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Indoorlands News

Work In Progress - Upcoming Update - Infos and Insights

Hello,

since you haven't heard from us for a while, we would like to give you an impression of the current state of development.

Last time we asked you to participate in a feedback questionnaire. Many of you did so. Your answers helped us a lot and will be taken into account in the development. Thanks a lot to all of you who participated!

[h2]What we are currently working on
[/h2]
We are currently working hard on the next Indoorlands Early Access update and want to give you a little preview: The park overview has become more beautiful. Instead of gray boxes, there are now handsome halls with glass roofs. Also the models of the stores and restaurants have been redesigned. Take a look at it yourself:



[h3]Maintenance in your park
[/h3]Buildings, rides and shops/restaurants can now break down. You can repair them manually, but ideally you should build repair buildings and let your staff do the regular maintenance and repairs.




[h3]New, improved & more in-depth visitor simulation
[/h3]There are now various types of visitors that will show up at your park during the course of the game. To better understand what their needs are and what is necessary to satisfy those needs, we have integrated a new system.
Here is an example of how it works:



The new system is not only supposed to be more intuitive, but also provides for more game depth. There are now more options to influence the level of satisfaction of your visitors. Adjustments to price and quality of restaurants, for example, have an effect on their tags. Salty food will increase the demand for drinks from your visitors, and so on.

[h3]Speaking of visitors, we are currently working on their appearance as well
[/h3]
Our goal here: beautiful looking diversity with few polygons, so that performance remains stable even with way over 1000 visitors.



[h3]Create-Your-Ride with new possibilities[/h3]
The choice of parts was very limited. As you can see in the STEAM Workshop, you've built some fantastic custom rides despite the limited options. We are totally excited to see what you will create with the new parts.



[h3]Last but not least...[/h3]
The roadmap item you're most excited about, according to the survey: roller coasters. Our original coaster prototype included static coaster halls, meaning halls with different pre-built models that you could have unlocked and placed.

Now we've managed to implement a new prototype where you can build your own coaster! We're still in the middle of the development process here, there are still some operational issues to be solved for instance, but our internal tests already show: it's a lot of fun to freely design the track and let your creativity run wild!

The feature won't make it into the next update yet, but we wanted to give you a little insight on the current state and hope that you already like what you see:



As you can see, we are working in parallel on different aspects of the game and are very much looking forward to letting you experience the first new features for yourself in the next update.



As we continue to develop Indoorlands in the Early Access phase along the roadmap, adding new content and fixing bugs, we would like to once again say thank you for your support and that we appreciate any feedback you may have, be it on our discord, the STEAM discussion forums or on Facebook.

- Yours Team Pixelsplit

Your opinion is asked!

Hello,

with an eye on the full version, we want to ask for your opinion. As promised, we want to use the Early Access phase to further develop Indoorlands together with our community. Now is the moment to do so.

The resonance to the Create-Your-Ride mode as well as the more than 200 custom rides in the STEAM Workshop was overwhelming. With our feedback form you can now provide us with your honest opinion, wishes and ideas and have the chance to directly participate in the development process.



[h2]Your opinion matters![/h2]

Since your creations (including hall blueprints) will play an important role in Indoorlands - also in light of the upcoming full release - we want to hear your opinion:

The Winter Update included the Create-Your-Ride mode alongside sandbox mode and way bigger parks. While we are working on new features (see roadmap) we want to improve the already implemented features at the same time.

To be specific, we would like to hear your opinion on the ...

  • Create-Your-Ride Mode
  • Deko-Blueprint System
  • Park-Build Mode
  • Research & Economy System


[h2]How do I provide feedback on the current early-access version of Indoorlands?[/h2]

Preferably via this form, but also always on our discord server or of course while playing Indoorlands, using the red bug report button.

Feel free to post your opinion in the comments or use the STEAM discussion forums.

We are looking forward to your feedback and say THANK YOU to our great community!

Your Team Pixelsplit


Early Access Roadmap: What we have achieved so far

Patch 0.8.2

Hi,

today there is a small update for Indoorlands.

Changes
Added
  • When selecting CyR parts you will now find a duplicate button (also works with CTRL+D)
  • When publishing workshop items you can now choose if you want to publish them directly to public or not
Improved
  • The save files of the parks are much smaller now
  • Loading times reduced a bit, so hopefully less "This process is not responding" in the loading screen
Fixed
  • Some error / feedback reports were not transmitted correctly to our server, because the amount of data (game state, log) was too big. If you have sent error messages before and feel that we don't respond to them at all, feel free to send them again.
  • The automatic programs often did not play in the park overview
  • The preview pictures of rides from the workshop are now also displayed correctly in the ride store
  • The hall ceiling did not adapt to the rides built in the CyR editor
  • The CyR hinge component sometimes caused wild movements when loading the ride.
  • "Save Park" removed from the CyR Editor
  • In the CyR editor, anchor points were sometimes usable after loading that should have been turned off
  • Wrong data could be uploaded to the workshop
  • When switching frequently between park and detail view, a bit too much memory could be used
  • Sometimes newly saved rides from CyR did not show up in the load menu
  • The CyR plate part had no selection visualization
  • Names of custom rides were not correctly displayed in info box


Thanks for your bug reports and feedback. Remember, the red button with bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.

Once again, we wish you a pleasant holiday season. If you are still looking for a gift, we have a suggestion ːsteamhappyː
https://store.steampowered.com/app/1378890/Indoorlands/

- Your Team Pixelsplit

Park management sim Indoorlands now lets you make your own rides

Indoorlands is a pretty unique game when it comes to building up a theme park and the developer just put up the biggest and most interesting Early Access update yet.

Read the full article here: https://www.gamingonlinux.com/2021/12/park-management-sim-indoorlands-now-lets-you-make-your-own-rides

Update 0.8.0 - Build your own rides or go play in the sandbox

Hi,

Today is the day. Our probably most influential Early Access update for "Indoorlands" is now available. A little pre-Christmas present for you ːsteammockingː

[previewyoutube][/previewyoutube]

Create Your Ride

The editor has been available on the "experimental" branch for quite a while, but now you get the full "Create Your Ride" experience in the normal game as well. It took us a lot of effort, but now you can use the self-made rides in your park and hopefully impress your visitors.


If you don't want to impress the visitors, maybe you want to share your creations with others? You can now do that easily via the workshop integration. We are so excited to see what you will create (what we have seen so far was already very impressive)!

At this point, a big thank you again to everyone who has tested the editor so extensively and given us feedback!

Sandbox

Since the Early Access release of "Indoorlands" we received a lot of requests. Perhaps the most mentioned wish was that the game should have a sandbox mode. Today the time has come: You can now choose if it should be a "career" or a "sandbox" park when creating a new park.

You can make a few settings when creating the sandbox park to customize the mode to your needs. Do you want infinite money or just an increased starting amount? Do you want to keep climbing milestone levels or does the system get in the way of unleashing your creativity? You can choose.



Larger parks

We have found that parks eventually reach their limits, as there is hardly enough space to satisfy all needs. Besides, you surely want to place your own built rides in the park now and be able to enjoy the sandbox mode even more.

Therefore we decided to increase the park size significantly. There are now 17 instead of 6 unlockable areas in the park, so the total park size has grown by 122%. To make this possible, we had to make some major performance changes, but we think the expansion is ready for you now.



Ho ho ho!

How could we release an update so close to Christmas and not offer any matching content? Not at all! That's why you can now find some wintry design possibilities in "Indoorlands".







Other changes

All entries marked with CyR are differences from the previous "experimental" version.

[h2]Added[/h2]
  • Christmas music for the halls added
  • CyR: setting of color groups and colors
  • CyR part: functional eccentric
  • CyR part: angular hub
  • CyR part: New seat variant
  • CyR part: Arm hub
  • CyR: motor can now be set to "oscillating" so that it performs a sinus motion
  • CyR: Save and load rides + workshop support
  • CyR: Placing of own rides in halls
  • CyR: Seats now have brackets
  • CyR: Stat values for the rides are now calculated and displayed
  • New supporter names. Thanks to you guys! If you also want your game to appear in the name, check out the Supporter Edition:

https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/
[h2]Improved[/h2]

  • Some performance improvements
  • Limitation of number of savegames removed
  • CyR: The selection of parts is now more accurate

[h2]Fixed[/h2]
  • At the "Eagle" and "Salto" ride no visitors were shown in the park overview in the ride
  • The "Pendulum" and "Swing" ride had no sounds for the arm movement
  • CyR: visitors had multiple headgears


Hotfix 8.0.1 from 18th of december

[h2]Fixed[/h2]
  • Create Your Ride: Some problems loading objects with rotation
  • Create Your Ride: The poles had too big colliders, so smaller attached objects could not be selected correctly
  • Sandbox mode was not activated properly when the game was restarted.

[h2]Balancing[/h2]

  • Custom rides now have a Beüdrfniss points penalty if no ride program is recorded.


Current roadmap

With the latest changes, our roadmap now looks like this:


We will now disappear into a winter break for now and then figure out what to build next. What would you like to see next?

We hope you like the additions and changes. Thanks for your bug reports and feedback. Remember, the red button with the bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.

At this point we wish you a pleasant holiday season. If you are still looking for a gift, we have a suggestion ːsteamhappyː
https://store.steampowered.com/app/1378890/Indoorlands/

- Your Team Pixelsplit