p]
- [p]Reduced Stun Build-Up on specific Enemy Abilities. [/p]