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Pandemic Train News

Work in progress – new mechanics that will be in the second beta

[h2]Welcome survivors![/h2]

We have some "work in progress" news for you in Pandemic Train. The new mechanics we are going to show you now will be in the second beta, and you will be able to test them!

[h3]Resource distribution[/h3]
The first new feature in Pandemic Train is the allocation of resources to the train crew, which has been expanded. The player can make decisions in moments of crisis as to which crew member will not receive vital resources like water, food, or medicine. This also leads us to another new mechanic....



[h3]Morale and unmet needs[/h3]
Each member of the train's crew has a morale indicator, which means that every time one of them runs out of resources, their morale and health will drop. A crew member whose morale gets down to zero might abandon their post.

[h3]Backpack[/h3]
We have introduced a mechanic into the game that allows the player to decide what utility items he wants to carry with him during exploration and combat. A first aid kit? A crowbar? How about a molotov or other items useful in combat? Or changing the special item assigned to the leader? You can do it all right here.



However, we don't promise that these new mechanics will look exactly the same as we present here, as we are still working on making them as enjoyable to play as possible.

[h3]Sign up for Beta![/h3]

Sign-ups for the second round of testing are still ongoing, so if you want to check out the new mechanics we've added to Pandemic Train, you can still do so!

The current content does not represent the final of the game


https://store.steampowered.com/app/1379600/Pandemic_Train/

Second Beta Sign-ups reminder

[h2]Sign up for the second beta![/h2]

This a reminder about the ongoing sign-ups for the second round of the beta! If you haven't played Pandemic Train yet, this is an opportunity for you.

Sign up here!
https://forms.gle/n6UCtPdjbAPuLbe67


The second beta is aimed at those who have not participated in the first round.
Good luck!










https://store.steampowered.com/app/1379600/Pandemic_Train/

Pandemic Train - II round of beta - Sign-ups

Welcome survivors!


It's been 2 months since the beta testing of Pandemic Train, but don't be sad if you didn't catch the tests.

[h3]Beta tests – second round[/h3]

Just today, we are starting sign-ups for the second round of beta testing. That's right! - If you didn't get in the first round, or still didn't know Pandemic Train at the time, now is your chance!



[h3]New testers[/h3]

With the many changes we're making to the game after the first beta, we're anxious for a fresh look at the game. In the sign-up survey, you'll find a question about whether you participated in the first round of beta testing, and it's there for a reason. We want the second round, to be the round of people who did not participate in the first round.
New people, mean more accurate and fresh feedback for us.


We will select 200 of you, so…

One...
Two…

[h3]… Sign-ups have started![/h3]

The one about your beta feedback and our solutions

[h2]Hello Survivors,[/h2]
We're back with more information on the beta test feedback and our solutions. We can't tell you all the secrets, however, we want to spill a little bit on what we're working on.

[h2]Managing the train[/h2]
In beta tests, a lot of you said that managing the train is the best part of the game. You wanted more time on the train and, what's more important, way more things to do there. So we decided to add some steam to the game (hehe, gotcha!) and change things a bit. We're still testing different options, but you can be sure that your hero's skill in different fields will affect what and how many resources of each kind can they produce.

[h2]Have hope, or else...[/h2]
Your comparisons to many great games like Fallout Shelter or This War of Mine flatter us enormously! We love these productions so much and would love to make something similar that becomes an example to follow. However, with these correlations comes your need for a morale system or moral dilemmas. Therefore, we've introduced the parameter of hope.
How will it affect your gameplay though? Well, just you wait... Just you wait! :)

[h2]Combat and exploration[/h2]
One of your biggest concerns was combat. You didn't enjoy it, said it's too hard and challenging. There were also some issues regarding aiming. We've analyzed all comments about these aspects and improved fighting at train stations. There is also a bit more happening during exploration, especially in the 2nd biome. Many more kinds of resources lay around, just waiting for you to be taken (with or without spilling your enemy's blood).
We're also glad to say that we're working hard on the game's balance and making the story level a bit easier.

[h2]What's next?[/h2]
All these things are still just a part of what we're doing. However, if you want, you can already express your feeling about them in the comments.
Also, we will soon e-mail those of you who sent the best feedback earlier on and ask you to play the newest build of the game. Check your mailboxes around mid-June.

[h2]Remember, there is always light at the end of every tunnel.[/h2]
Pandemic Train team

Let's talk about Pandemic Train: What's new in Pandemic Train?

Hello survivors!


We have some news for you in Pandemic Train, which we are happy to present to you. In addition to the already implemented elements, we will also tell you what we are currently working on!

[h2]Contamination zone[/h2]

During the gameplay, you will be able to notice specific areas which are distinguished by an increased level of difficulty. Contamination zones, as they are called, and they are entirely covered by the plague. Here, you won't find a safe place where the blight bar stops filling up. Visibility is also not the best, so be extremely careful about your every step. Don't worry though, because tougher gameplay will be rewarded with bigger and better loot!



[h2]Day & night[/h2]

We've added a day and night system that enriches the visual experience while adding variety to the exploration. Night makes combat more difficult, due to lower visibility, especially in biomes one and three, while day brings some light to the swamps of biome two.



[h2]Support for controllers[/h2]

For all of you gamers who prefer to sit comfortably in a chair instead of bending over a keyboard, we have some great news for you! We have introduced controller control!

[h2]What is our current focus?[/h2]
In addition to what we have already described above, we are working on a couple of new features for the travel phase: queuing of tasks, assigning food and water to individual crew members on a whim, a backpack for the player to fill with most useful items before leaving the train, and more.

You can be sure that you will be kept up to date with all the news. In the meantime, let us give you a special sentence for today:

If you don't know where you are going, any road will lead you there.

Until the next one!