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Indoorlands News

Patch 1.1.2

Hi,

today we have again a small patch for you. Thanks for your extensive feedback ːsteamhappyː

Redesigned research and coloring interface

We have redesigned the research menu and optimized the respective loading times a bit.


We also aligned the coloring of rides and hall areas with the coloring in Create Your Ride. This way you have a better overview of color groups and previously set colors and can quickly switch between color groups without having to click through everything.


Other changes
Added
  • Graphics option for VSync and Anti Aliasing.
  • When selecting a roller coaster hall, you are now shown if the roller coaster has not been validated yet
Balancing
  • Visitors now only get a reaction to dirt if they have seen dirt multiple times and not based on chance
  • Dirt now stays longer if it is not cleaned up
Improved
  • Tutorial: the task where you are supposed to generate a research point now shows you the progress as a percentage.
  • When you select a research building, the progress bar now also shows the exact percentage
  • Starting the roller coaster validation now deactivates the pause mode
Fixed
  • Visitors glitching in front of the roller coaster if you changed the blueprints beforehand
  • Sometimes the pathfinding in the park overview has gone bye-bye
  • Sometimes you got too much money refunded when building over paths
  • Some characters were not displayed correctly in chinese and korean language
  • Dirt was sometimes loaded to wrong positions
  • The boat simulator floor looked a bit broken
  • Roller coaster halls could not be found in the preview of the respective research nodes
  • Some coaster models had very visible LOD stage changes
  • Roller coasters spammed the log full
  • German: "Vorlage" consistently replaced by "Blaupause".
  • A few typos


If you encounter any problems, crashes, or just want to leave feedback, you can submit a report in-game. There is a form for this in the upper left corner (bug icon). You are also welcome to join our Discord ( https://discord.gg/2X8WWaK ).

- Your Team Pixelsplit

Hotfix 1.0.2f1 (Please read!)

Hi everyone,

at first: thanks to everyone who bought and played Indoorlands in the last days. And sorry to everyone who wasn't able to enjoy the game

Stability issues

Unfortunately we had a quite bad start in terms of game stability. For some (not all) users the game crashed frequently.

This issue was super hard to reproduce and took us three nights and days to track down the problem. In the end it seems like the multithreaded renderer of our Unity version is causing quite some trouble in our project (nothing we can affect). What we did now is disabling this option temporarily; this should stop the crashes (which was the most important thing for us). The downside however: You might see some degraded performance. We hope the impact isn't too extreme, but please let us know. We'll update the game as soon as possible when this defect is resolved.

For those where the game ran well and now have poorer performance, you can play the old version on the "previous" branch.

Other changes

Unfortunately, due to the extreme timesucker mentioned above, we didn't have much time to work on other things, but we did get a little bit done.

  • Fixed: Coaster did grant money as upkeep instead of costing money
  • Fixed: The water scooter and ferris wheel entertainment hall wasn't properly reachable by visitors
  • Fixed: Rare cases where navmesh graph could be scanned wrongly and thus not be targeted by visitors.
  • Fixed: Ride hall cameras not working without placing a ride
  • Fixed: Coaster water hall environment clipping into hall
  • Fixed: Visible LOD-change poppings on the coaster supports
  • Fixed: Some fences hat wrong offsets and caused clipping or alignment issues
  • Fixed: Some typos
  • Fixed: The boat ride and splash crash had white planes outside the building
  • Fixed: Random environment objects spawning in lake
  • Fixed: Some UI animations not playing when paused
  • Added: New supporter names (thanks to you all and see you in the game!)


If you encounter any issues, crashes or just want to leave feedback, feel free to submit a report in the game. The upper left corner (bug symbol) provides a form for this. Also feel free to join our Discord ( https://discord.gg/2X8WWaK )

- Your team Pixelsplit

Theme park building sim Indoorlands is officially out now

Indoorlands, a somewhat unique theme park building sim has left Early Access as a finished game ready for you to get clicking around.

Read the full article here: https://www.gamingonlinux.com/2022/10/theme-park-building-sim-indoorlands-is-officially-out-now

Hotfix 1.0.1

Hi,

we just released a small hotfix.

Changes
  • Fixed: Game sometimes crashing when moving repair buildings
  • Fixed: A few german tutorial typos and formulations
  • Fixed: Event panel title not localized
  • Fixed: Park capacity tutorial contract did also complete when not setting capacity to 100%
  • Fixed: Glossy materials on lower LOD level of inverted coaster
  • Improved: Event panel "new" indicator a bit more noticeable
  • Improved: Claim reward button for contracts and milestones a bit more "button-like. (Yes, click it!)
  • Improved: Tutorial starts showing milestone event panel entires just when the "reach demand level 1" contract is activated
  • Improved: The top bar hover for the milestones contains a hint when you can increase your milestone level (and claim your rewards)

We'll release another one the next days.

We are on the hunt for some stability issues (but just for some players). If you are one of the affected players: Please help us and send us your logs (or report a bug in the game this sends some logs), OS specifications and any information you have (when did it happen, what did you click, etc.); right now we are having a really hard time reproducing it.

As always: Feel free to join on our Discord server ( https://discord.gg/2X8WWaK ).

- Your team Pixelsplit

Release!

Hello,

after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!

We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.

Now feel free to watch the trailer:
[previewyoutube][/previewyoutube]

For the Full Release we have now also added some new features & changes. The roadmap is now complete!


Below is an overview of all the new changes:

Tutorial

For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks.

We think that the basic game mechanics are now so well explained that you won't have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience.

We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!


To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.

New decorations

We have now added a whole new theming package to the game: medieval.


New coaster content

We had added "Indoorlands" coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.


We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.


Achievements & community items

A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.


We also created lots of STEAM community items & trading cards.


New languages

Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:
  • French
  • Chinese (simplified)
  • Korean

We also had the following automatic translations added with DeepL:
  • Dutch
  • Spanish
  • Italian

If you have feedback, especially on the automatically translated languages, feel free to get in touch.

Depending on demand, we will have more languages professionally translated over time. Let us know.

Other changes
Added
  • Added new main menu
  • Credits added
  • Many new blueprints (incl. the winning halls from our last community challenge)
  • 3 new entertainment halls
Improved
  • The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station
  • Models of roller coaster track types revised.
  • Roller coasters now generate more tags, depending on track configuration
  • Some sounds adjusted
  • Milestone tasks now have a name
  • Visitors should now be more willing and more correct to put their hands up when riding a roller coaster
Balancing
  • The visitor requirement milestone now requires a bit more experience in the later levels
  • Impact on satisfaction by park impression slightly reduced for later levels
Fixed
  • Sometimes the navmesh was not generated correctly, so halls were not visited by visitors
  • The 3D icons above broken halls did not disappear when you sold the hall
  • Sometimes inserted roller coaster nodes could not be moved
  • The roller coaster did not need to be revalidated when changing the type of roller coaster
  • Sometimes the coaster colors were reset when adding new nodes
  • The "Machine" ride did not work anymore (brackets could not be closed)
  • Rollercoaster inputs XAM NIM mirroring fixed
  • Log spamming reduced a bit
  • In a few halls the wall textures were distorted
  • A few buildings didn't have the right tags, names and icons assigned to them
  • Sometimes important menus could not be opened if others were not closed
  • Quick placement of decorations was sometimes interrupted
Outlook

So... the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team!

The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes.
Our suggestion would be this: get comfortable, take some time and start a completely new park. After you've played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven't done so yet.

We are looking forward to your messages and wish you a relaxing time in your unique indoor park!

We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner.

- Your Team Pixelsplit