Minor Patch (0.5.4f1) - Twitch Integration & Bugfixes
Hello all,
we are super happy about the release and the positive & constructive feedback so far. Thank you! We are all still a bit (positively) exhausted from the release, but we have a first small patch for you today.
With our last game "Deadly Days" the twitch integration was well received and we thought "Why not build one for Indoorlands?". If you're up for streaming the game (be it for an audience or your friends), you can now enable Twitch integration in the settings. On the one hand you can choose if VIP visitors should get names of viewers. On the other hand, we have implemented that viewers can actively spawn themselves as visitors. After that, they can tell their character in your park which destination to go to. The viewer players can throw dirt on the ground and pop smileys in the world. If the feature is fundamentally well received, we'd also like to expand it with more ideas. Feel free to give us your thoughts on it.
Here are the other changes.
Added
Thanks to everyone who sent us feedback & bug reports. Remember, you can always do that directly from the game (red button with bug icon in the top bar). Otherwise we are also available on our Discord ( https://discord.gg/2X8WWaK ).
- Your Team Pixelsplit
we are super happy about the release and the positive & constructive feedback so far. Thank you! We are all still a bit (positively) exhausted from the release, but we have a first small patch for you today.
Twitch Integration (experimental)
With our last game "Deadly Days" the twitch integration was well received and we thought "Why not build one for Indoorlands?". If you're up for streaming the game (be it for an audience or your friends), you can now enable Twitch integration in the settings. On the one hand you can choose if VIP visitors should get names of viewers. On the other hand, we have implemented that viewers can actively spawn themselves as visitors. After that, they can tell their character in your park which destination to go to. The viewer players can throw dirt on the ground and pop smileys in the world. If the feature is fundamentally well received, we'd also like to expand it with more ideas. Feel free to give us your thoughts on it.
Bugfixes and small improvements
Here are the other changes.
Added
- First batch of supporter names was added to the game. Thank you!
- Roadmap in the main menu
- The camera can now be zoomed with the page up / page down button
- When hovering items in the research menu (and in the purchase preview) you can now see the prices of buildings and rides
- + - buttons removed from ticket price slider
- In the research overview you can see now the sum of the daily research production
- The sound effects when placing halls should now be heard more clearly
- A ride hydraulic noise was still audible, even though the ride did not exist anymore
- In rare cases a new park was not created but an old park was loaded
- Capacity increase not shown for transportation research
- Sometimes the milestone level tooltips were not unfolded properly
- Deco objects were sometimes shrunk a bit by selecting them
- Left sidebar disappearing when re-placing building
- Decoration objects sometimes disappeared under the blueprint when decorating the hall
- A few decoration halls displayed the same texture on all four walls (instead of the set of 4 textures)
- Notifications for favorites were generated, but they are optional
Thanks to everyone who sent us feedback & bug reports. Remember, you can always do that directly from the game (red button with bug icon in the top bar). Otherwise we are also available on our Discord ( https://discord.gg/2X8WWaK ).
- Your Team Pixelsplit