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Indoorlands News

Slight "Early Access" price increase

Hi,

as announced in our Early Access information, we will increase our price until the full release. Due to the advanced status of "Indoorlands" we would like to increase the price slightly now (about +10%, depending on currency ).

You can still get the game at the current price until Saturday.
https://store.steampowered.com/app/1378890/Indoorlands/

We are still working on "Create Your Ride" and the sandbox mode. We are already excited about the great things you are doing with the experimental ride editor and sharing in Discord ( https://discord.gg/2X8WWaK ). We hope to bring you a major update in December.


We're already looking forward to marveling at your ride creations in the park.

More on the latest update and experimental version here:
https://steamcommunity.com/games/1378890/announcements/detail/2906501626314776317

- Your Team Pixelsplit

Patch 0.7.2

Hi,

today we have another small patch as a follow up to the last big update.

Changes
  • Improved: Building experience bar now has a background and a different color for better visibility.
  • Improved: Unresearched buildings now already show their 3D preview and properties in the shop (similar to the research menu)
  • Fixed: Duplicate keymappings solved. The free camera is now moved up / down with Q/E (instead of CTRL/Space as before).
  • Fixed: Some keystrokes still triggered actions while popups were open
  • Fixed: Camera rotate button was sometimes still clickable
  • Fixed: Blueprint upload sometimes didn't work
  • Fixed: Report panel overview section was displayed in hall (where not relevant)
  • Fixed: Ticket panel didn't have proper text set on some labels


Experimental version changes

The Experimental Version is still available and we have implemented a few changes for you.
  • Temporary save and load function via clipboard.
  • Some new & great parts
  • Some parts have new modifiers (scaling, width, etc.)
  • Added first price calculation (parts have fixed prices and modifiers can change them again)
  • The "Hinge" element should now simulate connected hinges better and calculate the centers of gravity more accurately. Also, there is now a weight and damping adjustment. And there is a brake input for the hinges.
  • Fixed some bugs when using the mirror functionality (e.g. cross).
  • Random visitor models from the rest of the game

If you don't know about the last changes and the experimental version check out this post: https://store.steampowered.com/news/app/1378890/view/2906501626314776316

Thanks for your bug reports and feedback. Remember, the red button with bug icon in the top bar is the fastest way to submit feedback. Also feel free to come on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.

- Your Team Pixelsplit

Major Update - 0.7.0 - Halloween Workshop

Hi,

there is a new big update available for you. Below you can find out what has changed and what we are working on next.

The apocalypse is here

A completely new decoration package has been added: Apocalypse (incl. Zombies).


Furthermore, in line with Halloween, we have added some new decorative objects to the game:


Moreover, there are also new park decoration options:


Workshop Support

We have implemented (a first version of) workshop support for you. You can now upload your own textures (floor and platform textures and wall paintings) to Indoorlands and share them with other players via the workshop. You can also post your own blueprints in the workshop and share your craziest / most beautiful creations with others.

The game also generates templates for you, so you can get started without any problems.


In the future, we'd like to integrate even more types of shareable content, more on that below. We are already excited to see what great creations you will upload!

You can access the workshop here:


A short guide on how to use the workshop can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2639175045

Super Experimental: "Create Your Ride"

This feature is only available on the "experimental" branch (Instructions: Hier ). You can find a button in the main menu ( only in the Experimental version) that will take you to "Create Your Ride". Disclaimer: This is an early, incomplete, experimental version. It is missing content, a deep integration into the game and certainly still has some bugs. However, we would like to hear your opinion about it. Be sure to use the bug reporting feature for suggestions and bug reports. Thank you!

It is now a completely redesigned version of our original prototype, allowing rides to be assembled and customized very freely using "anchors".


As we move forward, we'd also like to link "Create Your Ride" to Workshop (see above) so you can share your wildly fun machines with the world.

Other changes

[h2]Added[/h2]
  • New music for apocalypse and Halloween
  • New Halloween fence set
  • New Apocalypse wall painting
  • It is now possible to click on the entrance hall and thus directly access the menu for setting prices and capacities.
  • When a hall is selected, can be sold by pressing DEL
  • New supporter names. Many thanks to you! If you also want your name to appear in the game, check out the Supporter Edition:

https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/
[h2]Improved[/h2]
  • The entrance hall now indicates if the park is closed.
  • The delete tool in the park can now also sell buildings (previously only path pieces).
  • The path textures for the park are now available in the hall and vice versa.
  • Several performance optimizations implemented

[h2]Fixed[/h2]
  • The in-game generated screenshots had wrong colors + shadows were not rendered
  • Construction of several buildings with SHIFT did not cost money
What happens next?

We will now first continue to work on "Create Your Ride" (see above), so that a final integration into the game will be possible. This means the rides should of course be usable in your park, more content and possibilities should be available etc..

We also continue to work on a larger park area as well as the sandbox mode.



We hope you like the update and the direction "Indoorlands" is going. Thanks for your bug reports and feedback. Remember, the red button with bug icon in the top bar is the fastest way to submit feedback. You are also welcome to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.

- Your Team Pixelsplit

Small update - 0.6.5 - Improved toilets, new ride and bug fixes

Hi,

we have just released version 0.6.5. Below you will find a summary of the changes and at the end of the post we will discuss the next developments.

New ride

To bridge the waiting time until the next major update a bit, we have added a new ride: "Eagle"


Improved toilets

In the last major update, we included upgrades for stores and restaurants that give individual instances strategic distinction. We have now applied this system to toilets. For example, you can now upgrade the flush to increase the throughput in your toilets ːsteammockingː


Other changes
Added
  • Another nature pack based blueprint for the first ride hall.
  • You can now also report bugs directly in the main menu
  • Black and gray are now selectable as park colors
  • New supporter names included (thanks to all of you!)
Improved
  • You can now build over paths with buildings (before you had to tear down the path first)
  • Hovering over ride halls now displays the ride icon.
  • After placing a scaled decoration, the next instance of the same type will be scaled as well.
  • For restrooms, the usage times are now displayed
  • Texture selection when building paths now spans multiple pages
Fixed
  • In rare cases the savegame folder was flooded with broken savegames
  • Some tooltips were not located correctly
  • Sometimes the heatmap was updated even though it was not visible anymore
  • In the blueprint menu, clicking very fast could bring the menus into a non-responsive state
  • Typos
What are we working on right now?

Currently there are three major issues we are working on.


[h2]Create Your Own Rides[/h2]
This is about being able to assemble your own rides from components. Currently we are prototyping our vision and considering which concepts work best in the context of Indoorlands. Ideally, we'll be able to share at least one prototype in the next major update, but don't nail us down on that. Here's an excerpt from an older prototype:


What do you guys think?

[h2]STEAM Workshop[/h2]
We are currently working hard on implementing STEAM Workshop Support so you can share blueprints and textures with other STEAM players to create even more customized parks. Once "Create Your Own Rides" is in good shape, it should also be possible to share your own ride creations.

[h2]Larger parks + sandbox mode[/h2]
Currently we are testing how and in which way we can increase the possible park area. The biggest challenge here is to keep the performance at an acceptable level. As soon as we can technically implement larger parks, we will start working on the much desired sandbox mode. Here is a preview of the planned new park size.


We hope you like the update and the upcoming features. In any case, thanks for your constructive feedback and bug reports! Remember, the red button with bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.

- Your Team Pixelsplit

Small Patch 0.6.1

Hi,

we have just released a small patch that mainly fixes a few bugs from the big update.

Changes
Improved
  • The path pieces of the entrance hall in the park can now also be customized
  • When setting the park capacity, the park opening status is now also displayed
  • Text fields now display a blinking cursor
Balancing
  • Rides should now be visited more continuously and more often
  • When searching for POIs, visitors are choosing a bit more fine-grained in terms of distance to target
Fixed
  • Paths were removed if you wanted to build a path over an old path but without sufficient funds
  • The game could sometimes remain in an endless loading screen when loading a game or entering a hall in a paused state
  • Not all hall information was displayed correctly if you selected a newly built building too fast
  • The blueprint list did not work properly when paused.
  • The unlock numbers in the research tree were not displayed correctly
  • Sometimes multiple level up arrows were displayed on top of each other
  • The "Loud Music" upgrade was not complete (the second effect was missing)
  • A few panels did not close properly when opening other panels
  • When visitors had entertainment halls as favorites then "Restaurant" was displayed as type
  • A few nature objects had wrong selection boxes
  • Some of the nature objects were displayed incorrectly when they were stuck in the wall
  • "Nature Is Awesome" Blueprint revised
  • Potential rare crashes when loading large parks
  • (Potentially) Better launchability on M1 Macs (please report on this!)


Thanks for your constructive feedback and bug reports! The red button with bug icon in the top bar is the fastest way to submit feedback. Also feel free to come on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM Discussions.

- Your Team Pixelsplit