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  3. Small Patch 0.6.1

Small Patch 0.6.1

Hi,

we have just released a small patch that mainly fixes a few bugs from the big update.

Changes
Improved
  • The path pieces of the entrance hall in the park can now also be customized
  • When setting the park capacity, the park opening status is now also displayed
  • Text fields now display a blinking cursor
Balancing
  • Rides should now be visited more continuously and more often
  • When searching for POIs, visitors are choosing a bit more fine-grained in terms of distance to target
Fixed
  • Paths were removed if you wanted to build a path over an old path but without sufficient funds
  • The game could sometimes remain in an endless loading screen when loading a game or entering a hall in a paused state
  • Not all hall information was displayed correctly if you selected a newly built building too fast
  • The blueprint list did not work properly when paused.
  • The unlock numbers in the research tree were not displayed correctly
  • Sometimes multiple level up arrows were displayed on top of each other
  • The "Loud Music" upgrade was not complete (the second effect was missing)
  • A few panels did not close properly when opening other panels
  • When visitors had entertainment halls as favorites then "Restaurant" was displayed as type
  • A few nature objects had wrong selection boxes
  • Some of the nature objects were displayed incorrectly when they were stuck in the wall
  • "Nature Is Awesome" Blueprint revised
  • Potential rare crashes when loading large parks
  • (Potentially) Better launchability on M1 Macs (please report on this!)


Thanks for your constructive feedback and bug reports! The red button with bug icon in the top bar is the fastest way to submit feedback. Also feel free to come on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM Discussions.

- Your Team Pixelsplit